robke112的最近内容

  1. [Suggestion] Score tab

    Add horse kills to the scores! :smile:
  2. [Suggestion] Graphical enhancement - Godrays

    ITT: people who never get outside commenting on the sun.
  3. [Suggestion] Critiquing Factions to Improve Mount&Blade: Warband

    Would like to point out swadian infantry doesnt have war darts, while the swadian man at arms does. :sad:
  4. [POLL] Change Heavy Armor

    No offence but the poll is useless because it does not show in what combination was voted.
  5. [Suggestion] Heraldry, and how to implement it

    looy 说:
    My only doubt about this is it may screw up recognizing enemys and friends.
    A simple compromise would be to only allow greyscales. Then if every team gets a colour, it would simply show white as white, the grey as the faction colour and black as black.
  6. [SUGGESTION] Bracing sally doors

    I think it would be a big help if horses can't enter the sally door anymore. It is possible to defend it with a couple of archers/xbows and infantry, but only until cavalry just rides through anyway and starts slaughtering/distracting your ranged troops. After that everyone just rushes in and the quicker respawn timer for attacking factions wins the day.

    The slits for defending it are nice, but the defenders dont really have the possibility to get into place before the first attackers are already hammering the gate (and the first archers already have the slits covered).
  7. M&B Warband Beta version 0.620 is released

    I think this "Character's turn speed now stays behind camera turn speed only while swinging a weapon or jumping" is bugged. When I'm turning quickly and walking at the same time my characters moves like it is trailing behind, but the actual character is looking the right way. The effect of this is that it feels very much like a lot of lag/elastic banding everytime I turn to watch a horse. I had ping 40 so I dont think that was the problem.
    I tried with ~ and I can still instaturn with that, so not sure if this change is actually what is causing the problem.

    P.S.
    thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud thud
  8. [Suggestion] Instead of the Faction Symbol... Why not...?

    Totally agreed on names above players, adding colour to outfits and reducing (or removing) the bubble.
    Totally disagreed on disallowing certain factions to pick up items.

    The adaptive texture is there already for shields. I have noticed in some instances shields switching paint when I picked it up, giving me for example a rhodok coloured roundshield.
  9. Thoughts About "Master Of The Field"

    There is no incentive to attack a team that just stays in spawn.

    Master of the field was added to make sure there is an incentive to actually play.
  10. [SUGGESTION] The Nords can't win!

    The simplest solution imo would be to make only the first item free. So if you want a double set of throwing axes, you have to pay for the second set.

    This would also slightly help balance multiple shields.
  11. [SUGGESTION] solution to side/back striking

    Massive props for using Whispy in the illustration.
  12. Thoughts About "Master Of The Field"

    Archonsod 说:
    In Ruins one side gets a collection of houses protected by nothing more than a wooden fence with a lovely big open area to run across before they reach any solid brickwork
    This open field is what makes this spawn easily the best place to defend. It is close to impossible to be circled by horses because of the large cliff to one side and the map edge to the back. Any infantry that tries to come kill you needs to cross the open field where they will simply be shot or ridden down before reaching the ranged troops camping in the village.

    I have also seen many games on the river map where the team that spawns close to the ruins doesnt even bother to go anywhere, but just stays at the farm.

    My problem is that there is no real mechanism moving players to eachother. If one team is camping the spawn, the other team might as well do the same, and this leads to (for me) frustrating games where little action happens.
  13. Thoughts About "Master Of The Field"

    allthesedamnnamesaretaken 说:
    Or maybe build maps where the spawn isn't so defensible so they actually have to go somewhere
    I agree completely with this.

    In many maps the spawn is actually the best place to defend, which leads to a lot of spawncamping and generally less fun games. The spawns should be somewhat unfavourable so people try to capture strategic places in the map, instead of just camping the spawn. This would lead to more 'organic' fights, instead of one team camping and the other team trying to kill them there anyway because waiting for 'master of the field' to kick in is boring.
  14. [Suggestion] Remove/change arrow hit sound notification

    I voted remove it completely, but I'd also like just a little more subtle sound. The only thing I don't think you should do is making it toggleable on client (toggleable on server would be ok with me).
  15. [SUGGESTION] Change Khergit Faction Dramatically or Remove Them

    I think a big problem with the khergits is that they are about as easy to dehorse as regular horsemen. However, when a khergit has been dehorsed he is in much deeper **** than other faction's cavalry would be.

    I think that perhaps upping the manoeuvrability of khergit horses or giving them a long light lance type of weapon would help balance it a bit.
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