priceless71的最近内容

  1. Currently working on...

    Mapleveins 说:
    guspav 说:
    The mod is taking a nap currently as I am very busy with real life and I am kind of stuck with those nast bugs I mentioned earlier. I guess my best bet will be to reassemble the mod little by little from the (new) vanilla code up and hopefully all those bugs will disappear.

    UNACCEPTABLE *thRoWs AllL The TABLeS*
    hehe just kidding :razz:

    Well I sure hope you can manage to return to it.  I have played about 5 or 6 other mods and this is the by far the one with the best replayability. 
  2. Bug Reporting HQ

    silvan78 说:
    Gaining negative quantity of resources upon building deletion BUG:

    At colony stockpile of timber == 0. While in colony scene I select (BkSpc) building (a wooden_wall) and delete it (Del), then confirm deletion (Enter). Upon that I'm informed that half of the resources are added to my stockpile. Unfortunately my stockpile of timber is _DECREASED_ instead of beeing _INCREASED_ by 1. Thus, my initial 0 of timber changes to -1.

    Yup life sux in the colonies :smile:...  maybe this is a bit of realism ....
  3. Bug Reporting HQ

    A couple of issues:

    First, I found a great exploit to maximize Right to Rule.  Because I chose anti-pope I got called to lead the crusade against the sarranids.  Then they kept asking me to sign a peace agreement.  So every time I signed one my RTR went up by 9.  Then I would go back and sign up for the crusade again.  Doing that 10 times got me a max RTR

    Second, I made the mistake of declaring independence before getting a wife.  So I tried to woo one of my vassal's daughters and was successful.  Except that I set up in the new world and it appears that they will not hold a celebration there so I have been waiting for weeks and weeks without being able to fulfill the quest and get on with the marriage.
  4. 3.0.2 installation

    Korik 说:
    I went back to make a second try and same thing: i stock my resources, its making the change, so all good so far.

    Then i go in the village to put some houses, cause i brought ten people, and i put some houses press enter after each one, i got the confirmation that its save but the resources dont go down!  And i can build whatever i want!  Pretty nice! Game breaker is that i cant colonize the town : i have this message repeating : need more houses.  I please read my other reply just over this one, i had 2 questions regarding the colony.  Thx

    Yes as reported I have a similar problem.  It is a bit more specific.  It all worked well for the first colony but I cannot colonize other ones because it will not let me build houses.
  5. Bug Reporting HQ

    I developed a colony to stage 4 buildings... then I started another colony and when I tried to build houses they went automatically to stage four housing and would not build.

    I have tried this now on three other colonies and I still cannot build buildings.  I can build wells etc. But when I try to build the 5 person peasant shack it automatically goes to Stage 2 buildings and they will not build.
  6. Bug Reporting HQ

    I decided to cheat a lot to try out some of the features.  I built a colony and took over Ilixetyl.  But then it kept crashing on me. I know this is not very helpful, but the crash goes to a "not responding" message and then will not continue.
  7. Bug Reports (for Phantasy Calradia 2014 only please)

    I have found a bug.... I was running a feast at the Blazing Hand Temple.  It had a message saying something about not being able to run the feast but it has continued there throughout the game.  I have since moved to the Obsidian Sphere but the feast remains in BHT.  There is no draw on the food.  But I cannot have a feast anywhere else because it is stuck in BHT.
  8. Suggestions

    guspav 说:
    Post your suggestions here.
    I'll consider them and if they are a fine addition to the mod and are possible, I will very probably add them.

    Hi all...

    I am not sure if these ideas have been considered yet, but here goes:

    First I have been on a life long search for a game that has the right balance of world development/dynasty development and RPG.  I would say that PC is the closet I have seen to this aside from Divine Right: Gorgon's Alliance.  In that game there was an interesting mix of warfare at different levels, city-guild-country development and meaningful quests with quest objects that impacted upon the game.  It had many downsides as well, which have been fixed by MandB in general and PC in particular.  Of course the main problem with DR is its age.

    So I have a few suggestions that can be categorized as follows:

    1. City development: this could be enhanced upon by adding different types of measures. For example, specific buildings that produce specific troops etc.  Many other games have this (my all time favorite being Master of Magic).  Also there is a lot of room on the map for expansion so founding villages could be fun.  Villages could be worked on to become castles or towns.  Castles could also be worked on to become towns.  And maybe a few towns could actually become cities.

    2. Add dungeons:  like the bandit hide out lairs, perhaps you could have dungeons/ruins that are persistent.  They could contain a quest item and/or general treasure.  Like the bandit lairs you could only have a few of your party involved - maybe up to 5 or 6.  Once cleared the dungeons could be suitable spots for founding villages.  Dungeons/ruins could be a great place for unique items (instead of just buying them at the four ways inn, you would have to work for them).  This could be also connected with some of the quest functions you have already developed for the guild master - or they could be higher level.

    3. Where there are dungeons there should be dragons :smile:.  It would be cool to be able to recruit a dragon (like an NPC) in one or more of these dungeons.  Perhaps you could recruit other creatures as well (like masses of goblins, undead, trolls etc). 

    4. More high fantasy components:  some of the higher level fantasy creatures could be cool too if they are not to numerous and difficult to recruit.  You have some of this with the Immortals and Balrogs for example.  Perhaps these could be connected with quests rather than just be roaming around.

    Anyway those are some thoughts for now.

    Cheers
  9. Known Issues

    Ugh!  Well there goes the guild masters quests
  10. Known Issues

    I am not sure if this should be reported in bugs or issues, but I am unable to engage in battles with bandits and sanctimonious zealots (I think that is what they are called).  At one point I intervened on behalf of the sanctimonious zealots when they were battling with the bandits and not the only option I have when engaging either is "leave".  I have tried restarting etc and no luck.
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