Hello SadShogun, first, thanks for the changes! Smithing now seems to be more connected to the world now.
I tried to run a campaign on smithing, doing orders is fun, but my excitement lasted until the stamina bar ran out.
Smithing is the only skill in the game that restricts you to resting in the city. In the beginning of the beta when the characters lived forever this was not a big issue, but now the characters have limited lives and staying in town doing nothing is definitely not a good option.
Is it possible to review the stamina system? At the very least allow it to charge as we walk across the map. That way the player can hunt down some looters (or improve some other skill) while waiting for it to fill. Another option would be to eliminate the stamina completely and put a message of "It takes x hours to create this weapon" before creation based on the number of materials needed to create it.
Also, we need a slide bar in the refinement section, it's not very practical to have to click for every charcoal we want to produce.