Recent content by psychopigeon

  1. psychopigeon

    Rising Storm 2: Vietnam

    Tripwire and Antimatter games Rising Storm 2:Vietnam PAX West panel live stream!

    Starts 11pm UK tonight
    https://www.twitch.tv/pax2
  2. psychopigeon

    Rising Storm 2: Vietnam

    pilotable helicopters announced!

    http://www.pcgamer.com/hands-on-with-rising-storm-2-vietnams-helicopters-tunnels-and-guns/
  3. psychopigeon

    Mount & Blade II: Bannerlord Old Discussion Thread

    this was the best thing i've ever seen, can't wait to get into the editor
  4. psychopigeon

    Rising Storm 2: Vietnam

    New RS2 interview with Lead Programmer Sturt Jeffery

    https://www.youtube.com/watch?v=-G6KkmXjvaM
  5. psychopigeon

    Mount & Blade II: Bannerlord Old Discussion Thread

    Looked incredible, the mount and blade we know but improved upon, so eager to see multiplayer
  6. psychopigeon

    Rising Storm 2: Vietnam

    Those are U.S Marines, the trousers vary between units and years in the war

    http://www.foxco-2ndbn-9thmarines.com/3rd_platoon_Medium_Web_view.jpg

    https://s-media-cache-ak0.pinimg.com/564x/7d/d7/71/7dd771c78904d4cab476f84cb062a5c4.jpg
  7. psychopigeon

    Rising Storm 2: Vietnam

    the voices are placeholder and added just for the trailer. They should've really added "early alpha" throughout the trailer instead of the 1 second clip in the intro.

    High res trailer:

    https://www.youtube.com/watch?v=1VKbpviTMAY
  8. psychopigeon

    Rising Storm 2: Vietnam

    There will be a livestream from the PC Gamer Weekender with our Producer Jack Hackett along with Tripwire Interactive President John Gibson talking abour Rising Storm 2: Vietnam. Scheduled for 3pm UK time.

    Here is the link to the livestream:

    https://www.youtube.com/watch?v=rLwPMFrAbP0
  9. psychopigeon

    Rising Storm 2: Vietnam

    tripwire live stream talking about RS and KF

    http://www.twitch.tv/tripwireinteractive
  10. psychopigeon

    Rising Storm 2: Vietnam

    NEWS


    http://forums.tripwireinteractive.com/showthread.php?t=115804
    Welcome to what is the start of many community focused updates to come. Today I want to start going into detail about just what is Rising Storm 2: Vietnam. Vietnam will be a standalone game in the Red Orchestra/Rising Storm franchise. We are bringing the series forward into a new era of warfare as well as emphasising the core elements and experiences of the franchise that our fans love and have come to expect.

    Building off our experience with the first Rising Storm (winner of PC Gamer’s “Game of the Year” award in 2013), Vietnam will feature the asymmetrical combat between the United States Army and Marine Corps, fighting the North Vietnamese Army and Viet Cong irregulars. This will be the franchise's first step into the modern era, where the competing forces are (mostly) armed with automatic weaponry, as well as having even more supporting firepower available, in terms of artillery and air support.

    Due to this step forward in time, as well as player feedback and lessons learned from Red Orchestra 2 & Rising Storm, much of our time since the announcement of the game has been on designing and prototyping refinements to core elements of the game, as well as new features.

    The first two of the central pillars of gameplay to look at are Squads and Firefights. There have been many discussions on the forums on these two topics, but here are some thoughts from us:

        The new squad system is currently being built with an emphasis toward playing with your friends, ease of cooperation/working with the rest of the squad and squad communications. This squad system should provide more “friend” functionality, while removing some of the complexity of the old system.
        In general, we are aiming to promote more defined firefights between players, enhancing and updating some of the core shooting mechanics. Not going to help if you let someone sneak up behind you, or ambush you from 10 feet away - or you let Mr Snipey take a carefully worked shot at your head. But for face-to-face engagements at normal combat ranges, a little more thought, practice and skill may be needed. Easy to use and understand, a need for calm under fire, but still deadly.


    We will be sharing more information about both of these systems, other changes and new features as we move forward.

    Rising Storm 2: Vietnam is being built on top of an enhanced version of the RO2/RS (UE3) platform with some new graphical features. As part of this we are also working to enhance our community SDK by looking to clear modding roadblocks that were encountered on our previous titles.

    The lead developer for Rising Storm 2: Vietnam is the team that brought you Rising Storm, some of whom came from the Red Orchestra modding community (such as the Darkest Hour team) - Antimatter Games ( www.antimattergames.com ). Antimatter Games will be bringing the game to you some time this year!

    You can find the new community hub on Steam here: http://steamcommunity.com/app/418460 and be sure and follow our Rising Storm Game Facebook page for all the latest news and information about Rising Storm 2: Vietnam: https://www.facebook.com/RisingStormGame/ and continue to follow on Twitter: https://twitter.com/tripwireint
  11. psychopigeon

    Mount & Blade II: Bannerlord Old Discussion Thread

    It's 2016, the year of Bannerlord, the year we all put down Warband and move on into a new adventure.
  12. psychopigeon

    Star Wars: Battlefront (III)

    why did i buy this
  13. psychopigeon

    Project Reality Mod/SA and Squad News. [[Squad - V. 4 Released]]

    @Slev

    Not noticeable, most games tend to be everyone on one team huddled in an objective spending 20 minutes firing at a distance on the other team who are doing the same thing with no advantage for either team. To make the Insurgents feel less powerful the otherside need vehicles.
  14. psychopigeon

    War of Rights : (Maryland Campaign, ACW) FUNDED

    holy jesus it actually made it
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