Roojie的最近内容

  1. Roojie

    Dev Blog 04/04/19

    Well, they are more refined than they used to be, certainly, fewer harsh edges, more natural muscle tone, better shapes overall. They are all distinctly Andalusian or Fiesian, ( was going to say Azteca but I don't know how many people know that that is.)
    Of course there are more desert-type horses than Arabians, there's Turkomen, Akhal-Teke, Kaimanawa, Kathiawari and Marwari as well. All those breeds are light and lithe but they range in height and form, Turks and Tekes being more hotblood-esque and I'm hoping the desert horses will be refined a bit more in their facial profile, tail carraige, and leg-length to match them.

    That wretched fish-eye lens on the screenshots is not helping these horse models one bit.

    The black horses with feathers are interesting, I feel like they are based around an Andalusian and Friesian cross, I love fuzzy-footed horses.

    I'm hoping as development goes on we get a variety of base-coat colors beyond Bay, black and white-grey to stack markings on top of. As well as the occasional pinto pattern because even Arabs have genes for Splash White and Rabicano, no matter how much they try to weed it out through the registry. Friesians also come in some fiery red shades of sorrel/chestnut when black isn't covering it up. Also hoping there are more mane and tail colors on the way.

    Even if not I can always make my own pinto, I just lack the 3D modeling skills. I can draw till I'm blue in the face but the rest is up in the air till I learn. :sad:

    PS: Also was laughing super hard at the horse breed comparisons with pictures from Horse Isle 1. That was a throwback. Especially since they redid most of those breeds 8 years ago. XD

    I forgot about the Khuzait horse. Stocky thing with a convex profile and a thick buckskin coat. Will there pangare/mealy versions of that one I wonder? Wonder if they'll animate their ears eventually...

    Do not double post, use the "modify" button to change your first one.
  2. Roojie

    Dev Blog 14/03/19

    conongmoi 说:
    Good job, realistic reins . It's not easy, you spent so much coffee for them .

    Next blog : I hope you can show realistis horse's eyes .  :iamamoron:

    Actually a little more movement in the ears and a few more bones in the neck wouldn't go astray... The other guys are right though that clipping issue might need a quick fix...
  3. Roojie

    Dev Blog 14/03/19

    The back of the pony's upper neck is not a hand hold, Sir. Please stop. Anyways...

    While I see that it is possible to fight on a horse without stirrups it is not as effective, which is my original point. He lost his balance multiple times along with the other riders and could not deliver as much force behind blows.

    The seat (curvature) of the saddle will hold a rider in to a degree, a rider may cling with their entire leg or just their thighs but if you want to hang on and not be unseated when delivering more than your own body weight to a blow you need something to hold on to and a way to do it. It can be your butt in a groove, the saddle pommel (costing a hand) you can be tied in (not a good idea) or you can cling with your entire leg. (both of them obviously, horse fur is slippery, less so when sweaty, and bareback pads can be slick; depends on what they had)

    Having something to grab onto like a horn or the pommel of the saddle will certainly help but it costs mobility (upper body rotation) and whichever arm the riders are using to anchor. Doable in most situations but not ideal.

    Stirrups give a rider a lower anchor point than the horse’s back which allows them to maintain balance when putting their upper body into a thrust or swing. With most of the rider's weight in the heels instead of the point where the butt meets the spine they have the horse's barrel (chest) as their anchor and the ability to move more freely up top.

    I will also note a rider’s lance weapon can get stuck in another person and that is normally enough to rip a rider out of the saddle or even jerk a horse off balance, simple glancing blows hurt, yes, but we are not tires and a weapon getting stuck under an arm or becoming wedged in armor and flesh is not unheard of. (though to be fair we tear apart rather easily)

    A rider’s skill must still be exceptional in either case and there is always more to it than “Can or Cannot” and my original answer was synonymous to “You can, but” and it remains that way. I’ve tried riding both ways and experimented with my center of gravity, the size of the horse matters as well. There also comes a point when more force to a blow becomes a burden rather than a boon.

