Ramazon的最近内容

  1. Ramazon

    Resolved Beta [1.8.0] Feedback and bug reports

    Hey,

    i tried to reproduce the issue with your save file but the army kept pushing after the tower and ram got destroyed. They assulted the walls via ladders and eventually won the siege. I will ask the design team about the fief elections. Thank you for your time.

    Now that I think about it a little more, I have an idea what could have happened in that particular siege. Is it possible that besides catapults destroying both the tower and the ram, they scored some lucky shots killing a lot of troops + archers adding even more kills, and completely broke their morale? And when new replacement waves arrived they didn't have enough troops/morale to continue attack. In which case the AI triggered guard mode and decided to hug their camp. Problem was that even though we were apparently winning I couldn't "Retreat" because I would lose, so I had to ride out to finish the job.
  2. Ramazon

    Resolved Beta [1.8.0] Feedback and bug reports

    Hey, thanks for checking everything. Curious about that siege battle, if I ever see something like this happen again I will create a separate ticket and try to take more screenshots.

    As for fiefs, I can confirm that when I continued my playthrough, I received Onira on top of all the Khuzait settlements I had. However after another settlement was taken (Melion Castle I believe) it went to another clan so it looks like this explanation is plausible. Looks like all this time spent winning tournaments and doing quests for villages and lords paid off.
  3. Ramazon

    Resolved Beta [1.8.0] Feedback and bug reports

    Thank you, I just did that and logged bugs.

    No worries about inconvenience. I just became the biggest landowner in Calradia in a span of few in-game months. It just didn't feel like I earned it :wink:
  4. Ramazon

    Resolved Beta [1.8.0] Feedback and bug reports

    Summary: Hello, After some time playing in beta branch 1.8.0 I wanted to share my observations and possible bug reports. My save was started in 1.6.0 apparently, when trying to launch beta I was reminded of that. Had to rollback my game version to 1.7.0 and make new saves before launching...
  5. Ramazon

    [Discussion Area]Castle projects

    I was just going to post a thread in the suggestions forums about this. I am currently role playing a Templar faction and I don't want to join any kingdom, but to create my own instead. The problem with that approach is that I am too weak, and even if I manage to take a castle, I will have wrath of the whole kingdom upon me.

    My suggestion was to add one built site for every faction in the game, which can be used by players to build their own first castle and start a faction without pissing anyone off. It would make for a fun long term goal - gathering lots and lots of hardwood, clay, iron. But at least it would be something with visible progress and clear end. Much better than the current mid-game limbo of hunting bandits. It would also be a great goal for players that role play traders, statesmen and nobles, whose characters are not built for conquest in the first place.

    Finished castle would be pre-designed by the developers, so no need to spend too much time into making movable parts that we can customize. It would be great of course, but it can wait for when there is more time for that.
  6. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Seipherwood 说:
    What game version do you need to play this? 1.153 or 1.168? I see both mentioned on ModDB.
    So is it unplayable with 1.173 or should i not bother with it?

    I'm running latest version of WC on 1.168 client. The game crashed on 1.173.
  7. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Vector-6 说:
    Hey, just started playing the mod again. What happened to Nippon, Vampires, Kieslev, and the Wood Elves? I loved playing with these factions and it looks like they're just gone.

    You must be playing old version of the game. Make sure you download this one:
    http://www.moddb.com/mods/warsword-conquest/downloads/warsword-conquest

    And patch:
    http://www.moddb.com/mods/warsword-conquest/downloads/warsword-conquest-patch-1
  8. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    It seems that Queek have not found himself in the role of a Vampire Count  :lol:

    tY38ERc.jpg
  9. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Nameless Warrior 说:
    I have turned off the icon changing trigger when the space button is pressed and early reports are that the map lag has been reduced when fast travelling. I will look into further adjustments later.

    Hope phantasy is going well gsanders :smile:

    Thank you very much for update guys! Good to know all is well.

    I was quite surprised to hear about the Pirates being disbanded, but honestly I agree with this decision. The Pirate faction felt the least immersive of them all in this setting. In fact I have been roleplaying a Tilean mercenary of late (with Pirate human background chosen) and found myself recruiting only Leopard Company, Alcatani Fellowship, Braganzas Besiegers, Volands Venators and the Empire troops as core, not the Pirates. I think it will be even better if pirates are also mercenaries.

