Ratskeller的最近内容

  1. Subversion - checking out the development version of the mod (161)

    One solution might be to make two versions of armour for the Marinids. One that the player can buy, take leather armour as an example, which would be historically weaker than European mail (obviously) and a second version that the troops use, but that isn't sold, a stronger version that equals the European armour, to maintain balance.
  2. Subversion - checking out the development version of the mod (161)

    Just thought i'd post some feedback on troop tree balance. From my experience playing Rev 160, I think the Marinid/Granada troop tree are outclassed by their Christian Iberian neighbours. I'll explain the circumstances below. At this point I was a Mercenary for the Marinids.

    Open "Pitched" battle:
    I teamed up with two other Marinid lords (Total army size was 300) against one Aragonese lord (150 men strong). The battle begins in the usual fashion, both army's cavalry charge at one another, but the heavier Christian cavalry slaughter the Marinid light cavalry. This takes a sizeable chunk out of Marinid forces but i thought "The Europeans are weakened after that". Seemingly not. The heavy European cavalry charge the Marinid infantry. Most Marinid infantry is made up of Javelineers and Archers, with some light infantry. The Javelins and arrows fail to take down the horses before the Cavalry hits, and these infantry are slaughtered. The ultimate score in the battle was 280 Marinids lost, 40 Europeans lost. From what i can tell, the European Lord had a higher tactics skill, which probobaly gave him more cavalry to start with, still, this seems a bit harsh on the Marinids.

    Siege Battle (Defending):
    Defending Fes from an Aragonese force of 1200 soldiers. Fes had no lord inside (they were feasting at Algiers) but including my motley crew, had 700 defenders. The entrance was one ladder up the walls, which the Aragonese immediately charged for. They sustained no losses getting to or climbing the ladder, and very few once they hit the Marinids on the ramparts. I won't lie, i cheated in this one, a small spear, constantly pressing Ctrl + H, and battling in slow-motion did nothing to stem the Aragonese. My first reaction was "These are the Lords/Knights, once these go down, we'll drive them back." Unfortunately, in an army of 1200, there are about 300 knights. I spent an hour at this cheat-filled killing frenzy, i'd say i killed over 250 warriors. Nevertheless, the lighter european troops outclassed even the heaviest Marinid, and we lost.

    From these two experiences i've drawn up a list of possible reasons for the slaughter:
    1. Helmets, the highest tier marinid troop can be caught wearing a "Berber Turban", any head-wound form a similarly tiered european is fatal.
    2. Swords, the Marinid swords are useless against heavy european armour, I also noticed the Aragonese use axes, which tear through the Marinid ranks and armour.
    3. Armour. I havent looked at the figures, I'm not going to lie, but a "Thagri" troops wears leather, while a top tier european wears mail. I know historical accuracy matters, and I'm not sure on how to remedy this one.
    4. Ranged combat: Marinid warriors use a lot of Javelins, but 2/3 of these miss and the one that hits isn't very effective. A shield with a javelin sticking out of it is practically useless, maybe "Good against shields" tag should be used?

    Just some feedback, obviously I'm biased towards the Marinids, but the figures I posted are not fantasy. Thanks for an excellent, beautiful mod btw =)
  3. kuauik's sweatshop ;0)

    Good to hear, I have no doubt it'll be great.
  4. kuauik's sweatshop ;0)

    Kuauik, I just want to say brilliant work on everything you've done, the mod is as much an art piece as it is gameplay. I just wanted to ask if there are plans for some Arabic armour along the lines of the "Seljuk Helmet" you released. I'm asking because currently the Arabian armour is dominated by cloth over mail, whereas the Seljuk Helm is very "heavy" looking. I am not a history buff, so I couldn't guess as to whether "Heavier" breastplates and cuirasses existed in the Arab world at this time. I'm just suggesting that a upper-tier set of Arab armour, which matched the Seljuk helm, would be very welcome, possibly even just a retexture of the current Mamluke Mail to match the colour and shade of the mail in the helm.

    Keep up the fantastic work.
  5. kuauik's sweatshop ;0)

    Sahran, have you thought of implementing similar ideas in Litus? Bit off-topic but I'm just curious.
  6. kuauik's sweatshop ;0)

    Again, if you can't use them, you could get some ideas from them. Just a proposal, keep up the good work. I know that The Broken Crescent team is very aware of historical accuracy. I'd be very surprised if any units in the mod didn't fit in that time period.
  7. kuauik's sweatshop ;0)

    I was thinking, as the factions in this mod grow to encompass more Arabic and eastern influences, have you guys thought of using (or atleast drawing inspiration from) the MedII mod "Broken Crescent". I'll post a link below. Its probobaly the most stunning mod graphically that I have ever come across, and I believe that the team members are open to others using their creations. Better ask first though :razz:.

    The link: http://www.twcenter.net/forums/showthread.php?t=274922
  8. Tweak: Added Duel Option for Lords

    Any solutions yet? I can't get it to work with Litus 0.8 =/
  9. The strangest glitch...

    Hmm, I just did a full reinstall. I have a bit more experience messing with brf's and itemeditors now so I decided to start from scratch. Just on adding items to the list, I know i shouldn't do it, but what would be the safest way? (using the unofficial editor)

    Thanks for all the help.
  10. The strangest glitch...

    Any Idea how to fix it?
  11. The strangest glitch...

    I don't know if this belongs on this board, but I'll ask anyway. I've been modifying PoP 2.5, adding armours from various mods, changing the stats of D'shar (we all know why). Up till now this has gone on relativly smoothly. Today however I booted up a new game of PoP (I haven't plaed in a...
  12. Tommylaw's Dueling Tweak- Pop Compatible?

    Hey, I came across Tommylaw's duel-any-lord-anytime tweak here: http://forums.taleworlds.com/index.php/topic,46290.msg1328113.html (2nd post) Prophesy of Pendor is my staple mod these days and for whatever reason I could not get the tweak to work, Its possible I have done it wrong but I was...
  13. Modding Q&A [For Quick Questions and Answers]

    Hey, I get an error when loading up the game and I was wondering if you guys could help me out. The premise: I recently replaced a lot of armours from prophecy of pendor with one from the indo-persian armor pack. I now get the error

    "ERROR: Error too many variation on mesh itm pl 114 saving options "

    When using Ctrl+Alt+del I see Rgl Error as another program before closing Mount&Blade. Help appreciated.
  14. Mercanary Company

    Hey, I became a mercenary company with the Kergit Khanate, I regret this decision and would like to become neutral again, I have waited until the contract was supposed to expire, bothing happened. Any tips on renouncing my alleigance?
后退
顶部 底部