    Now the thing I’m not sure about is the Chinese and the Indian stirrup thing, I gotta go check that out! All that keeps springing to mind is a time travel sci-fi fic about Chinese warriors and 1800’s natives and yes I know that’s not really what you mean I’m gonna go see if I can figure it out. XD
    All in all I'm glad I joined in, I didn't know about some of these saddle types either. Most of the time I look into older horse equipment I have to brace myself. It wasn't made to be comfortable for the horse unless the horse started showing signs of under performing because of it.

    EDIT: I'm not discrediting a saddle with a high pommel and cantle, either. those are important. You can't just put stirrups on a bareback pad and be God on A Horse, please never do that that's really really dangerous!
  4. Roojie

    Dev Blog 14/03/19

    JuJu70 说:
    I guess, next blog will be about stirrups, and the one after about saddles?  :razz: :roll:

    Actually you make a good point. Stirrups are stupid levels of important. You cannot, I rill repeat, CANNOT properly use a lance without them. Or a sword. Or any kind of weapon besides a projectile. A rider is simply knocked off balance or thrown from the saddle; high pommel and cantle notwithstanding. (Those were actually recorded to have been the cause of some broken spines)
    The Chinese invented those for a reason. I'd link videos of the study but they're easy enough to find.
    Heels down... Stirrups are the difference between 40lbs of force and 1500lbs of force.
  5. Roojie

    Dev Blog 14/03/19

    Fuzzy feet! Fuzzy footed horses~
    Finally a topic I know about!

    On another note a (Good) rider's hands are incredibly steady and do not move much. A horse's head carriage is also very steady, they do not fling their heads around like dogs since they are so much larger and their way of going is completely different. A horse's center of balance is just in front of the girth and it is actually a great point to allow almost no up or down movement because horses do not bounce and when they do it's full body and not like a rocking horse at all (even though it really does feel like it). It is barely noticeable on such a large creature.

    A horse travels with a forward and back motion to the head and minimal up and down, they do not "dig" with their nose. This would create very little movement for the rider's hands to follow. Especially when you consider that the head movement matches the shoulders.

    I like the animations currently, they have a great deal of character and I know how much of a pain in the rear it is to change an animation. Smoothing out the gait of the horse is a total rework and while the character's hand is "everywhere" as a horseman would call it, it works. I am thoroughly pleased there are reins to go with the bridle at all! In a day and age where "More Pain = More Control" (Large leverage inducing shank bits or spade bits and rough bridles) It would not be out of character for the riders to be a bit... bad. As it is said in the article horses learn to move where you are trying to go because they feel you in the saddle; so a bridle on a magnificent horse is superfluous. They have more muscle in their neck alone than the average person does in their entire body, you were never in control in the first place.

    My point is: The solution to the reins, may lie in reducing the head-bob of the horse and/or attaching the character's hand kinetics to the withers/shoulder instead of the head.
  6. Roojie

    Mount&Blade II: Bannerlord Developer Blog 7 - Imperial Declines

    I'm happy about the update overall! They're making progress with a very small dev team that is probably devoted to more than one project.
    I'm hoping some of the smaller stuff will come up in the next updates.
    Like: Can we upgrade armor we already have, temper swords?
    Will our horses start out with basic equipment or bareback and then we can gradually buy armor and equipment for them? Heck will they be trainable so they level up with us? In previous M&B games my horses were a massive part of my game. (Please add a horse call or something) ._.

    Graphics look great too, I've never been particularly miffed about the game looking like it's supposed to be on the worlds most powerful supercomputer because unless I'm in a town I'm not looking at my shiny sword, I'm looking at the stubby little neck I want to sever with it. Or I'm looking at the backside of the unfortunate ground troop I'm about to gallop over on a horse in full barding. When I have 300 troops on the screen and another 150 horses rendered... The graphics are fancy enough as they are, they've always been good enough for me though.

    I'm hoping the factions and their horses and armor and architecture are as diverse as they have been in the past, traveling to get all the right stuff here and there and everywhere was always half the fun. Stabbing people on the way there was the other half. :cool:
    Collecting different troops for my company, too. Its been a long time since I've played Warband. I lost my keycode, so now I'm waiting for Bannerlord and it looks good. XD
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