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  1. Why would I need a Social Sword and a Battle Sword? Let Social and Battle select from all your available gear!

    I believe the idea behind it is to have some kind of weapon control & allow for ceremonial swords. It is just not fitting (or practical) to show up at a banquet in full plate, equipped with bow, arrows and lance.
    It also kind of makes sense not to travel to town on your warhorse.
    I guess that at some point you can get ambushed in cities (like in Warband) or you could get into duels with lords. In both cases you'd be forced to use the ceremonial sword you are wearing.
    As for concealed weapons: there is a perk for it, I believe?
    So, I like the idea and the restrictions on social gear.

    Still, especially early on, it does not make sense to have to have copies of the same sword/horse/... for the civilian and the battle outfit. I suspect it may be hard to change though.
  2. Have two campaign modes: A short/fast campaing and a long haul campaign

    Bannerlord is an amazing sandbox. Some features in it are aimed for a long campaign: - Characters aging - marriage & children - the potential to have dynasties and to play the game of marriage politics. - Clans competing with each other for influence in a kingdom All of these require a slow...
  3. Patch Notes e1.0.5

    maybe this is why forest bandits are like marine snipers
    ... and for some reason you selected a bunch of peasants to accompany you on the assault...
    Completely agree.
  4. Bigger axe blades.

    This is more realistic. Try swinging a sledgehammer around. Metal is heavy. It is all other RPGs that have it wrong.
  5. Perks not implemented?

    It should not be difficult. Warband had variable starting numbers for arrows, I do not think they've removed it It should just be a matter of instantiation at the start of the battle. They probably just didn't get around to it yet.
  6. My experience about smithing and skills.

    One thing to add regarding smithing:
    Remove the stamina bar. Make smithing progress in-game time instead. So, you'll loose money for upkeep, the faction steam-rolling continues, but you'll be able to continue forging till the world ends.
  7. Which leveling system do you prefer Warband or Bannerlord?

    I like the idea of learning by doing (in principle), but because gaining skill is tied to very specific conditions and is very slow, this part of the game is just not fun at the moment.

    What I would do is to implement a combination/selection of the following suggestions
    1) Divide Attribute Points and Focus Points into classes: e.g. Combat, Social and Leadership. Each can only be spent on associated attributes/skills. You can still gain skills from 1H use and speed up polearms with it, but not trading. Not too bad from a realism point of view, too.
    2) In the same vein, but going further: Limit focus points to each of the attributes, e.g. melee focus points can only be used on 1H, 2H and polearms, etc.
    3) Necessarily at the same time, as suggested in this thread: Remove skill caps or give out more attribute points per level, so that pure combat/trade/leader/... builds are possible.
    4) Alternatively to point 3): Convert the hard cap into a soft cap, i.e. attributes shift the point of diminishing returns. That is, the skill linearly becomes harder to learn beyond the soft cap limit. Increasing the attribute shifts this point.

    A combination of this would already solve a lot of problems.
    Further improvements:

    4) Rework the perk placement. Some seem to be just random.
    5) Make companions lower level and rework initial attribute/focus point distribution so that it makes more sense. Alternatively: Do not fully distribute all points initially. Then, after hiring them, the player can still shape the companions somewhat to his/her liking.
  8. ageing and heir system

    wormydowg 说:
    You sir have never played Dwarf Fortress!
    Actually, I have. Though I have to admit that I fell off the learning cliff at some point and am not enough of a builder to try again soon. But I greatly respect and am i awe about the complexity of the game.

    But DF is acutally a another nice example. Similar to grand strategy, or most RTS games, you are never impersonating a single being. You start of with a couple of dwarfs and though you may learn to love and/or hate them, they are more like your children, or subjects, but never YOU.
    As you said, with thrown axes being as deadly as they are fighting against more than one enemy at the same time being as suicidal as it is (in melee), rushing headlong into each and every battle (at half health, even) is clearly stupid. Still, if I wanted to stay in the back and just command my armies, I'd play Total War. Anyway, this may break immersion for some, others may accept it. I just think that having an aging + heir system is quite bold, because it is probably fairly hard to pull off.
  9. ageing and heir system

    I don‘t see it working. Immersion is such a fragile beast... In grand strategy it‘s all impersonal (exception CK2 but they won‘t get such a system into the game, way too complicated). In an online shooter, it‘s death, game over, new game, without much pesistence ( well, unlocks), but you basically respawn as the same persona,anyway.But dying in a RPGish sandbox and carrying on as someone else? Could break immersion hard and will be loathed by a lot of players. The main issue with M&B is really the army respawn, anyway. This is what makes the end game such a chore and what makes beating up your nemesis so futile and unsatisfactory.
  10. Mount & Blade II: Bannerlord Old Discussion Thread

    SPOILER: ****post ahead.

