The system is good, just unbalanced at the moment. Like everything concerning the pace of the game.
Sumi_Nova said:What the ****? We already learned of this **** 2 years ago from captain mode videos. Why repost the same **** in text format? No mention of any improvements to the videos shown 2 years ago? No video gameplay?
578 said:Same boring **** as the previous years, with an unnanounced date for beta or release date. Some more eye candy regarding graphics. Nothing new at all is what I expect.
DanAngleland said:A few months ago Armagan, when asked what the next blog topic would be, just swore and said "Sod the blogs, I'm sick of thinking about the damn things, just flipping sod it. Are you still here, Cameron, whatever your name is? I'm letting you go."
Since then, Callum has been hiding in the store cupboard to avoid detection whenever Armagan comes around. He has to wait until Armagan has gone home at night to get most of his work done, which he has resolved to do despite no longer being a paid member of staff. He didn't know what else to do with himself, poor fellow. Unable to pay his rent, he decided to sell off all his household items in Turkey and live in the office, depending upon the pity of his erstwhile colleagues for food. Will he one day let Armagan know he is still here and plead for his job back, or perpetually live off handouts while slowly going insane? If the former, how on earth is Armagan going to take the news that we've been promised a beta?
Future_Gang said:I think we all can agree late game is kinda boring when you have overpowered troops and stats, so heres my ideas on how they can fix it to make it more interesting.
1: Lock out the high level gear from noobs. Its way too easy to get the best weapon at the start of the game and by the time you become a vassal you probably have some heavy plate armor and a 50 damage greatsword.
2: Make the bandits grow in numbers, gear and stats as you level up. So we can have elite bandit armies that can actually be a challange to you instead of just a nuisance you click for your knights to trample.
3: Make troops evolve in gear. Maybe after 3 ingame years a swadian recruit could stop carrying pitchforks and clubs they start bringing spears and swords, nord veterans bring a better axe, khergit horse archer switch their bows for lances, etc you get the point they slowly change their army so you have to come up with new tactics and bring higher level armies to deal with enemies.
If you have any other ideas comment below so Taleworlds can see.
Terco_Viejo said:DtheHun said:Dev Blog 02/05/19 said:This is clearly a massive undertaking for us, so we are devoting most of our time and effort into ensuring that things go as smoothly as possible at Gamescom. Thankfully, all of the work being done on this front brings us ever closer to the release of the game, so it is time well spent!
Making another advertisement build brings us closer to the release of the game, but using a pretty build to take appealing screenshots of already implemented features would take too much effort from the devs part and would generate further delay.
No more questions.
- Don't try to harvest the crop. It's impossible. Instead, just try to realize the truth.
- What truth?
- There is no harvest.
- No harvest?
- And then you will see that the harvest is not harvested. It's just you.
Lord Brutus said:So, where are the strong female heroines? Did we ever decide that?