G36E said:
AFAIK, what you've highlighted for the deserters are their culture and hostility towards the player, there is no way to set what/who spawns in a deserter party.
You so sure about it? Because Im, somehow, not.
Started playing CalradiaRising mod just yesterday - 100ish deserter parties, having 5x(1-
of each conutry's units named deserters(thats the template) + over 100 real deserter units, like rhodok crossbowmen.
You
can affect deserters parties by setting a template for which units are a must in there and also there is probablt a script/trigger that makes a deserter party in the first place - it should contain a script, similar to player's recruiting in village. Triggered by some X(more than X deserters in an area from all parties), amount of units and their upgrade chances depending on some Y value(possibly player's level), contry/area Z spawns a party of deserters.
Dont think the amount of deserters matches the amount and type of unhappy guys who ran away from your/lord's party because of low morale.
As for the "being the king" mechanics - it has some "features" or maybe bugs in it - giving a village to some lords decreases relations with part of/all others and +5 with this one, while giving to another just gives the +5 thing - personal relations with former enemies - if you give land to the former lord's archenemy, he hates you - you get a penalty equal to their relations(if they were at war with -50, you will get +5 on one lord and -50 on second one). So hard to be a King.
That's actually the reason some lords even agree to come to your side - their AI King made some "wrong" decisions while sharing the captured lands, so some of them got negative relations with the King thus giving us a possibility to get a new lord for our own country. Its a 0..100 random roll to get the lord after you set your reasoning and the base chance, depending on lord's happiness about his country/King.
This thing might need some tweaks altogether, if a King-mode is to be added in some Mod, as with each captured object even the AI King gets more penalties on relations, than bonuses. Especially with his equation thing, which doesnt even let him make a "best choice" according to feelings of some sort - its pure maths. So after some country captures a dozen of objects, you can just come over and recruit every second lord without any trouble, as they will all be on negative terms with the King by the time. Why only half - because with each guy you get, your persuation formula gets a penalty, for you already have some of the lord's "archenemies" in your country.