rfa的最近内容

  1. Choose which troops join you at battle start...

    Hi all, I'm looking for a simple mod that allows you to choose which troops join you at battle start. The "Pre-battle orders and deployment" mod has this, but don't care for the other things that particular mod changes.  Is there a mod like that? ...if not, can I edit the PBO&D mod to only add...
  2. Is it possible to add the following triggers to WFAS?

    Hi all, Is it possible to add a trigger which (after the start of a certain quest) would make the king and lords retreat to a city or castle and stay there until another quest is complete? ...be it his "home" city, a specific city/castle, the nearest one, or a random one?  What I'm trying...
  3. (WFaS) Setting the default marshall at game start...

    Thanks Dunde! ...over my head unfortunately.

    Where do I do this?  I would be so greatful if you could guide me step by step as to how to do this.  ...scripting for dummies style.

    Cheers,

    rfa

  4. (WFaS) Setting the default marshall at game start...

    Thanks a bunch gents!  ...it worked.

    Think I know the answer to this one, but is there any way I can edit a saved game to make someone a marshall?
  5. (WFaS) Setting the default marshall at game start...

    Thanks Somebody...

    I tried that, but maybe I'm doing something wrong.  What would be the exact line I need to add for Kmicic?
  6. (WFaS) Setting the default marshall at game start...

    Hi all, First of all, I'm very new to modding so sorry for the dumb question.  Also, I've searched everywhere for this with no luck. How can I make a certain lord the default marshall at game start?  Specifically, I'm looking to make Kmicic the marshall. Thanks in advance! rfa
  7. Fief revenues?

    Hi, I finally accepted an invitation to become a king's subject, and was awarded a fief of a poor village (Ostrovets).  I'm curious, how much money can I expect from it once I build it up? ...is it payed to me monthly? Rfa
  8. Modding Q&A [For Quick Questions and Answers]

    Caba`drin 说:
    Post in the stickied Q&A thread for "how to" questions of this nature (will be merging there)

    To have an item available, it must be flagged as merchandise. Then to add it to a specific merchant, you'd need to add the line
    (troop_add_item, "trp_town_19_armorer"", "itm_pistol"),
    to script_game_start
    perhaps directly to the end of script_refresh_center_armories

    Hi Caba,

    I assume it is "trp_town_13_weaponsmith", right?

    Where exactly do I plug that in to the script?  ...sorry, very new here.
  9. Modding Q&A [For Quick Questions and Answers]

    Thanks!  ...posted this in the Q/A thread as well.

    The pistol (itm_pistol) is already randomly available in towns and castles, but I wanted to make it always be available at game start in the specific town of Smolensk (p_town_13).

    I'm also talking about the town's store, not the arm's merchant where one can order the fancier weapons.

    I'm very much lost here.

    I did succeed in making several companions be available at game start in smolensk (who are otherwise randomly distributed into towns), by adding these scripts (in bold):

    --------------------------------------------------------------------------------------------------------------------
    #script_update_companion_candidates_in_taverns
      # INPUT: none
      # OUTPUT: none
      ("update_companion_candidates_in_taverns",
        [  (try_for_range, ":troop_no", companions_begin, companions_end),
            (troop_set_slot, "trp_npc9", slot_troop_cur_center, "p_town_13"),
    (troop_set_slot, "trp_npc7", slot_troop_cur_center, "p_town_13"),
    (troop_set_slot, "trp_npc13", slot_troop_cur_center, "p_town_13"),

            (troop_slot_eq, ":troop_no", slot_troop_occupation, 0),
            (store_random_in_range, ":town_no", towns_begin, towns_end),
            (try_begin),
              (neg|troop_slot_eq, ":troop_no", slot_troop_home, ":town_no"),
    --------------------------------------------------------------------------------------------------------------------

    I figure making a otherwise randomly distributed pistol be available at a specific town at game start might follow a similar type of script.  ...no luck figuring out how to do this though. :sad:


    rfa
  10. Modding Q&A [For Quick Questions and Answers]

    Hello all,

    I looked everywhere, and no luck answering my question.

    I'm trying to make a pistol (itm_pistol) be avialable in a certain town (p_town_13) at game start.

    How might I go about doing this?

    rfa
  11. Modding Q&A [For Quick Questions and Answers]

    Help please...

    I'm trying to add three bags of salt to a specific town's (Smolensk's) goods market.  Is there a ay to do this? 

    Cheers,

    rfa
  12. WFaS Companion starting locations (initial)

    Hi all, I was wondering if there is a way to specify the initial starting locations of companions?  I know they will eventually move around, but I at least want them to start off in specific towns. Thanks in advance, rfa
  13. Modding Q&A [For Quick Questions and Answers]

    Hi all, this deals with WFaS, but I figured I'd ask here as there was no luck on the WFaS forum.

    ...is there a way to set the initial location of companions?  I know they move around after a couple of game days, but I'm trying to at least have their initial starting location be at specific towns.

    Thanks in advance,

    rfa
  14. Companion starting locations (initial)

    Yeah, I do want them to move around eventully, but for game immersion purposes I want them to start at a place that suits their background and story.
  15. Companion starting locations (initial)

    Hi all, Is there a way to edit a savegame and specify the starting locations of companions?  I know that over time they move around the map, but I really want them to start in certain towns at least initially. Thanks in advance, rfa
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