What's more, it actually gives the player the option to choose whether they allow the aging mechanic to organically limit their character's skill levels since it's an option iirc.So much this. I like the skill system and the perks. Maybe it could be changed so that skills are very hard to level without focus points but can still level slowly. I believe the learning limit should be removed as currently it is possible to lock yourselves into a character who can gain any more levels. As has been stated, your character dying is what will prevent your character from being a master of all trades.
I have to agree. If they're going to insist on this scenario as an "ambush" attack, there needs to be large improvements to the way the AI detects you and your pals. They also need to be less stretched out, because sneaking around over that large an area in this game would be woefully time-consuming.But the game doesn't seem designed to sneak as there's no cover mechanic and the enemy can see you behind trees, bushes, etc. Plus they don't seem to suffer any vision/accuracy penalties at night and apparently all of them are awake 24 hours a day (at night some of them should be sleeping, sitting around the fire, etc. so you can catch them off guard.
And indeed not turning them into mini siege events indeed seems to be a missed opportunity to make them far more amazing experiences.
I'm okay with not holding the hand so long as the player can access the information in an intuitive way should they seek it.It's a good point that the game doesn't rlly hold your hand at all but me being me pressed it to see what it did straight away and now I use it all the time to separate units further to make an efficient and effective war machine with specialised units to fulfil my demands
Not sure I can completely agree, having played Total War for hundreds of hours. Sometimes, easy battles just become wastes of time to manually go through. I'm not sure punishing the player for avoiding a pointless load screen is a good strategy for player retention and, let's be honest, 30 bandits would immediately surrender without a fight when cornered by 100 trained troops. Since bandits never surrender until after a battle has at least commenced, I disagree with punishing players for avoiding such pointless battles (bandits will rout almost immediately after they start taking casualties anyways, further rendering those battles largely pointless).To be honest, I completely support games that punish the living hell out of auto resolves, as it is either that or auto resolve is easily exploited. In my opinion, auto resolve is for when a battle is so pointless that you are willing to take absurd losses to not have to fight it.
With that said, the fact that you get so much more XP for auto resolving is something I want them to fix.
Not quite. It's not ever mentioned in the tutorial, nor is it obvious what the Roman numerals indicated.Not a lot of people knew this feature but I thought it was common sense
You do realize that I've had javelins literally sticking out of my head with a plat helm on, right?I never said it should be static, I just said that it shouldn't be able to vary wildly. I'd love to see armor actually matter more, I think that huge defensive bonus should come from armor, so that the juggernauts look like actual juggernauts, rather than shirtless men being filled with spears like porcupines.