dochtorgajo said:
In real life he would be unfortunate not to sustain headshot.
Headshot etc is out of question all good closed helmets should have little boosted protection in compare to similar quality armour because of doubled damage. Many arrows would glance off it some simply wouldnt penetrate, Im basically speaking about cutting edge armour of the period as used for horses and men able to afford it not about ones used by ordinary soldiers. 200 proficiency, short bow, plus 4 arrows? That doesnt seem right to do any harm. On the other hand 50 longbowmen can wipe out 120 armoured halberdiers before they reach me and when using longbow I generally kill anything in two hits to the torso- armoured and unarmoured alike.
I hope I dont sound offensive I just hope this mod will experiment a little with it not simply having 40 for mail, 55 or so for plate and and thats it. All the mods are the same there could be one more where katanas dont cut hardened steel and rocket powered arrows dont take half of my health from mile away when Im using supposedly inpenetrable armour.
I think it's fine, I did not find you sound offensive, though too bias to think that a full plated knight should be arrow prof.
But I especially disagree with your views on:
"200 proficiency, short bow, plus 4 arrows? That doesnt seem right to do any harm" and
"In real life he would be unfortunate not to sustain headshot. "
To me, that shows no awareness on balancing gameplay and a bit fantastic (as in dreaming).
Should the mod become of what you wish, Knights becomes arrow prof or highly resistant to archery, mounted armored units would become over dominating again, and even more so with the improved armour the mod already have. If so, there would be little reason for me not to have all knights for my troop and to ware only full plated armour for my character and companions.
In reality, a full plated Knight is not arrow prof, nor would it be that many knights in a troop so easily, while mount and blade is still a simple damage and it's type vs. armour + HP game, to chase the goals you wish for in this game could goes to ruined.
dochtorgajo said:
1257 AD mod has some nice unit stats. Combined with higher training and upkeep (like 10 times more each) cost for well armoured units it could be interesting.
I allways face armies that comprise whole half of knights (namely HRE
) which isnt good Id say. 1:10 and bigger ratio would be better and facing 50 strong knights is allways worse than facing 5 superstrong IMO.
So generally Id say: Archers are good as they are (maybe do it as in 1257 so that its the arrow that determines major part of damage, not longbow?) but there should be more difference between common and high quality plate armour and between partial and full plate armour and between open and closed helmets. Only weapon damage that is too high for me is blunt damage of overhand pike attack which can defeat any helmet in 1-2 hits.
First of all, the tilt of raising upkeep of these super knights you desire would not stop players from having a large amount of Knights in their troops. Money would not be a problem in Mont and Blade, espically in 1257 where there are that many towns for you to build enterprises and trade.
Secondly, 1257 is a different mod, like your goal they also focus on the value of armour and negalet archery such as their armour value is very high and your player character's archery skill is limited to level 4 only. Personally, the armour value being that great does not contribute to the gameplay while limiting your player's skill takes away the freedom on how players wish to develop their characters. Further, their changes while is a nice difference or may be satisfy for those who aim for a feel of reality, the usage and outcome does not post a significant impact.
Their change on damage base on arrow instead of the bow is their signature change on item modding since the mod is highly popular, I don't feel Knight The Last Battle should or need to copy it.
In contrary, here in Knight The Last Battle, there are strong armour units that to me, post greater threats than the units in 1257, armored crossbowmen with high armour value and great accuracy has always been a problem for me. Unless you have a large amout of HP, there is no point to ware a helm as their head shots are legendary.