princejohn的最近内容

  1. Need help with New Building types (on the map)

    :Bump:  Still need to figure out how to be able attack it.
  2. SP Native Fantasy Calradia the first Crusade

    Lombard is actually a real group of people too though.

    Germanic people who migrated southwards to occupy the Hungarian plains during the 6th century. Pressure from the Avars caused them to move westwards, and in ad 568 they invaded Italy and established a kingdom in the Po Valley, with virtually independent duchies in the south. The northern kingdom was annexed by Charlemagne but the duchies survived until the Norman conquest of the mid 11th century ad.

    I've been busy, so haven't had time to work on it, I may try to work on it some more but could do with some extra help.  @Demonwolf I'm in need of some scene building if interested.
  3. Need help with New Building types (on the map)

    Alright after some rigging I got the menu working and some troops.  Now I need to figure out how to make it so the AI and Player can conquer/raid it, any ideas?

    Village background art was a test, temporary tell I make one with a church
    chmen2.jpg

    chmen.jpg
  4. Native OSP 3D Art Battlefield Priests for Calradia

    Holy **** that looks awesome!  and that just a monk  :shock:
  5. SP Native Fantasy Calradia the first Crusade

    Thanks!  Managed to get the Churches on the map, now I just need to iron them out.  They won't have your standard supplies like weapons, so new items are bound.  Also looking into Hunting, I heard of a mod that adds hunting so if I find it I'll add it.  Thanks to Tchan for giving me the idea to up arena/tournament payouts, you will get more money and even be able to get Items like armor from joining in arenas.  Also hope to make them more interesting.

    Icon from Beer, War and Teutonic Knights placeholder till I make my own.

    churchy.jpg

    chmen2.jpg

    chmen.jpg
    [
  6. Need help with New Building types (on the map)

    I added it to the very end of Parties and so far its working, I gave it to my new faction in scripts.  Now I just need to figure out the walkers, shops etc.  When you mentioned mnu_  I thought for sure I needed to add that in Game menus but it gave me an error as for parties I know pre-warband you didn't need to add mnu_ to parties (or at least from what I read).

    Using the icon from beer war and Teutonic knight mod till I have time to learn how to make them.
    map2m.jpg

    mapbm.jpg


    Edit: sorry for another but I took out pf_is_static since I want the AI to attack it.
  7. Need help with New Building types (on the map)

    I did that but it just gave me errors compiling it.  However I did get it to work (kind of) by rearranging its order in the Module_parties I had it below Villages so I placed it above the towns (not sure why that matters) and now it gives me a menu that you enter the church....... only prob is now its owned by no one (includes common faction as its labled in parties).  If I ever get this figured out I'll make a Tutorial on it to help out others.
  8. How to raise rewards from the arena?

    You'd have to write a script, only other way would be to make individual arena masters with their own rewards.

    Edit: might be a possibility of assigning a random prize vs faction specific items (and probably a lot easier to implement) I'll look into it.
  9. Need help with New Building types (on the map)

    (bump) I really need this in my mod any help would be much appreciated.
  10. Native OSP 3D Art Battlefield Priests for Calradia

    Once again I'm in full support of this, since my mod has to do with Calradia and its first Crusade  :grin:.  If you need any help of sorts let me know.

  11. LSP 3D Art Highlanders models *#:-)

    I support the Indian Idea, I would like to add them to my mod later on. Either them or Aztec type troops  :cool:
  12. How to raise rewards from the arena?

    You need to go into Module_constants and change this.

    arena_tier1_opponents_to_beat = 3
    arena_tier1_prize = 5
    arena_tier2_opponents_to_beat = 6
    arena_tier2_prize = 10
    arena_tier3_opponents_to_beat = 10
    arena_tier3_prize = 25
    arena_tier4_opponents_to_beat = 20
    arena_tier4_prize = 60
    arena_grand_prize = 250

    If you want to increase the Xp you get you need to go into module_dialogs and look for this. Its near the bottom.

    #############################################################################
    #### ARENA MASTERS
    #############################################################################

    look for these and change the xp amount

    "You put up quite a good fight there. Good moves. You definitely show promise.\
    And you earned a prize of {reg10} denars for knocking down {reg8} opponents.", "arena_master_pre_talk",[
        (call_script, "script_troop_add_gold", "trp_player", arena_tier1_prize),
        (add_xp_to_troop,5,"trp_player"),
        (assign, "$last_training_fight_town", -1)]],

    There is a way you can add items as prizes too
    add this code were I show you on any of the prize payout and you will get a Kettle hat as a prize, you can use any item in the game as a prize.

    (troop_add_item, "trp_player","itm_kettle_hat",),


      "You put up quite a good fight there. Good moves. You definitely show promise.\
    And you earned a prize of {reg10} denars for knocking down {reg8} opponents.", "arena_master_pre_talk",[
        (call_script, "script_troop_add_gold", "trp_player", arena_tier1_prize),
        (add_xp_to_troop,5,"trp_player"),
        (troop_add_item, "trp_player","itm_kettle_hat",), 
        (assign, "$last_training_fight_town", -1)]],
  13. some questions

    Not 100% but I'll try to answer. 

    1. You have to do it manually in the in-game editor.  On the start up menu configure you need to check the enable edit mode, go to the scene you want to put the entry point in and hit Ctrl E then place it manually.

    2. That is going to take reading no way around it, added a link below.

    3.You would need to use the UV mapping in a 3d modeling program, once again this takes reading.  If your just editing an existing weapon, then you can simply load the texture into a editing program like photoshop, gimp etc and edit it to your hearts content.

    Just check out the Unofficial tutorial thread lot of info in there on all these subjects.

    http://forums.taleworlds.com/index.php/topic,6146.0.html
  14. Need help with New Building types (on the map)

    I'm trying to add Churches and ports which pretty much act like Towns but with diffrent menu options. Here is what have.  (already added the new map Icon) It complies but when I enter the church a Regular village menu pops up. Module_Parties Module_scripts Module_game_menus Module_Constants
  15. SP Native Fantasy Calradia the first Crusade

    Same here, a hour or 2 into the game and I have more then enough to get plate armor but I don't.  I only wear what I loot, exception of weapons cause a lot of them are rare (which I like).  Actually this is another Field I'm trying to focus on in my mod higher end armors/weapons will be harder to get and cost more, adds to the end game play imo.

    War Camels  :grin:
    warcamel.jpg

    warcamel2.jpg

    Here is your pavise Archer  :mad:

    47579375.jpg
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