    Also if it means more power to Skaven, then that is great. In my Tomb King playthrough the Skaven and Beastmen are long forgotten, in fact now the High Elves are invading these lands, ruled by Bretonnians. In the meantime Kislev just recently has taken Mount Vanir from chaos, so our previous reports and your notes in this update are valid.

    Not sure if you have seen my post where I commented about removal of marriage, so I will mention it again as it bugs me. Is there chance to remove all the Ashiks and Bards and replace them with Travelers? This mod is very punishing when it comes to loosing battles (and that happens a lot) when our companions are scattered around the world taverns. It is always a choice between focusing on search for them, or going on for days and days with the hope that we well eventually stumble upon them. How about a single NPC (sort of Oracle) somewhere in the world who could tell us where our companions are.

    Also, just a thought. Have you guys ever considered adding the working areas like in the Viking Conquest - Farm,Lumber Yard, Salt Mine, Stone Mine? I was thinking these could be switched a bit to fit the Warhammer world so we could have a Farm in Empire, Lumber Yard in Kislev, a Gold Mine in the Dwarf Kingdom (I know one town occupied by goblins in Warhammer Total War 1, and I think by orcs in Warsword, had a legendary gold mine building option, I could look that up) and a Warpstone Mine in Skaven areas. Would be a great change of pace (I actually liked to go work in these places from time to time in Viking Conquest) and a small boost for money, especially at the start, or when being broke.
  10. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Arsakes 说:
    If one may ask what's the focus of development  right now?
    Is it scenes, modelling, scripting, items, effects?

    You can read about that in last two entries on ModDB "Chaos Rises" from Jan 26th 2018 and "It's a kind of magic" from Nov 3rd 2017:
    http://www.moddb.com/mods/warsword-conquest

  11. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Wendek 说:
    Hey guys, got a question

    I am by no means a lore expert, but I may have a nice suggestion. In Warhammer Total War the chaos warriors sometimes shout in name of various gods.

    Slaanesh perverse glory!
    Nurgle's pestilent glory!

    I don't recall any for Tzeentch. These are probably just made up for the TW:W, but still they are great. Besides, Games Workshop worked alongside CA on the game, so it can be considered as "canon". 

    Are you recording Chaos shouts for the new update? :smile:
  12. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Foremole 说:
    How do I install the newest update or is it not updated yet?

    It is not out yet. In fact we don't even know any estimated date of release.
  13. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Ener 说:
    I'll miss the kingdom ladies, I sorta liked having my wife riding along with me into battle even if I couldn't level or equip her with decents stuff.

    That was my first impression, but after a second thought I realized I never actually pursued a wife in any of my playthroughs.

    I wonder could that mean we will also get rid of Wandering Ashiks and save room for more important NPCs in taverns. I would love return of Travelers to locate my lost companions (the world is huge, so it really is a problem). I play with Saves allowed (after I had a corrupt save in one mod and lost a lot of progress), but I restrict myself from reloading the game even if I loose, so I get that problem all the time.
  14. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Tyrgalon 说:
    Any rough ideas about when the next realease might be?

    Wondering wether its worth starting any new games considering how much awesome new stuff is coming.

    If you missed it, there has been an  update on January 26th on ModDB:
    http://www.moddb.com/mods/warsword-conquest

    No release date yet at the time in that entry.
  15. Ramazon

    SP Fantasy Warsword Conquest - New Opening Post

    Hey team,

    Would it be possible to add the female hair (blonde) from these packs:
    https://www.nexusmods.com/mbwarband/mods/6156
    https://www.nexusmods.com/mbwarband/mods/6112/
    to elves in the next update, or make an elf companion with it? I reckon it would look amazing with White Lion armor, and also you could use it to make Everqueen as Lord later (I wonder how it would look on a chaos guy haha. After all Sigvald was sporting similar golden locks).

    It does seem like credits for it are Adeline, Waswar and Invasion 2 Team, but there is no note about re-using it. However it is used in these two packs after all, and according to both uploaders comments' these resources were a bit abandoned so I believe that adding the authors to credits should be ok.


    Update:
    Managed to make it work on my own. Tried working with modules and skins files, but had lots of errors or duplicate meshes in game. Finally, by trial & error, I narrowed it down to simply using OpenBRF to replace the Gekokujo hairstyles with the ones from Virake's mod. It happens that 4 or 5 hairstyles are bugged anyway (black spots showing where hair meshes are not scaled/adjusted with head), so there is no loss.

    I have used this mod as source:
    Virake's Male and Female Face Replacer Compilation

    Here's result:
    WPTlCdN.jpg
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