robinnbastar的最近内容

  1. robinnbastar

    Adding and Removing Items

    disabled weapon i have never done it before and cant find the option either.
  2. robinnbastar

    coding problem

    sorry to bring this up again :eek:
    the same thing for item.is it the same as troop. :mrgreen:
  3. robinnbastar

    coding problem

    ealabor 说:
    yes in short you cannot disable them without having to diable the associated files.

    as he mentioned renaming them would be the best route
    ok thank for advise
  4. robinnbastar

    coding problem

    pentagathus 说:
    **** but that was a bad move.
    Never ever change/delete the native troop id as it could be used in any file beried anywhere in the module system. Just change the name and anything else in the file. If you have deleted all the native troops then you'll need to start again.
    oh man ! you mean i cant do that. so is there a way i can disable some of the troop because there is too many.
  5. robinnbastar

    coding problem

    hi guy here the problem i 1 u 2 help.thing is i want to and have changed the troop(both id and name).but it effect module_party,  module_quest,and most of the module. is there a way to change troop with out mess up the other file. p.s i delete all the native troop. and advised or help.  :(
  6. robinnbastar

    make gun work?

    hey i hav 4 more questions.
    1./ as i see in some tut they use 2 item flags like itp_type_musket|itp_type_polearm.
    2./ is it xxx stand for maximun?
    3./ where can i find meshes id/meshes name?
    4./ for machine gun what item_flag should i use?

    thanks for whoever answer this question?u can reply to any of them just put the number in front.

  7. robinnbastar

    make gun work?

    you mean i can use itp_type_musket for my gun,right?
    thanks so much for your reply :wink:
  8. robinnbastar

    Scenemaker & Moddler for hire. Update 6/9/2008

    Hey interesting in Fallout mod.u can visit fallout mod section.
  9. robinnbastar

    make gun work?

    Sure i do the search but i find a lot of saperate info and that is difficult. :mad:
    P.S it adding gun is the same as adding item and you just change some code in item_module, right?
    i want to ask should i use itp_type_pistol or some other code to have a gun and you hold them in both hand. :eek:
  10. robinnbastar

    make gun work?

    dealman 说:
    Obviously you didn't search properly. I get multiple results by just searcing on "gun" or "musket".
    so why dont you give me a link.
  11. robinnbastar

    make gun work?

    i have search but couldnt find and tuto.so can anyone tell me how to make gun work after put it in to game(include pistol and machine gun, system module prefer). :mrgreen:
  12. robinnbastar

    Modding Q&A [For Quick Questions and Answers]

    well the link should be fix or take this post of sticky :mad: :mad:
  13. robinnbastar

    adding troop

    Hey jubal here the error i get:

    Traceback (most recent call last):
      File "process_global_variables.py", line6, in <module>
            from module_dialogs import*
      File "c:\documents and settings\vtc\my document\system madule\modulesystem\ module_dialogs.py", line 5441.

    :?: :neutral: :?:
  14. robinnbastar

    free 3d model

    you are right only two of us are discussing about this.did you say google sketchUp , i used to play around with it to and it was easy to use so maybe i gonna make the building myself and let my friend doing his models. did you any tutorial how to import building cause i never try that before?? Did you say you are south east asian too!!!  so where are you from?
    p.s we might get off topic but it good to know friendly people lik u? :grin: :grin:
  15. robinnbastar

    free 3d model

    i will ask my friend weather he can or not.but i know how to place thing on map using module_map_icon but i have never import new icon.can i replace castle with other model?if possible, angkor wat is possible. also i am going to try place all the landmark like in real life maybe Makong river as well.
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