pasisti的最近内容

  1. pasisti

    why cant i kill civilians? (in game)

    It's the "friendly fire for melee" setting that is doing this. I don't think it will ever be changeable because the AI would need a lot of work for it to happen. Maybe it could be changeable only for the player, but I don't know if it's such a wanted feature for it to be added.
  2. pasisti

    Patch 1.126 Feedback/Suggestions

    Despite all the problems people are reporting here, I haven't yet had a single crash or bug or anything gamebreaking. I'm about 2 weeks in in-game, 5 hours in real-time.

    The only thing that has come up is in merchants' inventories; when I open the sell/buy inventory with a merchant, sometimes the textures don't load immediately on items and it lags for about 0.2 seconds. After that it is normal. This doesn't happen everytime and didn't happen in 1.11X. My computer has always been able to run the game fluently on near-max settings so that's not the case.
  3. pasisti

    Warband post-release beta test (new version on June 9)

    Darn, I'm going overseas on Monday and don't have time before that. If this is ongoing when I come back, I'll definitely joint the testing! :smile:
  4. pasisti

    Pissed off !!!

    In 1.113 you get a knife with your bow and arrows. Try changing weapon.
  5. pasisti

    [Suggestion] Start as a King

    I like the idea. However, I think it is more suited in a mod than in native. That's just my opinion :smile:
  6. pasisti

    [SP/WB] friendly fire for AI

    I'm not sure since I know nothing about programming, but I think it would require a lot of work to make AI play nice with friendly fire.
  7. pasisti

    Make the Devs laugh Photoshop Contest!

    DtheHun 说:

    Lots of great and funny pictures over the pages but this one is maybe my favorite! :grin:
  8. pasisti

    bug on script?

    I haven't had any problems like that with 1.113. Which version are you using?
  9. pasisti

    v1.113 arrives

    Gotta love this one! I have had no real problems with the 1.113 patch. Battle AI works great and no crashes whatsoever.

    Only minor issues so far:

    -World map pathfinding is still a bit awkward, party doesn't go directly to the clicked direction if further away.
    -Something with the skymap when using HDR on high setting, it changes to constant blue and flikers a bit. Sun is still shining though and everything else looks normal. When I put in on any other level (off or low), the problem dissappears. Nvidia 8700M GT, 2-3 months old drivers.
  10. pasisti

    v1.113 arrives

    Archi the great 说:
    Does this require me to restart my Single player game?

    You don't have to, I don't think it would make a difference because it's mostly AI and stability fixes. No changes to the economy etc that would require a restart. The saves work for me.
  11. pasisti

    v1.113 arrives

    Yeehow! :smile:

    I skipped 1.112 after reading about all the issues and because 1.111 was already totally playable and smooth for me. I'll try this one, though! :smile:
  12. pasisti

    Town defence From an Enemy Raid

    You get a realtionship bonus, at least I've got it every time. I don't know how it divides, but I always choose to give the loot to the villagers, and end up with +8 relations total.
  13. pasisti

    Patch 1.112

    Anyone have an idea if a new save is required for some of the fixes? I don't see anything that might need it, but then again, I might be wrong :smile:

    Great job TW! :smile:
  14. pasisti

    Are Steam Users the only ones that got a updated 1.111 patch?

    Anyway it's good to know that the next patch is already in a state where the AI issues are dealt with! :smile:
    That's actually the only thing that's currently bugging me in the game.
  15. pasisti

    Right Clicking on an moving object on map follows but does not cause interaction

    A good idea, I like it! Also if you lose the party you're following, the game should pause. And if the party is attacked.
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