psy_commando的最近内容

  1. psy_commando

    Resolved Crash when initiating a battle rgl::Allocate(0)

    I fixed the problem. I just re-validated the cache with steam and it fixed my issue. Something weird probably happened during the updates.
  2. psy_commando

    Resolved Crash when initiating a battle rgl::Allocate(0)

    Now on e1.0.5 the crash is back somehow.
    I also tested a new game + skipping the tutorial, always the same thing happens when starting a battle with a group on the map.
  3. psy_commando

    Resolved Crash when initiating a battle rgl::Allocate(0)

    Update: e1.0.3 seems to have fixed half of the issue. Now I can encounter refugees without crashing and talk with them. But when engaging raiders, I still get a crash without any prompt beside the debug thing that ask you to report the crash. The loading screen seems to be stuck infinitely loading, and the debug message doesn't appear above the game window, so it takes a while to realize it actually crashed.
  4. psy_commando

    Resolved Crash when initiating a battle rgl::Allocate(0)

    Whenever a battle is initiated on the world map, the game will load for longer than usual, and suddenly a popup window announcing "rgl::Allocate(0)" pops up and the game just won't continue after the debug prompts. I sent a crash report once the crash report tool was fixed. And I know there's...
  5. psy_commando

    RGL Error crashes

    I got a GeForce GTX 1050Ti, playing borderless fullscreen, and I get a similar error message when entering in the first fight in the game against the raiders after you get the quest from the village headman in the tutorial. It persists after restarts. And then the crash reporter crashes too XD

    Here's my config, if its any help:
    INI:
    number_of_ragdolls = 3
    max_simultaneous_sound_event_count = 1
    invert_mouse = 0
    foliage_quality = 3
    decal_quality = 3
    texture_filtering = 4
    graphics_adapter = 0
    first_time = 0
    brightness_calibrated = 1
    texture_budget = 2
    texture_quality = 2
    show_framerate = 0
    max_framerate = 200
    cheat_mode = 0
    water_quality = 2
    display_width = 1920
    display_height = 1080
    display_mode = 1
    selected_monitor = 0
    force_vsync = 0
    enable_cloth_simulation = 1
    enable_flora_sway = 1
    shader_quality = 2
    postfx_dof = 1
    postfx_sssss = 1
    postfx_ssr = 1
    postfx_bloom = 1
    postfx_sunshafts = 1
    postfx_streaks = 0
    postfx_hexagon_vignette = 0
    postfx_vignette = 0
    postfx_grain = 1
    postfx_lens_flares = 0
    postfx_chromatic_aberration = 0
    postfx_motion_blur = 1
    tesselation = 1
    particle_quality = 1
    particle_detail = 1
    terrain_quality = 2
    shadowmap_type = 2
    shadowmap_filtering = 1
    shadowmap_resolution = 2
    disable_sound = 0
    sound_device = 0
    sound_output = 0
    resolution_scale = 100
    enable_dynamic_resolution_scale = 0
    dynamic_resolution_fps_target = 60
    lighting_quality = 2
    antialiasing_technique = 4
    environment_detail = 3
    character_detail = 3
    safely_exited = 0
    number_of_ragdolls = 3
    max_simultaneous_sound_event_count = 1
    invert_mouse = 0
    foliage_quality = 3
    decal_quality = 3
    texture_filtering = 4
    graphics_adapter = 0
    first_time = 0
    brightness_calibrated = 1
    texture_budget = 2
    texture_quality = 2
    show_framerate = 0
    max_framerate = 200
    cheat_mode = 0
    water_quality = 2
    display_width = 1920
    display_height = 1080
    display_mode = 1
    selected_monitor = 0
    force_vsync = 0
    enable_cloth_simulation = 1
    enable_flora_sway = 1
    shader_quality = 2
    postfx_dof = 1
    postfx_sssss = 1
    postfx_ssr = 1
    postfx_bloom = 1
    postfx_sunshafts = 1
    postfx_streaks = 0
    postfx_hexagon_vignette = 0
    postfx_vignette = 0
    postfx_grain = 1
    postfx_lens_flares = 0
    postfx_chromatic_aberration = 0
    postfx_motion_blur = 1
    tesselation = 1
    particle_quality = 1
    particle_detail = 1
    terrain_quality = 2
    shadowmap_type = 2
    shadowmap_filtering = 1
    shadowmap_resolution = 2
    disable_sound = 0
    sound_device = 0
    sound_output = 0
    resolution_scale = 100
    enable_dynamic_resolution_scale = 0
    dynamic_resolution_fps_target = 60
    lighting_quality = 2
    antialiasing_technique = 4
    environment_detail = 3
    character_detail = 3
    safely_exited = 0
    weapon_trail_amount = 0.5000
    display_refresh_rate = 60.0000
    master_volume = 1.0000
    music_volume = 1.0000
    sound_volume = 1.0000
    mouse_sensitivity_coefficient = 0.5000
    gamma = 2.2000
    sharpen_amount = 0.0000
    control_mouse_movement_y_scale = 1.5000
    control_mouse_movement_max_accumulation = 40.0000
    control_mouse_movement_accumulation_decay_speed = 100.0000
    brightness = 50.0000
    brightness_min = 0.0240
    brightness_max = 0.9790
    weapon_trail_amount = 0.5000
    display_refresh_rate = 60.0000
    master_volume = 1.0000
    music_volume = 1.0000
    sound_volume = 1.0000
    mouse_sensitivity_coefficient = 0.5000
    gamma = 2.2000
    sharpen_amount = 0.0000
    control_mouse_movement_y_scale = 1.5000
    control_mouse_movement_max_accumulation = 40.0000
    control_mouse_movement_accumulation_decay_speed = 100.0000
    brightness = 50.0000
    brightness_min = 0.0240
    brightness_max = 0.9790
    antialiasing_technique = 4
    occlusion_technique = 1
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