realwiz的最近内容

  1. B Other Combat Animation Enhancement - Fifth Release with Trailer 15/11/10

    So this mod is essentially a 474 KB skeletons.brf file and a 67 KB actions.txt file. Any particular reason why I had to download 22.55 MB worth of Native files? That's 97.65% of junk traffic downloading this mod.
    My suggestion is to put these two files out for download separately.

    Thank you for your work though!
  2. One issue of Note with Aubrey De Vere

    Shouldn't he have the following flag?
    插入代码块:
    tf_is_merchant       = 0x00001000 #When set, troop does not equip stuff he owns
    Because right now he only has
    插入代码块:
    tf_hero|tf_male
  3. 3.1+ Faction Relations Screen

    I'm asking because at first I though that way, too. But before Waihti officially included this feature in stock Diplomacy, I got so used to the original layout that now I keep using it in my installation of Diplomacy. It just looks prettier and more engaging to me  :wink:
  4. 3.1+ Faction Relations Screen

    That's correct; I have seen in the source code that P is for prisoners, and U is for unassigned.

    By the way, which do you like better? The layout currently used in Diplomacy, or the one originally developed by jRider (the author of that feature)?
    factionsrelations.jpg
  5. Anything happen when the game ends?

    I guess now you can go to the camp menu and "Retire from adventuring". Or you could export your character and start a new game  :smile:
  6. Right to Rule

    By "native" I meant native Warband, i.e. w/o Diplomacy.

    You can view your right to rule by going to Reports->View caracter report. It is displayed if your RTR is greater than zero.
  7. ON HOLD - Pike & Blade Merged v3.3.2 (Needs to be updated to 1.143/DP 4.1)

    Creating a module version of P&B could be possible with Morgh's tools. One could open both the troop txt editor and the troop py editor, and sort of transfer all the data manually from one window to another. It is a lot of boring work, though.

    So far I have been mostly successful in adding that additional tree to Diplo P&B, but there is a problem that I haven't been able to solve. In module_scripts I have this line that defines the the troops that you get in your villages if you choose custom culture
    插入代码块:
    (faction_set_slot, "fac_culture_7", slot_faction_tier_1_troop, "trp_nc_militia"),
    However, my new troop ids seem to be offset by -42. So instead of troop no.976 I get to recruit troop no.936, which is Sarranid Militia Axeman. Because this definition is in scripts.txt, I can't really change it. I tried adding dummy troops to module_troops, but it did not help. So it seems that my only options are either to abandon P&B (which I like a lot), or abandon the idea of having a separate tree for my faction. Using module system seems to be the only way to ensure that all troop references match.
  8. ON HOLD - Pike & Blade Merged v3.3.2 (Needs to be updated to 1.143/DP 4.1)

    Is it possible to request a module-system-compatible version of this mod? I really like the new troop trees, but I also want to add a separate troop tree for my own kingdom. That requires editing Diplomacy python files. Unfortunately when I did that, it messed up troop ids, and I got all kinds of weird stuff going on. I know that Pike&Blade does not originally come in module version, but I figured maybe it is possible to change that?

    *edit: adding the custom tree to the end of troops.txt solved the conflicting id problem, but WinMerge still shows plenty of differences that I do not understand. Does Pike&Blade modify any parameters of lords and craftsmen?
  9. Right to Rule

    You gain 3 rtr when your faction makes peace with another faction. It is a feature from the native, and I think it has been there all along.
  10. Help - Modding in Faction Troops

    My guess is, you were playing M&B with some mod. Then you compiled your troop tree mod (which reverted the no. of party templates back from 69 to 66) and started getting this error when trying lo load the old savegame
    Stildawn 说:
    RGL Error
    Load Error: Number of party_templates in file: 69, exceeds 66
    The game could not match 69 entries from the savegame with 66 entries from
    插入代码块:
    party_templates.txt

    By changing the number in
    插入代码块:
    party_templates.txt
    you told the game there are 69 entries, although there are still only 66 of them. Now the game cannot compile that file and produces this error
    Stildawn 说:
    "Unexpected End of File while reading file: Modules\Diplomacy Edited\party_templates.txt"
    I suspect that you were originally playing the game with Diplomacy, is that right? If so, did you use Diplomacy source code for the troop trees, or the one from native?
  11. Bug reports and known issues (v4.x, use new bug tracker instead)

    Are you at war with the faction you want to recruit from?
  12. RECRUIT COMPANION AS YOUR VASSAL

    Miko[PL] 说:
    nika1594 说:
    I download Deplomacy 3.1 save file someone  has recruited companion as his vassal how can i do so? :?: :?: :sad:
    Actually, you can do this in normal M&B  :grin:
    Diplomacy M&B is normal by my standards  :wink:
    Let's call it vanilla
  13. RECRUIT COMPANION AS YOUR VASSAL

    Talk to your companion about it when you are a king and have some free land.
  14. Imprisoned Lords - A Suggestion

    I agree that capturing an enemy leader should provide leverage in peace/recognition negotiations. However, I do not think the player should be able to torture them. In the old times you would deal with nobility by locking them up and feeding them with water and bread for years; you could not go "physical" on them, let alone execute them. This will not happen until 1793 in France.

    So maybe only a simpler system should be implemented, making imprisoned lords more inclined to yield.
  15. A Way to ToneDown/Lower Aggression

    Hmm I don't have this problem. I am at day 320+ and the map looks pretty much the same as it would in native. If the Swadians/Vaegirs in your game don't lose all their lords, they should be able to re-take their lands later in game.
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