Floris is love, Floris is life.
I work in a production role for the campaign side of the game. This concerns the usual keeping track of decisions and tasks but also extends to design discussion and documentation. A lot of time goes towards organizing & attending meetings, taking notes, creating documentation & issues, following up with people and removing blockers.
Beyond that, the last couple of weeks I also dedicated some time to double check a range of localization related issues (and gave the german translation a spin), looked into modding related work with Dejan, worked on extending a number of mechanic overviews with a few of our designers to better inform design decisions as well as started preparing a bit of data collection that I hope we can do soon. I also like to keep track of the forums and other outlets to learn of and convey at least some of the sentiments.
This is more strongly related to combat and UI, but, yes, the Order of Battle and its associated mechanics are being worked on.
This wouldn't be related to OOB imo, but rather be a general matter of formation AI. Still we can
@Dejan to add it to the community suggestion tracker
We are looking into dialogues and while there is no final decision yet, I personally think that for players that option has little to offer over "Something to discuss" (aka anything that would be added to it might as well be added to the latter which already holds some functionality).
There is no specific plan to make the AI follow the exact rules of the player across any particular system. Naturally, the experience can be improved either through balancing or the introduction of additional mechanics like better controls over prisoners.
Afaik mexxico worked on those parts, so he would be able to address the topic in more detail.