Even with the recent changes to likelihood, the ability to escape immediately after being taken prisoner still exists and is still annoyingly common. One possible solution: prisoners can't escape for at least a couple of days. Also, I forget if prisoners can heal or not, but another way to do it...
Summary: Large numbers of troops trying to get into column formation causes many troops to get stuck/left behind for a while.
How to Reproduce: Setup a large formation (I did it in custom battle) and tell them to get into column formation. At large numbers, many troops will have issues doing...
Summary: My understanding of this mission if that if you lose sight of the caravan it will be attacked. However, if the caravan enters a city, it seems like you technically lose sight of it, and so a 38 stack of hillmen/highwaymen immediately spawned right outside of the gates of Zeonica (even...
Yes, currently it appears getting wounded nullifies any gained experience. Frustrating issue, particularly in the case of training missions where time is pretty tight.
Summary: The advanced melee section of the training field allows instant healing that carries over to the world map. Conversely, damage done here also carries over to the world map. Minor issue.
How to Reproduce: Get hurt (maybe jump from walls at Poros), go to the training field, grab a weapon...
Reposting rutars' post from r/mountblade, with their permission:
Just wanted to share this on these forums since it's a good write up of my concerns as well about inheritance.
Finished a round in a tournament with teammates still alive and just to screw around I shot at one of my allied survivors. He got knocked out right before I got to the tournament bracket screen. When I progress to the next round his body was frozen like this. Especially odd since he was the one...
Can confirm this happens at night/in trees/in rough terrain. Not sure what calculations the archers make to determine if they're able to shoot or not but it seems like it is a bit draconian? Obviously a big point of using that sort of terrain as the opponent is to guard against arrow fire but not firing at all seems like something is not quite right.
I had the same issue with Istinia's. The hideout was immediately populated again after the first attempt though, and so I attacked again and got it the second time. Weird issue.
Was messing around walking around Lycaron and found a high ledge to jump off and did so. Fell unconscious. Waited around a bit after that to get some health back, then left. Camera immediately jumped over to where I apparently had actually been after falling, which turned out to be in this area...
Siege tower reached the wall, then got all crooked and became unusable.
Was on the left side of Makeb (from attackers' perspective). Siege tower on the right worked fine, was able to get up on that one (though the lag spike hit as soon as I lowered the gate, as is the pattern).
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