guspav 说:
Post your suggestions here.
I'll consider them and if they are a fine addition to the mod and are possible, I will very probably add them.
Hi all...
I am not sure if these ideas have been considered yet, but here goes:
First I have been on a life long search for a game that has the right balance of world development/dynasty development and RPG. I would say that PC is the closet I have seen to this aside from Divine Right: Gorgon's Alliance. In that game there was an interesting mix of warfare at different levels, city-guild-country development and meaningful quests with quest objects that impacted upon the game. It had many downsides as well, which have been fixed by MandB in general and PC in particular. Of course the main problem with DR is its age.
So I have a few suggestions that can be categorized as follows:
1. City development: this could be enhanced upon by adding different types of measures. For example, specific buildings that produce specific troops etc. Many other games have this (my all time favorite being Master of Magic). Also there is a lot of room on the map for expansion so founding villages could be fun. Villages could be worked on to become castles or towns. Castles could also be worked on to become towns. And maybe a few towns could actually become cities.
2. Add dungeons: like the bandit hide out lairs, perhaps you could have dungeons/ruins that are persistent. They could contain a quest item and/or general treasure. Like the bandit lairs you could only have a few of your party involved - maybe up to 5 or 6. Once cleared the dungeons could be suitable spots for founding villages. Dungeons/ruins could be a great place for unique items (instead of just buying them at the four ways inn, you would have to work for them). This could be also connected with some of the quest functions you have already developed for the guild master - or they could be higher level.
3. Where there are dungeons there should be dragons

. It would be cool to be able to recruit a dragon (like an NPC) in one or more of these dungeons. Perhaps you could recruit other creatures as well (like masses of goblins, undead, trolls etc).
4. More high fantasy components: some of the higher level fantasy creatures could be cool too if they are not to numerous and difficult to recruit. You have some of this with the Immortals and Balrogs for example. Perhaps these could be connected with quests rather than just be roaming around.
Anyway those are some thoughts for now.
Cheers