I'm gonna detail my votes:
- Player should rely more on securing source of passive income, less on passive income, and should he lower/harder to secure
The key word here is securing, it's far too easy to gang upon some looters, smelt everything and smith à 200 difficulty 2H sword that sell to 15k, then buying a workshop with the fund. Despite it being the more efficient, it's lackluster and unbalanced.
I'll not talking about specific workshop balanced but i think that the passive income goal should be somethink like :
20% Workshop/Caravan ; 20% Mercenary contract/King's help ; 60% Fief. (Not talking about merchant playthrough, i never did that)
Not sure about mercenary contract being really passive tho
2. In addition there should be more gold sink
I really can't stand having 1m+ gold and not having anything to do with it. However this is compared the present state of the game, and if passive income become lower/harder to secure gold sink will be less needed.
I would not really need "gold sink" but i would like more thing to do with gold than speeding construction and buying equipement. Stuff like hiring city patrol against looters, boosting recruitement so you would have more noble recruits/better trained one available in your settlement.
A thread with those kind of suggestion would be nice.
@TheShermanator when you feel like the poll had enough feedback, you're welcome to start a thread with suggestion about how to do the final result :p