As far as I have gathered, their fertility also starts to drop after 30'ish.Yes, females become infertile at age 45.
I forgot that one, but what I was thinking off is that stat that tells how unpopular a lord is in his faction... Controversy? Something like that.RtR. The second one was Right to Rule, but it did matter only if you did plan to raise your own kingdom. Or to take over someone else's in VC. Or whatever it did in other exps/mods
Yeah the Shield Wall is purely a defensive tactic in the game, meant to protect your infantry from ranged attacks(preferably while they close the gap, or your own ranged do their thing). If you want your infantry to go offensive too, you need to put them back in Line, or even more effective make them charge(can change back and forward between holding position and charging if you want to stay put). I suspect they prefer the javelins because you set them to defend a position, and chose either the ranged weapon because they are told to not move towards enemy at all, or the longest to reach out of the shields.let's say that I agree, in principle, with what you say but:
1) have you tried to order your men to hold fire when they are in shieldwall?
2) do you know that shield wall formation is not really suitable for dealing damage but more for "resisting until someone else comes to save your butt"? (which is an interpretation of how developers consider this battle formation, in my opinion too little offensive)
Outside very early when getting used to the game, commands etc. I practically never reload an older save. Only really times I can recall have been when either quirkiness of the map having sent me off right into a superior force instead of where I wanted to go, or the call to an army has.@rhn
An answer to this would be nice.
Here a question. How often do you reload an older save after you lost your army in a battle? How often to you engage partys that have a big chance to defeat you? From what i can tell most people never want to deal with the setback after loosing all of their men or even just a part of them.
The reason is, releveling your soldiers isn't fun. So far i haven't seen a single player who actually enjoys that.
The problem is not that people can't deal with setbacks. Games like dark souls or warhammer vermintide proof that.
The problem is that people don't want to deal with a setback, if that forces them to do a very boring activity again for several hours.
If the problem wouldn't be to relevel your entire army but to have enough money to afford a new one, a setback would be a totally different thing.
Simply because getting enough money back can be fun. Releveling your troops isn't.
Again i don't want it easy to get high level troops.
I want to shift the problem from leveling units to being able to afford units.
Btw this is not the case anymore in the latest beta: