reset5的最近内容

  1. reset5

    Let's talk about the spears.

    While whole discussion went all over the place, one thing is clear, at current state, spear in bannerlord is bad and needs to be changed.

    I think adding second stance (with quick swapping) with spear's pointy end closer to your body and allowing attacks in this stance to not bounce off of enemies even in very close range, would make spear viable option in combat. I would also like them to add swing attacks from left and right (only in stance where spear is held normally) with small damage and pushback if hit successfuly as a means to keep enemy far from you.

    I remember in beta, I liked spear and got good with it, because it wasn't bouncing off of enemies as much. In current game's state, spear feels like a quarterstaff without option to swing it...

    To be honest though, all weapons in bannerlord are terrible at thrusts (except once you're on horse, then it never bounces and deals insane damage). Even when you use two handed sword, thrusting feels useless, animation is wonky and too long and there's like 60% change that weapon with bounce off of enemy dealing zero damage. I don't know why they made it this way, but warband's thrusting felt much more impactful and satisfying.
  2. reset5

    Cav nerf

    Came back to multiplayer after playing some mordhau and oh boy.. Cav spam is a lot worse than I remember it.. Takes fun out of the game when 80% of the time you're fending off "press x to win" cav dudes instead of having a melee fight... Even siege is infested with cav spam with cav being able to ride up stairs... So frustrating... It's killing mp for me at least..
  3. reset5

    REFUND PLEASE

    From steam page:
    Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up.
    Several planned single player features may be missing or incomplete.
    Our focus is on ensuring that the game is fun and enjoyable rather than imposing a deadline that might have a negative impact on the final product.
    you may prefer to wait a little bit longer and hold off until the final, finished product.
    You were warned about bugs, incomplete game and was not promised full release in a year. You bought it anyways.
  4. reset5

    Reminder that even with an overwhelming negative response to the MP, Taleworlds won't change any fundamental design decision.

    Multiplayer right now desperately needs dedicated private servers and return of warband style class system improved. I've been recently playing mordhau and it's a lot of fun to create your own character with his own weapons, armor and perks. Wish that was in bannerlord too, but I guess they really wanted to make this game a competitive game ready for tournaments or something..
    Just keep the current system in ranked but in regular servers, they should definitely bring "create your own class" type of system.
  5. reset5

    New Content since release analysis

    I've seen this opinion a lot, and I must say I disagree. The individual devs being part of the forum or not is between them and their employer, but TW as a company owes us a lot more than they're currently giving in terms of community presence and interaction. Particularly since it was an express promise in their EA announcement.
    I think they are simply more vary of telling anything because of their experience before EA release. They told us too many promises which they couldn't do due to unforeseen issues they encountered, which caused everyone to become frustrated, for example when they announced that they might be finishing game in "2017", or announcing game's development itself, they were all rushed without too much consideration. Constant delays only made people more frustrated rather than silence would have.

    What sort of presence do you want? Constant posts that "we are here, we are still working"? They kind of do that, we know that they expect to release a new patch soon, but again, they don't know when exactly this will happen, and what will it contain, maybe part of their team will get something fixed, other won't because of some hard to find bugs, they can't tell you what the next patch will contain because they don't know it themselves, same with release.

    This is something I saw with No Mans Sky, where too much was promised and everyone was left angry, then devs did 180 and stayed silent not communicating at all, and that saved their game, because instead of promising more stuff they couldn't do, they just fixed the game.
  6. reset5

    Stabs are useless, they weren't as bad in beta, they were far better in warband.

    Let's look at every weapons stabs: 1. Two handed sword: stabs have such a long wind up, pair that with risk of it bouncing off enemies belly, pair that with little damage it deals and it ends up so useless no one uses stab attacks. Why stab when slashes are faster and more consistent in damage...
  7. reset5

    My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    Personally I think there are 4 major issues contributing to snowballing:
    1. Vassals getting imprisoned after every battle. They should have like 70% chance to escape from lost battle.
    2. Vassals getting swarmed by looters because they're unable to get their troops recruited. They should probably stay inside castles/cities until they have at least 20 recruits. Now they walk around without army and get attacked by looters. Pair that with 100% chance to imprison and they just stay in prison all the time.
    3. Too small garrisons. Cities should field at least 500 men. Castles should field at least 200.
    4. Lack of piece deal mechanics meaning one war can wipe out faction off the map. There should be warscore system to make it so faction can only take fraction of holdings in a war. Something similar to europa universalis 4 peace deal system would be awesome. Alliances would also improve situation a lot with smaller factions ganging up when one big faction emerges.
  8. reset5

    Since 1.04, I got this amazing playthrough!

    Same with Sturgia. Their lands are very spread out so their border cities get taken very qucikly.
    It's probably because garrisons are very small so it takes little time to siege down a city or a castle. I mean usual Army (collection of vassals) consists of at least 600 troops while garrisons usually consist of 300 troops while castles only have like 150..
  9. reset5

    M&B Could learn a lot from Crusader Kings 2 Re- Snowballing

    Agree with this. Maybe even have a system where if vassal defects to other faction, he would retain claims to lands he owned in previous faction thus allowing king or emperor to press his claims in war. Also, before declaring wars you would have to fabricate claims or declare wars for money.

    Or, there should be something similar to warscore, where at the end of war, winner would use warscore to take something from faction, either money, lands, etc.. Barely winning would give little warscore thus only allowing to take small amount. This could use barter UI where you barter terms.

    But there definitely needs to be some system that would prevent single war wipeouts of whole kingdoms.
  10. reset5

    Slow down battles to make them feel epic and realistic

    Armor values contribute to this. Most of armor only has like 10-30 defense when weapons deal a lot of damage. This means troops die quickly.. I agree 100% that something needs to be done to make battles longer. I think armor should provide much more protection and I do agree that AI should be more slow/careful at making decisions.
    I had ~500vs500 battle end in like 4 minutes, part of fun in these massive battles is just watch them unfold (because most of the time I just die in first couple of minutes haha).
  11. reset5

    Multiplayer and Singleplayer disparity

    I personally want them to make single player flushed out before focusing on multiplayer, as you said, most people are playing single player, which means more focus should be on single player. Don't get me wrong, I'm not saying they should not focus on multiplayer, but multiplayer is currently quite playable from my experience while single player had some issues that needed urgent patches, seems like new patch did fix a lot of them though.
  12. reset5

    Looter and bandit movement speeds and movement mechanic in general needs readjusting

    It's frustrating to try to catch steppe bandits, it takes half a country to catch up to looters, unless you have twice as less troops than them or have companion scouting with high scouting level, but then if you get your army up to like 40 troops, even companions scouting level doesn't help...
  13. reset5

    It feels too unfinished.

    Red dead redemption 2 was developed by rockstar games, a company with over 2000 employees (20x more than taleworlds). It took 7 years. They also had source code from red dead 1.

    Taleworlds, is a company of 90 employees, about 40 of them actually working on development. Furthermore, warband was developed by 17 people, so its not even like bannerlord had the full 90 working on it from the get go.
    Red dead redemption also had already good engine to work with, MB had to create a new engine from scratch multiple years into development after they realized old engine won't be sufficient. Even then I own red dead redemption and it's got plenty of bugs too.. I like the core of game, it does lack some quality of life stuff like following parties, item tiers like rusty or masterwork, quests and I could go on for quite a while, but potential is here, let's hope TW makes it amazing.
  14. reset5

    Empire in Campaign...

    In my play through no one is steamrolling, empires seem to be same size, southern empire did try to take city from aserai but they failed.
  15. reset5

    Worried for this games future

    I don't think UI is bad, it's just that we were so used to warband it's just hard to readjust, I keep making mistakes of pressing wrong buttons because it was how I did it in warband, but once I figure it out, it's actually just as intuitive, just takes time.
    Also, game being slow and grindy is adjustable, if enough of people will find it not fun, this is why it's in early access, so you can contribute to making this game fun, just voice your opinions in proper manner and you will be heard.
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