Recent content by Rojoyerf

  1. Rojoyerf

    The Deluge Reloaded - NEW EVENT

    1. Regiment's name. 5. Landwehr-Bataillon Königgrätz
    2. Preferred factions and troops. HRE Line
    3. Would you like to play sieges from time to time? Probably
    4. Would you be able to put an artillery squad up from time to time? No thanks
    5. Would you play cavalry if necessary? No thanks
    6. Contact to the officer(s) Captain: http://steamcommunity.com/id/Rojoyerf/  Lieutenant: http://steamcommunity.com/id/BakoMakkPeter/
    7. In-game banner: 5.LBK banner (pw protected)
  2. Rojoyerf

    Modding Q&A [For Quick Questions and Answers]

    Are there any module system builders out there?

    I have a somewhat basic mod I used to work on a long time ago and I want to continue developing it now. The main problem I have is I can't do several advanced things due to the fact I made it initially with Morghs text file based editor.

    So yeah, are there any module systems out there that allow you to convert an existing mod into a set of python files?
  3. Rojoyerf

    The Deluge Reloaded - NEW EVENT

    1. Name: 5. Landwehr-Bataillon Königgrätz
    2. Amount of ppl: 6-15
    3. Preferred factions and units: HRE, pike & shot
    4. Non-preferred factions and units: Crimea & ottomans
    5. Are you able to deploy artillery occasionally: Yes
    6. Leader’s contact, Steam/TS: http://steamcommunity.com/id/Rojoyerf/ , 5.39.66.97:9988
    7.      Banner in game: 3rd page, center, bottom row
  4. Rojoyerf

    Community Server

    What's the 200 slot Saturday one for?
  5. Rojoyerf

    Hälsingland Regiment's Linebattle Event

    1.  Regiment's Name: 5th Landwehr Battalion Königgrätz
    2.  Estimated attendance: 5-15
    3.  What unit do You want to play as: Pike+Shot
    4.  1st in command's Steam: http://steamcommunity.com/id/Rojoyerf
    5.  2nd in command's Steam: http://steamcommunity.com/id/BakoMakkPeter/
    6.  Banner and tags in the game:
    [5thLBK]Rank_Name
    Bohemian banner (3rd page, centre, bottom row, red background with white lion)

    Have You read the rules, and do You agree to obey them? Yes

    Our preferred nation would be the HRE ^^
  6. Rojoyerf

    Clan list [Official]

    Name of Clan: 5th Landwehr Battalion Königgrätz
    Class: Infantry
    Timezone: EU
    Nation: Holy Roman Empire
    Thread: https://forums.taleworlds.com/index.php?topic=371666.msg8866094#msg8866094
  7. Rojoyerf

    5. Landwehr-Bataillon Königgrätz

    5. Landwehr-Bataillon Königgrätz Welcome Welcome to the 5. Landwehr-Bataillon Königgrätz, a brand new, English speaking, Bohemian HRE Battalion featuring a shot and possibly a pike company. The aim of this battalion is simple: To have fun. The idea for forming the battalion came about when a...
  8. Rojoyerf

    MP Sci-Fi SW: Bear Force II - 1.0 Released!

    None of the download links are working for me.

    Steam workshop refuses to download
    The file from modDB is not an exe file (it says it's a .8[1] file)
    The mediafire one does not exist
  9. Rojoyerf

    Need help with ships (movement, childs/parents)

    Could it be possible to use (prop_instance_enable_physics, <scene_prop_id>, <value>) in some way?
  10. Rojoyerf

    Need help with ships (movement, childs/parents)

    EmielRegis? said:
    Code:
    (prop_instance_set_position, <scene_prop_id>, <position>, [dont_send_to_clients]),
    and
    Code:
    (prop_instance_animate_to_position, <scene_prop_id>, position, <duration-in-1/100-seconds>),
    are your basic tools when moving props.  Just gonna warn you that precise prop movement is very taxating for server and with basic ModSys you cant have many of them at once.

    Thanks for the help :smile:

    Would you be able to give me a few pointers on how to get the cooridnates/rotation of ships with a certain variable number and calculate where to move/rotate the cannon & load/fire buttons to? Or is there a simpler way to achieve this like assigning it as a child object in some way?
  11. Rojoyerf

    Need help with ships (movement, childs/parents)

    Basically I want to make an NW server side mod that will add working cannons to the schooners. I already have basic knowledge of modding and have the NW module system set up. What I need help with now is figuring out exactly how moving props in-game works, how it's been done in NW and how to...
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