Saying "totally wrong" does not prove you correct, you are arguing a preference not proving mechanics behind cellular respiration. You can level, you just have to pick and chose what you are going to level specifically and the system is currently capped, whether it stays like that or not I don't know but it is preference, not a thing you can call people wrong for. You can however disagree with what I am saying. The system is not broken as of right now after the patches, but it definitely is not going to cater to every single persons preference, as demonstrated.
Wow man, that is super cool, glad you (or someone) found that. Definitely broken as it stands if that is true.
Right I understand what he means. My issue is that If their goal is to make the game more realistic, that plan is moving in reverse. You are suggesting that by doing random things you can be better at learning something else. I don't like the system of having focus points, and just like OP said the attribute points (as far as I can tell) are a completely redundant and arbitrary things because all they do is add more skill gain...just like the focus points. What you are both suggesting is to make the game leveling system faster by allowing your character to have a level which is something they more or less have removed from the game Though it is an answer, I don't agree that it is the best answer, or to be honest a good one. All that needs to be done at this point is tuning of what they have in place and minor adjustments. I would like to see the focus point system either removed, or to be a little more accessible such as by doing quests for a blacksmith etc giving you more skill gain in that skill. Again, I don't like the focus point system as it stands, but I like it a lot more than a global sp bank that really just makes another warband. I personally feel like they are on the right track and need to sort out what is going on, but if they do what you are suggesting they are just falling back to something old that they did before. Not saying you are wrong, just saying I disagree.
I am not disagreeing that something needs to change, but I fully disagree that they should implement global exp into this game from warband, that is just taking something that was broke and adding something broke. They will fix it, but hopefully not like that because now you are leveling up your trading because you were a super swordsman, just as broke as what we have right now.
I want to be clear here. You are upset that the game makes you level up a random skill in order to level up the skill you want to level and that is ridiculous, but a global xp bank is acceptable? I really hope they don't implement that again, it worked in 2005, there are better ways now and this one is better, it just needs to be sorted out