Good to see you back Blunted, great signature too
Fantastic to see these behind the scenes! Love to see you in action
Rest easy King, you earned it. Hope to see you take your talents to another large studio outside of Turkey one day once you've accomplished all you want there, for one more adventure, if you still have the energy for it all
That meme was so thematically perfect Terc,nailed it. If you do happen to have anymore up your sleeve please do make it rain. I also need a new signature
Thanks for providing insight. Don't you think it might be better out, and modded in as opposed to being default though? I agree with being given choice but once you've been allowed to skip a basic process like riding through a town/city to reach x NPC/resource, no one would reasonably cede that knowing it's already been given. For context I do think some stuff should be easily clickable for menial tasks like recruit troops, sell prisoner, quicksell loot, but other more important stuff should never be a menu.
Agreed to some extent but can't help but feel introducing "quick-chat" in the first place might of been a mistake that can never be gone back on now. I appreciate the convenience of some when handing in quests sure but imagine this system in any other massive world rpg. Who cares if you have to walk or ride your horse through a city, thats part of every RPG ever! No matter how many hundreds of times you have to make these journeys, imagine never having to run through the alleys of Novigrad to get/hand in quest in Witcher. Fast travelling straight into the face of Ulfric Stormcloak in Skyrim. It might be slightly tedious to some but it's what makes iconic locations iconic, that you learn them so indepth it feels like a home of sorts. The music hits you, the sights and sounds combine to make you feel nostalgic about where your spending your time.
This is a fantastic post actually, +1 on that I like everything you wrote and this should get more traction. These are the types of random events you'd expect to see in an MMO that encourages engagement in areas that would otherwise not see any. My only concern is the cities and towns that were given so much attention and detail, shouldnt be areas of low engagement. Making the game more menulord instead of having to ride through towns and BELONG to the world is hurting the fantasy and game as a whole. If TW or modders were able to add this functionality you described above though, that would go someways to helping.
Warframe player here too, that is quite a good idea and slightly more of a comprimise that might not overly upset the people who are more infavour of the menulord style of city and town interaction. What you've desribed is as close to a nice comprimise as i've seen.
Even things like feasts which i see people criticizing as being fun as an idea but poor in actual practise, it is another layer of immersion that would still be able to offer an extra option of tactical/strategic/roleplay which the game needs.
Wow, thanks for sharing Mr MRay! Sounds like a fantastic addition, I think I can say on everyone's behalf it's so appreciated you are giving that immersion/cinematic side of the game some attention. Giving some minor payoffs like this with an animated visual feedback and tiny breaks in the action would really give a lot of weight and feeling of accomplishment and "milestone complete" to the game. Brilliant!
Thanks for referencing the links to what I was talking about Spinoz, although @MRay stated that new events animation system will be using the current execution animation window, not the intro video style.
I also just watched this interview from 2019 before beta with callum where he said its somewhat feature complete, ofc things can change over 2 years but quite interesting. The Elephant leak does also make me happy to know they are indeed working on stuff we still have no idea about that could come soon.
But wasn't there a feeling around here before, after mexx showed some ideas rejected at meetings, things were being kept mechanically less complex, FOR that very planned expansion beyond PC market, then mods were for PC complexity?
Wasn't Martials and other hierarchy roles like that in Warband too if im not mistaken? I agree and it should really look like - Clan hierarchy, determined by renown like it is now, then they could add within the existing "Clan Role" menu, more hierarchical relevant roles like council members, similar to other games in genre like Totalwar Three kingdoms. The more I wrote that though the more I guess it sounded like a job for modders.That kind of ties into one of the other issues I have that is really effecting everyones immersion.
Thanks to the great @Terco_Viejo for this spot-on concept image, why there is not more cinematic, fullscreen events like this is really upsetting. I know the topic of king & vassal gameplay and being able to hold/attend court is already well discussed but I just had to state, I would count giving the game a one-time "cinematic pass" as a huge feature.