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  1. psyda

    [Bug] Food Variety Morale bonus and potential solution

    I could post a fix for this bug, its really really simple.
  2. psyda

    [Bug] Food Variety Morale bonus and potential solution

    I am also experiencing this issue with e1.0.10. Oil should actually be a food item. I'm pretty sure it is most likely olive oil or a similar vegetable oil, since they didn't use motor oil or petroleum products in the middle ages.
    Lamp oil is what I figured it was.
    It's not marked as Consumable, so it probably wasn't considered a food item. In the items list it is set to food and is consumed as if its a food.
  3. psyda

    [Bug] Food Variety Morale bonus and potential solution

    Summary: Having more food variety raises morale up to a specific point (to when you have a supply of every type of food. +8 Bonus I believe.) When you go over that number instead of the bonus going to +9 it goes backward to +2. Probably because there aren't that many types of food in the game...
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