("dummy_a_undestructable",sokf_destructible,"arena_archery_target_b","bo_arena_archery_target_b",
[
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 10000000),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(set_fixed_point_multiplier, 1),
(position_get_x, ":attacker_agent_id", pos2),
(get_player_agent_no, ":player_agent"),
(eq, ":player_agent", ":attacker_agent_id"),
(assign, reg60, ":damage"),
(display_message, "str_delivered_damage"),
(eq, "$g_tutorial_training_ground_horseman_trainer_state", 6),
(eq, "$g_tutorial_training_ground_horseman_trainer_completed_chapters", 1),
(prop_instance_get_variation_id_2, ":var_id_2", ":instance_no"),
(val_sub, ":var_id_2", 1),
(eq, "$g_tutorial_training_ground_current_score", ":var_id_2"),
(val_add, "$g_tutorial_training_ground_current_score", 1),
(else_try),
(str_store_agent_name, s0, ":attacker_agent_id"),
(try_end),
(play_sound, "snd_dummy_hit"),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(try_begin),
(str_store_string, s4, "str_dummy1"),
(call_script, "script_multiplayer_kreuzritter_message"),
(try_end),
]),
]),