    Every time I log into this thread I find that in this ever more rapidly changing world the adamant refusal of Bannerlord to be released should be a comforting pillar of immutability. Instead, I am just constantly annoyed.
  11. Mount & Blade II: Bannerlord Old Discussion Thread

    TheGreatGold 说:

    You guys are so hilarious and original.

    Tbh, this whole thread is well past original. We've discussed everything Bannerlord related a good number of times. Currently, we are all just twiddling our thumbs, waiting for news and filling up the thread with meaningless noise. So no harm done, I guess.
  12. Mount & Blade II: Bannerlord Old Discussion Thread

    Or they do it Paradox-style: M&B Bannerlord features an overhead map, with manageable towns and villages, a rudimentary diplomacy system and wonky victory conditions.
    The first DLC will bring player characters for $14.99.
    DLC2 is cosmetic, mainly  unit packs. $4.99.
    DLC3 is a big update, enabling so-called RPG aspects and character stats for the player character for $14.99
    DLC4 is again a big update, giving the player the ability for overland movement for just $9.99. The free patch accompanying this update will allow players to at least see overland movement of NPCs.
    DLC5 is more unit packs, $4.99.
    DLC6 is a music update, $7.99.
    DLC7 is the big one where they introduces first-person 3d-battles between the player party and NPCs.

    (evenmoreoverusedjoke.nojpg)
  13. Mount & Blade II: Bannerlord Old Discussion Thread

    jacobhinds 说:
    But since you can never die, all you ever lose is time. Everything including relations and proserity can be accumulated via grinding, so the definition of "hard" is basically lost here. I guess "hard to speedrun" would be a better term.
    Huh, by that definition, the only hard games are games with permadeath. Most notably, this makes Dark Souls not hard. On top of that, if "all you loose is time" is the definition of "not hard" then some permadeath roguelikes like Nethack are also not hard, since slow, methodical progress makes ascension quite likely.

    Also, the difficulty (which can be adjusted with sliders anyway) is not a good metric to judge the game by. M&B is (up to a point) great fun, and the mods multiply the longevity. For me, Taleworlds just need to introduce more tactical choices and devices to the battlefield (and improve the enemy generals battle AI).
  14. Mount & Blade II: Bannerlord Old Discussion Thread

    Plovercrest 说:
    Eh, not really. Warband is pretty shallow. Once you've taken a few towns/castles, you've pretty much done everything. I wouldn't so far as want CK2 type management.... that's just too much. But Warband doesn't even half half the management options that Rome:Total War had in 2004. Even then you could set everything to automatic and just play it for battles.
    -snip-
    While I agree with "Once you've taken a few towns/castles, you've pretty much done everything", I wouldn't draw the conclusion that WB is shallow: Getting to the point of "taking a few towns" you
    d have to earned money (questing, trading, looting, raiding), trained troops, leveled your character and sufficiently mastered combat as general and/or fighter.
    I´d call Rome:TW shallow in comparison, traveling around a map in Heroes of Might and Magic Style with a battle system that, while entertaining at first, quickly becomes tedious (especially when hunting bandits). The abyssmal AI ,both in the world map and the battles (pathfinding...), does not really help (it can be infuriating in WB too, granted).
  15. Mount & Blade II: Bannerlord Old Discussion Thread

    Oh my god! Things are actually happening? (apart from the umpteenth siege of the Taleworlds office, that is, which seems to be exceptionally well defended. Of course, there is always the chance that the besieging forces got distracted by a passing butterfly or some nice flowers by the wayside, it's not unheard of in Warband, where was I? A yes:smile:
    So it seems that Taleworlds is actually making, like, a real game which may actually be, you know, released?
    *weeps uncontrollably*
    Thank you Lord, that you let me live to see this day.
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