Rogan de Auria的最近内容

  1. Rogan de Auria

    Add 3 more roles to parties

    lets try, an agent or spy for roguery, tactician for tactics, merchant for trade, envoy or diplomat for charm.

    i guess leadership should be overlooked, as leadership should be learned by leading...
    I agree for the "merchant (trade)" role and maybe for the "spy (roguery)" thing, although roguery could be interesting for a different type of quartermaster.
    But for "tactics" and "charm" I disagree, your point with leadership is relevant there too, this are things only the party leader should do (telling units what to do with "tactics" and speaking for the group with "charm")
  2. Rogan de Auria

    Governors not leveling when building

    Hi everyone, Did I miss something, or a governor building something in a fief is not rising his engineering skill? The engineering skill is the one that matters for building speed, so the character is somehow practicing his engineering while building and should level up that skill. Thanks for...
  3. Rogan de Auria

    TOURNAMENTS - command allies

    Then, there will be the RPGish/medieval-sim problem of others in your team being of higher rank than you and you giving orders to them (a merc giving orders to the prince or something like that).
    IMHO what I would like to see in tournaments is a way to prevent my companions to fight or at least if they win to keep the price for the party.
  4. Rogan de Auria

    Some quality of life suggestions

    Hi everyone, Just some QOL suggestions after my current playtrough with 1.6.2 -Fight on foot button (as an option for the horse in the inventory). With the option marked the horse is only used to increase party speed in the map and not deployed in combat. In my opinion it’s even realistic and...
  5. Rogan de Auria

    BL Coding Changing year length

    Hi, your trying to modify the same values as me. They are defined in "TaleWorlds.CampaignSystem.CampaignTime" inside "TaleWorlds.CampaignSystem.dll"

    // Token: 0x040002A9 RID: 681
    public const int SunRise = 2;

    // Token: 0x040002AA RID: 682
    public const int SunSet = 22;

    // Token: 0x040002AB RID: 683
    public const int MinutesInHour = 60;

    // Token: 0x040002AC RID: 684
    public const int HoursInDay = 24;

    // Token: 0x040002AD RID: 685
    public const int DaysInWeek = 7;

    // Token: 0x040002AE RID: 686
    public const int WeeksInSeason = 3;

    // Token: 0x040002AF RID: 687
    public const int SeasonsInYear = 4;

    // Token: 0x040002B0 RID: 688
    public const int DaysInSeason = 21;

    // Token: 0x040002B1 RID: 689
    public const int DaysInYear = 84;

    But they are defined as constants as you can see and I still dont how to modify them safely. I have read somewhere that you can decompile the dll -> modify values -> recompile, but that workaround is very problematic it seems.

    So, please keep me informed if you do any advance.
  6. Rogan de Auria

    [1.4beta][Exploit] Marriage troop exploit

    If you mary someone who is leading troops in an army, while this army exists you can talk an "reorganize" your wife/husband troops for potentially getting a hundred of leveled troops.
  7. Rogan de Auria

    Resolved First person targeting reticle is wrong

    Summary: Arrows do not fly where you are aiming when using first person view. How to Reproduce: Shoot an arrow, switch from third person perspective to first without moving, shoot another arrow. Version: beta 1.4 and previous:
  8. Rogan de Auria

    BL Coding Is it possible to mod values defined as constants in c#?

    I'm interested in doing a shorter nights mod, but I found that the values I need to change are defined as constants instead of variables: Is it possible to change them at all?
  9. Rogan de Auria

    BL Coding Struggling with Visual Studio, need help

    3) This! DnSpy is the answer (But why theres not a tool in Visual Studio to inspect the source is still out of my understanding).

    2) 1) I will proceed to learn how to do the modification itself now I know how those values are used in vanilla.

    Thanks.
  10. Rogan de Auria

    BL Coding Struggling with Visual Studio, need help

    Hi all, I'm used to mod with notepad++/gedit or the like, but Visual Studio is killing me :dead:, this are my advances so far: I managed to install/config Visual Studio. I managed to get the mod template running. I found in the references the class I want to modify (namely...
  11. Rogan de Auria

    Beginner (warband veteran)

    What's the deal with leveling? I've read that you should start leveling steward immediately because it's easy if you just keep morale high. But what does that mean? Like do I have to put a focus point in it to actually level it or do I just keep morale high and it will keep going up?
    If you want to level something fast put focus on it, easy as that.
    The thing with stewardship, as now, is that it levels passively if you have different food on inventory (so it's very easy if you want to level that, otherwise use a companion as quartermaster)
    Is leadership not as much of a priority now as it was in Warband?
    After 120h, I havent found a single skill that is as strictly necesary to acomplish anything in the game, not even a priority (kudos to TW for that)
    I was thinking about starting an Aserai trader with bow edit: AND SPEAR, but I'm hesitant to just start yet another horse archer, did that a lot in Warband (yeah I know it's like the best..)
    It's still the best for a DEFENSIVE (high survivability) character, fits ok for a trader IMO.
    Also, so is marriage a much higher priority now that your character will die of old age (should have a family to succeed them)??
    For current state of the EA all the family thing is of zero importance, you would never play enough years for it to be of any relevance. Although a lot of possible couples are a nice adition to your clan as companions (plus having children is kinda cool) and theres a limit age to get married.
  12. Rogan de Auria

    Raiding is not viable due to massive relations penalty

    Try to raid village. Militia defend -6 relation. Raid starts -6 relation. Allied army needs help -- break off from raid and go help. Start raid again -6 relation.

    After one raid you can basically never recruit from that village again.

    I'm not sure how to fix this, but it definitely needs to be fixed. The fact that you won't even be able to do quests after raiding to increase relations makes it completely unviable as a long-term strategy. Maybe a way to pay reparations after the raid to raise relations again to 0?

    Respectfully disagree, you can go as far as raid the whole world except some selected settlements (the ones with the same culture for example), and still be viable as a long-term gameplay. Only one kingdom has more than enough settlements to do a complete circuit of quests and/or recruiting that never ends, even more, I would even say its advisable to only do village quests in a restricted zone.

    Raiding is useless and unlike warband doesn't provide much in terms of profit most of the stuff you get from raiding is food

    It's not useless, it's just it has a different use. In warband it was a way to rapiddly increase your wealth, but in Bannerlord is more of a war tool: If you wanna soften some castle or town you raid its villages -> create a food shortage -> number of defenders drop -> attack
  13. Rogan de Auria

    BL Coding How to fiddle with campaign time?

    Hi everyone, I would like to do some experiments with the length of the seasons in campaign mode (most specifically I want to start changing season duration to 13 days for my personal use and 92 day or even more for people worried by aging characters)... but, to put it simple, my programming...
  14. Rogan de Auria

    Resolved [e1.0.8] Chain Horse Harness Broken

    I have problems too with the northern light harness and one imperial harness, they seem to be smaller than they should in the inventory screen.
  15. Rogan de Auria

    Resolved [e1.0.0] Moral drop because of no food while i still had food

    Happened to me today too.

    Summary: Loading the save after the new modules changed (1.0.0.2 to 1.0.0.3) it says 0 days of food remaining but I have one item of every food and only around 10 troops, it doesnt change if I sell the food and buy a new one, morale bonus for food variety is still there.
    Version: 1.0.0.3
    Computer Specs:
    OS: windows10
    GPU: gtx 1060
    CPU: i7 4770k
    RAM: 12GB
    Motherboard: z87
    Storage Device (HDD/SSD): SDD

    Also I noticed slowed movement speed on campaign map and troops (and companions) lost their asigned fighting role (archers, cavalry...) as usual.
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