Are you experiencing a crash? Have you seen a crash pop-up or an error message? If so do you have a screenshot of that message?
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Yes, I am experiencing a crash, here's the exception that was in the crash pop-up:
Exception information
Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: TaleWorlds.CampaignSystem
CallStack:
- at void TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.EnsureBehaviorDataSize()
- at void TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.OnGameLoaded(CampaignGameStarter campaignGameStarter)
- at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
- at void TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter)
- at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
- at void TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
- at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
- at void StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
- at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
- at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
- at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
- at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
- at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)