("town_merchant",
[(party_slot_eq,"$current_town",slot_party_type, spt_town),
(eq, 1, 0),
(eq,"$town_nighttime",0),
(this_or_next|eq,"$entry_to_town_forbidden",0),
(eq, "$sneaked_into_town",1),
# (party_get_slot, ":scene", "$current_town", slot_town_store),
# (scene_slot_eq, ":scene", slot_scene_visited, 1), #check if scene has been visited before to allow entry from menu. Otherwise scene will only be accessible from the town center.
(eq, 1, 0)],