Rogge的最近内容

  1. ( 0.623 ) something strange about skill point?

    The amount of skill points necessary to increase your profficiencies in a certain weapon type goes up with the amont of points you already have in that skill. You can like it or dislike it, but it's the way it works. Oh, and your English is just fine.
  2. A crazy, but awesome idea

    Trienco, I would LOVE to see all the suggestions listed in your post being implemented into this game. While it would make it a bit more complicated and less newbie friendly, it would be tremendously more rewarding for the experienced player. The way I see it, the main problems would occour when trying to make the enemy AI use similarly well functioning tactics.
  3. Throwing stuff while mounted

    ...however, if you throw something backwards while at a high riding speed, the object will get a speed relative to the ground that is far slower than if you would be standing still. It's logical, but might still be worth mentioning.
  4. stealing horses

    Definately good enough.
  5. Honor Points resulting in Reputation

    PhreezePeach 说:
    ... or taking the spice quest (9 units) and selling it instead of delivering it for a 1000 gold payoff

    *cough*

    For some reason they insisted I owe the merchant guild 25000 denars.
  6. Two typos, pathfinding and the AI

    No, you can definately move in more than eight directions on the world map. Especially since you can travel in a straight line to your target if you click closer to your little horseman. In fact, it would take quite some effort creating the 'eight-direction-movement' without also creating a movement grid, which would be rather counter productive.
  7. The mods you want to see

    Worm 说:
    I'd like to see a Fallout random encounter system. Frankly, I think with higher res graphics the Mount & Blade engine could basically be sold to BethSoft for Fallout 3, unless they've already got an engine.

    Damn you, now you made me realise how damn awesome this kind of combat would be with gatling guns, sniper rifles, power fists, plasma rifles and deathclaws. And the gory death animations. And dirty and abandoned city ruins instead of grassy hills. And Dogmeat. I doubt it could get nearly as graphical with polygons though, at least not in a long time.
  8. How did you find out about M&B?

    vote Other - Planet Baldur's Gate Forums
  9. Non-Edged Weapons Suggestion

    Manhunters aren't very useful against knights, nor are they recruitable in an easy way. I'm pretty sure they upgrade, but they get better (and non-blunt) weapons than clubs.
  10. Problem with Marnid recruitment

    Holger:
    While he's a poor bum, you can still give him items without charging for it. When you leave the trade screen you get the message "I have too little money blah blah" and you can chose to proceed anyway or think of something else.
  11. Two typos, pathfinding and the AI

    1) I got a quest from a count to "bring him 4 leather bootss." Technically it should be "four pairs of leather boots", but just getting rid of the plural s if the item name ends with an s is better than the current way. 2) When you check for updates and there are none, you are told that the...
  12. Thoughts about Units and Troop Management

    I like it. Perhaps not in the exact same way as you described it, but it really frustrates me to not be able to upgrade units only because I lack another unit slot.
  13. The non-battling merchant

    How about replacing the inventory management skill with having each horse you own increase the amount of goods you can carry. A pack horse could perhaps also add more inventory slots than your armoured charger would, so different horses would be good for different purposes.
  14. Non-Edged Weapons Suggestion

    I think it would be nice if some troop types were simply equipped with blunt weapons, so that you could consider that when upgrading them. It would sure make slave trading more profitable.
  15. Customize(?) Units

    There are paths you can take when upgrading units. I can't remember if the watchment/peasants can be upgraded to archers, but both the Vaegir and Swadian units can ultimately become knights, heavy footmen or heavy archers/crossbowmen.
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