Basically the MP part of the players yes, but that was to be expected from day 1.Some 90% of the people that bought EA are no longer playing the game. This includes a fair number of modders. I expect some of these players and modders to come back if the game ever reaches a playable state.
(The 90% figure is from steam stats and I believe it to be accurate.)
I spend all my early game trading and if i saw a looter in my path only then would i go after it. And you cant just buy a workshop and slap whichever you fancy on a city and expect a decent income.This is the game's fault, not the player's. If the game presents you with a load of options and playstyles, all of them should be viable. Right now your only real option is to grind the same easy activities until you get enough money for more permanent income. The quests suck, the merc income sucks, the trade sucks. Spamming looters is the only thing anyone does in the early game, which is inexcusable since the earlygame should be the most fun and varied part of a sandbox RPG like this.
There will be replacement lords in the future so this might not always work.I'm not trying to be an ass, just asking... what's the point?
You're exploiting a newly introduced mechanic while the game is still in EA with missing and half-finished features. Executions atm only means others will hate you but since diplomacy is missing and incomplete that really means nothing, there's no substantial backlash.
ps1: I love the lore, immersion, the visuals, roleplaying, etc. and the kind of gameplay you described here is most certainly not something I would do...
ps2: I meant no insult
I have bought into plenty of EA "baits" and they all turned out really well. And after how M&B turned out i have no worries whatsoever.Dude, the context is different....now they are a real major Company, not 2 Turks in a cave anymore and asked basically full price.
Excuse me if I expect a bit more....you can buy the "it's EA" bait anytime you want,you are in very good company apparently
Well it is still a work in progress and they are in the process of overhauling the perk system, but the concept of being very good at something you spend the most time at seems logical and a fun idea of leveling as opposed to warband where you just grinded for a level so you could spend points in something.I very much like parts of it.
However, the whole hard-cap and arbitrary attribute gains... not so much:
This might just be personal preference, but economy is also different as opposed to warband, even if you had a village as a seperate fief it wouldn't be able to sustain even a very small army of 50 men which would mean a complete overhaul of economy.Can you explain why you think so?
The lack of village upgrades, and additional fief titles alone, to me, make it a huge step back. Frankly, I expected improvement over Warband in that area as well, not... this.
I can't say I've encountered them on regular basis. Certainly not to be comparable to Warband's "village lords" presence.
On the campaign map siege phase trebuchets are more effective, but in the siege itself i feel onagers are much more accurate when being usedOut of curiosity, how effective are onagers during the siege?
I tend to either just build a ram and maybe a tower depending on the garrison size. If it's a big settlement and I have time, I'll build 4 trebs and destroy the walls, so I don't take many casualties during the battle.
I've been tossing up trying a ram/tower with a couple onagers, but just haven't gotten around to it.
In my case they do come, i was sieging a city with an army of 1700, and i had 2 1100 armies coming my way, but instead of waiting and reinforcing eachother or simply defending the city, instead they are attacking me head on seperately. I might have had to abandon the siege completely if they joined the cities defense.in the future you might not have that time when a defending army comes marching.
Oh they wont come, I wish they would so I'm going to leave empty castles to bait them. Sadly eventually militia ruin this so new empty castles must be made.
without the stupid lose x troops thing
Yeah kinda defeats the purpose of castles if you can't defend it and probably why AI doesn't do it.
I do like knocking down the walls and riding my horse into the castle and sniping them in the back though so I guess that a siege weapon use.