Read what I wrote again, stop getting triggered at random things, flaming people
Cheers, this makes much more sense. I guess they separated the models into different tpac files to make them load faster into the game on demand, to avoid GPU overload. - Just a guess though.
@mexxico is there part where is code refactoring heavily focused at? Not sure if you are the correct person to ask though but, apart from one line, I'm not seeing any of my three mods got any build error, meaning that refactoring wasn't spread much in the entire codebase or handled very cautiously not to break anything further on purpose.