Sweet, I noticed Leadership perk was marginally working at release and then stopped working again even when I had high morale. Hope to see that fixed yo.
Yeah I don't get why a band of 3 Sea Raiders or 2 Looters ever exists. I understand if they were routed but they should meet up with another party ASAP. A lot of times they weren't routed though.
Yup, the fastest way to win the game is executing everyone and everything. Don't be afraid to wipe out your entire army to capture a noble or two. Troops are expendable. You can beat the game in 1 in-game year.
Agreed, for being in our prime physical age, our speed is pretty piss poor. I'd rather a higher base starting speed and less incremental speed boost as we level.
So the 15 one-handed perks, those are all working and everything? When will the rest of the perks receive the same treatment? Didn't see much about it in 1.3 notes either.
Many companions are in there 20s...I don't get why we start at 30. In the char creation we should be able to choose when to stop progressing through the options...such as late teen or young adult and start at maybe 18 or 22 or 25 or 30 if we go all the way.
well the number of people playing is going down, but thats to be expected since most of them played whats there to offer, so maybe people are waiting for some major update...
What was your defender count? AI has allsight for garrison numbers: https://forums.taleworlds.com/index.php?posts/9401882/. So if we do the sensible thing to lower count inside out of place unimportant seeming locations, they can make a beeline for it.
You do realise that it isn't the same people working on those two entirely separate things right?
However, if we put that to one side, I can tell you that perks are currently being completely reworked which is why no fixes or changes have come to existing ones just yet. Kindom management is something that we planned to expand upon later during EA.
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