pontaeri的最近内容

  1. pontaeri

    Why is the Khan's Guard so much stronger than the Vanguard Faris?

    It's pretty ironic because the Mongol winning streak was ended by Mamaluke armies. But I think Battanian Fian Champions are probably the best tier 6 troop. A group of 50 will decimate standard op for armies of 400. I think its marriage of weapon with the right unit stats and how the AI is coded to fights is the reason. Talewords needs to test and retest . . but it isn't about balance the T6 would be boring if they were all the same like uber stats elite troops to walk over non T6. They should make T6 play to the strengths like cataphracts for not player hating but crush alot / good all around or vs opfor cav / rider archers / dragon riders (j/k), or faris for hit and run with javelins to the head (maybe make them better vs armored / shield enemies) . . ., khans guards for archer pincushioning and elven slicing glaive action, don't touch Fians they're good, and maybe vlandian knights better at melee lancing / breaking infantry spear lines (than say cataphracts but not as tanky etc) or better vs infantry (of all the cavs ). I

    . On my Aserai campaigns, I've had much better success with foot archer centric mamaluke infantry than cavalry based centered around Faris, plus it's easier to develop the foot archer centered army.
  2. pontaeri

    Another spear thread + few ideas how to "fix"

    Spears are weak in the game because the hit box is tiny for the stated / advertised damage and its generally only at the max length (you'll hear the skewer sound). Anything closer is blunt damage and not the advertised (you can hear the blunt sound) damage. Which makes sense because Taleworlds thinks inside the spear is a staff hitting / blunt damage and the tip / head is piercing.


    You can notice the diff if you equip the tier 5 two handed axe and swing it at a looters, it will mow through and kill / damage (I've gotten 7) in one swing. With a tier 6 spear, it will only do advertised pierce damage at the tip range, and only one person. Sometimes you might get lucky and stab two.

    It gets worse with pikes because their length stabbing (let alone running around was hard that's why the Sarissa thing only worked if you had a huge squad and if you had to make a turn, it took training and coordination, anyone been in marching band? Watchout for the tuba guy / gal).


    My solution would have something like how you can flip throwing weapons into melee mode, so for spears have a flip toggle for long range and close range and if set for the right range, f the spear hits, it does advertised damage, so in theory a savvy player could do it at all ranges. Before you go, "Spears only work at long range!!! Rawwr!!" There's an explanation.


    The problem is SPears in this game don't take into account that good spear wielder can adjust the range of the tip on the fly, this adjusting the hitbox to the range of the enemy (provided its the length of the spear to the wielder) whilst in game, the spear tip is at max length of the spear and the hit box is around that area and only that length.

    I used to practice wushiu and kung fu, and the spear is considered the best weapon (equal skill of practitioner) partly due to its range, the angles it can attack / shift from, and good foot work is key too. If someone closes in, you can whip the spear back so your back hand is in the middle and the front hand (guiding it) is near the point and allows short thrusts and swings when someone is in your face. The longsword equivalent of this is HEMA's half swording (front hand grips the middle of the sword and guides the tip and back hand pulls back .. . of course usually is done with gauntlet / mail gloves.)

    The other reason is the spear is pretty dangerous as it's held in both hands and a skilled practitioner can adjust their hand angle and grip, so you have more angles to attack from than a sword (since its held on one end). Also ancient Chinese spears were flexible so a user could swing and whip their spear (and get it to bend) and thrust, changing the angle like a pitcher does a w/ a curve ball. HEMA ones didn't but changing arm and hand positioning. Also some spears had points at both ends (sometimes it was a blunt metal cap, but the end cap with a point . . . the lizard sticker as Hoplite LARPers say), so that was another option.

    Don't get me wrong, the sword at its range is versatile, but a spear has the same at all ranges (and longer) and if two handed, gives extra angles and leverage (vs single hand sword or single hand spear). But it's hard to translate into a video game. Even games like Mordhau . . .

    The other factor was the learning curve for spears is much lower than, say a straight sword or even saber (Chinese martial arts), and same goes for HEMA two hander or single. Finally resources and smithing / crafting for spears is less intensive, so weapons providers could make more spear in shorter amount of time than a sword.

    A fun fact: ancient chinese army weapons big three was spear (denoted by dragon), straight sword (phoenix), and saber (tiger), the spear (or variants like staff spade / halberds, blade / sword tip) was considered the king of weapons due to range and flexibility it had.
  3. pontaeri

    In Progress Red Eyes (1.8.0)

    yeah having same issues, my vid card is old like GeForce GTX 970 but on prior version of Bannerlord / 1.7.1 , there wasn't red eyes. Also keep up with the updates and kudos to all what you do Also can you guys come out with official Napoleon for Bannerlord, like Mount n Blade iirc there was tons of fun times on that game.

    Any one notice those hip tall small tree trunks that you can't see while riding a fast horse and just stops your horse. Can you (devs) remove those? They come on random plains battle areas.

    I think there was a prior thread about the red eye issue 1.72 beta having it and it was fixed during the 1.7.1 stable / 1.72 beta but when 1.72 stable / no beta came out it came back (prior to 1.8.0)

    Thanks
  4. pontaeri

    In Progress 1.7.2 red eyes bug

    Same here, zombie nation and striped. Go Taleworlds, fight the zombie invasion before everyone in calradia turns . . . then spears are good for zombies, oh can you fix spears 2? hey about a multiplayer zombie game where only headshots count?

    I have older vid card gtx 970 . . . video card might have something to do it with (coding that older cards do) since the other person posting has a video card in same generation and possible but I noticed the 1.7.1 was fine and bunch of threads posted late April about redeye for beta 1.7.2 for everyone (regardless of vid card) and it was fixed, so . . .

    gettin red eyes and the zombie / undead / vampyre thing was lol but now it's annoyingly weird. and recruits have pink stripes, kinda like they're from my lil pony jail, so cute, but immerse breaking no? wasn't special colors like pastel dye / purple / pink hard to come by? SO the ladies of the realm are complaining to their men about wasting pink dye from a million crushed flowers and now its out of season but Lady X was rocking that dress with the pink stripes and every lady and guys into fashion wants something like it.

    also another issue is if its me, myself, and i, and A MERC contract, join in on a siege, the game crashes right after (Army Leader / Lord XYZ is attacking / do you want to attack or leave it to others) and attack (but of course right?) during the splash screen with the running horsie before the troop deployment screen. I sent the upload and desc on it so I'll that run its course
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