lol
Armor weight's meaningless to anybody trained. In fact, it weights less than a US military gear they carry on foot at all times. I hate when ppl want to start a "realism" debate without knowing anything about real data and real facts. Armor limitations are much less noticeable or "obvious" to laymen. They'll hinder your sight depending on the helmet, they'll limit your ability of "fine-movement" (like a surgeon operating an scalpel, or sewing an artery), but you can do almost anything wearing it no problem at all... You can roll, jump, sprint. The last and more obvious one's how it has the potential to tire you out much faster than if you weren't wearing any armor, but than again it depends on training, familirarity and how much armor we're talking.
Late medieval armor used by archers, for instance, was like wearing a heavy coat, absolutely zero effect, they were plate brigandines most of the time and you can literally wear that day-to-day and you'd not notice any difference (unless you're a coach potato).
Lastly, the worst factor was breathing with full helmets, but I only see full helmets on Vlandian culture and a single one for the Khuzaits in-game, the helmets with mail wouldn't affect your breathing, although I'd wager you'd sense the smell of metal quite often.
"In my opinion there is also no plate armor in the game in the sense of wearing carbonized hardened steel. Armor before the later 14th c. AD was seldomly hardened" objectively odd opinion, they'd harden steel, but with much less frequency and it was much more expensive. But that same logic applies to weapons, so it doesn't change because we're lowering the standards on both sides. You won't be able to go through using low-quality steel for piercing on a low-quality steel plate, much like hardened can't go through hardened. It may puncture, but it'd be caught in-between the layers of gambeson or other thick layered cloth and you'd not be injured, or if injured, only a scratch, literally.