There is no way to do this properly without the module system. Because the crew size of the ships is not only relevant for the campaign map but also for the positioning of the npcs on the ship models in the sea battles.
We haven't been aware of the bug until today 10:15 CET. Sorry for the inconvenience.ariel127711 said:
That is pretty much it. Let me elaborate a bit further on the "on-rails travel" on rt_bridge: it is just a "bait" for the AI. As soon as they touch the bait (rt_bridge) they will be transformed into a party that can perform free travel on the sea. So the AI expects it to be a "on-rails travel" as long as they are on land, but as soon as they are on water, nobody will use the rails. The rails are a illusion.kalarhan said:
passable terrains for a party with the pf_is_ship flag are: rt_water, rt_river and rt_bridge
Ah... that was the last question with the annoying microphone, right?The Anglo Spaniard said: