Recent content by Rackie

  1. Beta Patch Notes v1.2.0-v1.2.6

    So that is "balance" thing ? Make sense, it just got harder .
    Apart of that no gamebreaking bugs ?
    Yeah Horse Archery is way too OP so they seem to have nerfed it in early game a bit. some people here dislike it a lot for some reason, i just find it better balanced.

    I havent played the latest versions much, but really, generally the whole game has a lot less bugs and gamebreaking ones compared to earlier, not that they dont exist or come up for some people but during normal gameplay very few are encountered by most. I havent seen any the little ive played
  2. Beta Patch Notes v1.2.0-v1.2.6

    what does this even mean? besides the broad (and frankly stupid) generalisation?

    so in your mind people who have played the game beyond a certain amount of time have no business pointing out the game is broken? or pointing out that it has "officially released" for a year and many game mechanics remain missing or broken? that their patches remain in beta for months on end and still bug the hell out of the game when they push them through? when we the players are responsible to test the game?

    or in your mind, players who have "gotten their moneys worth" are not entitled to complain but TW can sell their "officially released" game in its current state at $49.99 and receive praise?

    and IF you are right that people who are new to the game are not complainig - and it is a big IF - have you considered its because they likely have moved on to greener pastures? or are gamers who maybe wouldn't even enjoy the game as much if it was working as intended?

    people who have played for "hundreds or thousands" of hours are all that remains.
    nah dont be intentionally misunderstanding, read my whole comment. i wasnt speaking of small bugs and such, but really, how much are such small fixes going to help you enjoy the game much more? When I play I barely come across any bugs, maybe some minor I don't care about after hours of gameplay. Worst case probably some formation/ai not working as it should. Complaining loud about minuscule details, but does it really help? Yes, I do think many make such a big fuss over such small things because they play the game too much, nobody else cares really.
    Yes for $50 today, it does offer good enough content and generally even more and better polished than most alternatives. You exaggerate about the flaws
  3. Beta Patch Notes v1.2.0-v1.2.6

    I think, for the most part, many have just simply moved on; momentum completely dropped off after 'full release'. While it was still in EA (it honestly still is despite 'full release'), there was this layer of 'copium' or hope of that expectant major patch with release that would resolve many gripes we had with it since 3+ years ago.
    They just kept doing whatever they were doing, pushing it to full release anyways, adding barebone features, abandoning QoL to barebone features added just a patch prior, etc...yet it's still as buggy/depthless as it was prior to the release. Pacing prior to that official release was poor but it was what it was; as I assumed, it would only get worse once they got their second cash flow influx from the 'full release'; and whatever bs 'companion' DLC they put out. Which is where we are now.

    I have zero expectations now, TW just needs to finish the damn game or they need to call it 'complete'. It's still being dragged/lead on with these 'beta' versions, console hold ups, non-communication, etc...; worse for those depending on mods to 'fix' the issues of the base game. It's no different from many EA games that get dragged along until it's just forgotten about. They know what they released so far is subpar, but they are still grasping onto the 'upcoming patches' to mitigate whatever criticism is deserved the poor/rushed release state.
    I already played more of Bannerlord than almost any other game, especially single player, already on beta. Way more than I thought I would when waiting for it considering how much I played warband. Have been a while so I might do another shorter playthrough, however now I am just waiting for total conversion mods which there are plenty of I'm very interested in. There is just limited replayability of doing the same thing in the same place and that's just how a singleplayer games is, no Qol or other small feature helps that- even downloading 10-30 mods barely helps, still the same base. I think people are just expecting too much. Most complaining have hundreds, many even thousands of hours in the game...
  4. Beta Patch Notes v1.2.0-v1.2.6

