Rinshun的最近内容

  1. The Big Problem with Combat -- Unit collision and mass [FIX / SUGGESTION]

    You said RBM amends it, how? Still haven't tried out any mods yet.
    It doesn't. It's unrelated to the problem. It just rebalances damage calculations and improves the AI. But the unit collision and mass is untouched.
  2. An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    It's difficult to know what to think about the @MisterOutofTime thread especially as we will never hear the TW side of events. All I can say is its interpretation is entirely inconsistent with my dealings with TW Devs on single player modding.
    Not hearing from them somewhat 'speaks' for itself. It would be wise to address this publicly
  3. An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    Bannerlord is in Early Access. Taleworlds are hunting bugs and stabilising performance over a wide range of hardware while completing remaining features in their roadmaps. The game is intended to be played and modded. Because it's not finished as well as playing bugs there are modding bugs. Taleworlds want feedback on both types of problem. I agree that such feedback should be constructive and civil.
    From what I understand, the problem isn't the Early Access status. The problem is their behavior towards modders:

    Well... We do have proof of this claim which happened not so long ago to a modder. Whether what he did was legal or not is another matter - how TW reacted this is another. And you can clearly see that TW was sad like a 5 years old kid.





    Anyway, I'm done with modding. I will release one last thing because I promised to some people and don't want to waste their efforts but apart from that, I'm done with modding to this game.
    With these latest arrogant actions, Taleworlds proved that they are not willing to help out their modders - modders who are making this piece of misery somewhat playable. Adding more internal keywords to code and explaining this has been done for consistency is beyond being pathetic. TW is unaware of how modding works or doesn't know their own inconsistent crappy codebase. In either way, the overall approach of TW is not friendly. I'm personally not okay with making something for a company that doesn't give a jack about the modders and blocks them but still takes the sweet credit and AAA price out of it.
  4. The Big Problem with Combat -- Unit collision and mass [FIX / SUGGESTION]

    I have an unfortunate feeling this issues must reach deep into several places that they don't want to touch at all.
    Systems and content will gradually come to the game as they build them, but the fundamentals of troops fighting and combat being off just make every other feature feel pointless to participate in, so not seeing them violently hunt down and squash these issues makes me feel like they have too much magic code and not enough expertise that is confident enough to touch it.
    Call me an optimist, but I hope they just want to implement everything they planned, and then start balancing every system. It's a wise long term decision, but we are left with a broken game while it isn't finished.
  5. The Big Problem with Combat -- Unit collision and mass [FIX / SUGGESTION]

    You said that they need to fix the game and so by adding more battanian helmets, the game would be fixed?
    ?‍♀️
  6. The Big Problem with Combat -- Unit collision and mass [FIX / SUGGESTION]

    Guys....

    You need to know developers have a priority list. That's why they didn't fix this yet. First they need to fix the most important and gamebreaking things like:

    - Adding an Intro to the campaign
    - Including facial expressions for characters
    - More Battannian helmets
  7. How do I increase horse trample damage by editing config files?

    I'm not looking for mods. Just info where I can change this variable for all horses. Is that possible? Thanks! EDIT: I figured out how to do it. File: horses_and_others.xml (...\Modules\SandBoxCore\ModuleData\spitems) Edit "charge_damage" attribute for every horse you want(i didn't change it...
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