Peregryn的最近内容

  1. Dev Blog 21/09/17

    Great topic guys - thanks for the updates!

    Some of the most fun I have had in any game is in a simple multiplayer mod I developed for Warband creating a capture the flag dynamic for a small group of players vs a large mass of (not overly competent) AI. Advanced gear purchase was disabled when respawning but you could slowly heal over time and find special weapon and ammo distributed around the scene to try to improve your combat effectiveness. It gives a sort of Left4Dead vibe without the insanely silly rush mechanic.

    I would love to be able to do a multiplayer mod that allows dynamic update (and save/load) of character ability stats and armor. Is there any chance of this?

    My more ambitious long-term goal is a shared persistent world targeted at a D&D group size number of players with AI characters that develop relationships with each other and with players over time and custom scenes that connect to each other through scripted transition states.
  2. Making a player agent fall unconscious

    Thank you, xenoargh.
    How do you prevent a player from moving? Or taking any other action?
    Should you use agent_set_speed_limit? It seems like that would not prevent attacking and defending.
  3. Making a player agent fall unconscious

    I am working on a multi-player mod with the goal of creating Left4Dead style Co-op play versus AI. As a part of this, I have slow health regeneration and weapons that can be found and equipped in the level. A big piece I have not been able to figure out is - how to replace the normal player...
  4. Overriding Private Server Settings

    Holy crap - I can't believe I didn't see that! Thanks Guttorm!
  5. Overriding Private Server Settings

    Hey guys - I love this game! Does anyone know how to make a private server allow several human players on one side with just bots on the other? Apparently after the first two players join one faction the server requires the next player to join the other faction. This makes perfect sense for...
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