    no, from my early testing workshops are in an even worse spot. I have tried to talk to TW about shops for almost 2 years to fix them but they either don't care or want my help. Shops are trash and have been obliterated by TW. Why they don't care is beyond me. Ever since 1.8 they have gotten worse and worse. But when you're a company that is too stubborn or proud to ask for help from someone that specializes in them for over 2 years, that tells you how bad it is. Especially wool weavery, smithy and wood shops are a mess and I would avoid them at all costs. Why is it after almost 2 years @Duh_TaleWorlds @SadShogun you guys still don't want any help from someone that has spent hundreds of hours just testing shops. Why leave in broken mechanics instead of doing something about it? We are out of early access right and should be moving forward, and not backwards.....
    Ay ay, the Bannerlord Shop Specialist, where did you study for it?
  5. Beta Patch Notes v1.2.0-v1.2.6

    Good stuff, hopefully the formation targeting works better than in the mod. Can AI use it too?

    Interesting crafting addition as well with the prefixes/modifiers.

    • AI parties now no longer consume mounts when upgrading troops that require one for their upgrade.
    Why? Wouldn't it be better if you instead made the NPC party Ai better and to buy more mounts (when needed)

    Imo they are in dire need of improvement anyways, I give my clan parties food and mounts so they are faster and don't starve but they end up selling them if visit a town...
  6. Cheat menu for console edition

    You could try this workaround: "I found that the save games are transferable from xbox to PC game pass and you can enable the cheats on game pass and you can give your self 10 billion and then save and go back to xbox and load it and there you go"
    lol....
  7. Patch Notes v1.1.3

    When is the next big patch?
    I mean, some scenes missing, and they had plans for claimants. So I expect there will be another "big" (but not so big) patch. However I don't see much else they'd add except that, and a few fixes.
  8. Patch Notes v1.1.2

    right take a look at Civ 6, constant videos, Project Zomboid regular updated and 7 days to die, multiple dev streams for a new patch. All games 5-10 years old and from TW, virtually nothing. I am still shocked no one runs great PR like they did with the 1.7 future plans post, best PR they ever did and Steam numbers showed it, but now nothing. I have no clue how a company runs like this and refuses to engage with your community and won't promote upcoming things to get people hyped and please stop with the oh they criticized me to they just clam up. Every company goes through it and if I was that way I would have shut my Youtube channel over 2 years ago as I get negatives comments all the time. Get some thick skin TW and don't let bad comments effect people that love the game and just want the best and a little effort from you in communication and PR. I offered free PR with a NDA and I bet I could increase your sales? why pass it up? You dont want more $$$$$??????
    hah great example taking Paradox game as example , constantly milking with unlimited dlc's on a game that's basically the same as the last one. (or civ for that matter, seems the same)

    bannerlord is complete. tw is probably working on a dlc.

    nobody is forcing you to spend 10 hours on it everyday
  9. SP MP Campaign Co-Op

    Can I have this mod
    not done or avaliable yet. can join discord for info https://discord.gg/VZBvuWMP
  10. This is what Bannerlord is about. [****post]

    watch full video for the full experience
  11. Any way to name ironman saves?

    bugged me too. at least in warband it was just character name

    i mean for differentiating it's pretty easy with all the info shown (gear, flag, fiefs, troops etc.)

    but should just add an "edit" button for savefile names on the menu
  12. Patch Notes v1.1.2

    Part of what is missing for me is a reason to go to villages. I basically only go there in Bannerlord if there is a quest offered whereas in Warband there were many reasons to go there - trading, recruiting, donating money to a poor peasant family, looking for bandit fights and assassination attempts are the ones I remember off the top of my head.

    While the town based economy in Bannerlord is a very much better system I don't get how the villages fit into the gameplay loop of the player. Sure they drive the economy but not in a way I have meaningful interaction with. They are pretty useless interactively for me since I don't raid and the quests, although good in theory, are very hit and miss. I get sick of the notables telling me "you don't have enough troops for this" (brigands/deserters) when I could crush them singlehandedly, for example.

    If I don't have a reason to interact economically with villages (which is what I would prefer) then I need other reasons to interact with them. Dropping in to see what the blue exclamation mark is about is fine but there needs to be 'so much' more to them than that, imo.
    Can't relate. In warband 99% of going to village was to recruit, same in Bannerlord. Only difference being: more villages in BL and no need to visit all of them to get full army.
    Trading is more in there in Bannerlord than Warband imo (it's really the same), but in Warband there was little to nothing to gain from it, in BL because of the economy you can find some great priced products in some villages, and sometimes villages are even necessary to get something like Cows/livestock.
    Donating money? haha what?
    There also was no "looking for bandit fights" or "assassination attempts", there was just a small possibility of getting ambushed by bandits when recruiting although no that's not a reason to go visit the villages, rather a rare consequence (I do however think that BL should have similar random events).
    And thinking about quests, at least there are a few more and varied quests involving villages in BL.

    They recently updated raiding in Bannerlord, I think it was fine even before but now it's a lot profitable as well.

    One exception being village upgrades, but due to the amount I think it's much better to have them tied to castle/town, heck even in Warband I'd never manage more than 1 village or 2.

    I'm not sure other than more quests what you would like to see in villages. If you don't want to do quests or raid that's on you.
  13. Patch Notes v1.1.2

    1.0.3 was really good. I have all the data from every test ive done back to 1.5.10. In 1.0.3 most shops were 200-250 which is what I think very reasonable, except for the raising of prices to buy shops. Obviously some shops make too much and some not enough and need adjusting but 1.0.3 was really good. I can guarantee something changed in 1.1.0 and continues in 1.1.1. As it's just my opinion, a shop making 200-250 a day at 15k buying price I think it pretty good. It's enough profit but nothing to get rich on. but making 100 day on a 30k investment makes no sense.
    If that's the case (that it was fine in 1.0.3, but much worse in 1.1) then okay.

    I haven't tried in 1.1 really no.
    But it just seems like every patch this gets complained about however I haven't experienced it (even when there were complains).

    I don't know the reason(s) for the changes between versions and I won't bother speculate.

    As for some shops making much others less, I don't think that's bad, on the contrary I think it's how it should be. Some workshop where there isn't demand for the product (or too much supply), alternatively where there isn't enough or cheap raw materials, shouldn't give much if any income.




    feelotraveller said:

    "Somewhat off-topic: I have great nostalgia for the kind of trading/producing gameplay loop I used to use in Warband - visting villages to get cheap goods to sell in towns/put in my workshops. I really feel that Bannerlord misses this."


    Yes definitely. Not off topic at all. More interaction is welcome, rather than simply buy/invest and print money.

    However in Bannerlord since it's actually economy based, you can influence it via the towns market. Buying/selling relevant goods in it affects the profitability of the workshop
  14. Patch Notes v1.1.2

    In 1.0.3 shops were making 200-300 a day easily and cost around 30k. That means it can take 100-150 just to get your investment back. In 1.1.0 most shops don't even make 100 without micro management. I have have been doing this testing and videos since 1.5.8 and i wouldn't be posting if I didn't know for sure there was a problem. The millionaire comment is off as you will never become a millionaire with shops even before 1.0. My whole point is you need to make them worth investing into. if it takes 40-80 days to get your investment maybe its ok but what fool would invest 30k to get it back in over 2 years just to make around 100-200 a day. That makes no sense. "Not to your liking"? You think I am the only one that hates how they are now? I guess the norm now is just to smith and make 1 million in my first 50 days than make 200-300 a day with a shop now
    it's passive income.

    And no I can't relate to only making 100-200. Last time I tried I made 300-600, and the same people complained as much (or more) then, so can't take this complaint seriously.

    I'd be all for making it a bit more interactive and risky, need of some management and ways to influence it (although even now, you can via the towns market), but simply making them give more income for no work well I don't see the point, as boring as just grinding smithing if not worse.

    Funny that people complain about smithing, yet the only ones doing so are the ones abusing it, and then unlimited smithing stamina mod is also a really popular mod
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