Running simulations is fun. Unfortunately custom battle doesn't give you many options. I'd like to see a simulation where we can control more variables. I think this could leads to hours of enjoyment and experimentation.
I havn't had to engage them so I dunno. But are the people who are having an easy time playing on "realistic"?
Why are some people having trouble and others not?
I just ignored their parties because they're too fast. I havn't even had a chance to fight them. Testing custom battles though, horse archers are overpowered.
When its dark? Look closely, they are using spears. I expect those spearman to stop the cavalry. Even without spears, Cav should not be able to break deep ranks of Infantry that hold their ground.
If they DIDNT have spears, they actually would have done better (which is a problem). I have proof. Here is Cav vs Archers, most of the deaths were done from 1h weapons NOT bows. You shall also see the same physics issue.
Also a side note, on equal numbers, (250 vs 250) the Spearman lose to the Cav but the Archers beat the Cav (both with deep ranks on default formation, which is the best foramtion as formations are broken).
I originally uploaded this to communicate concerns with Singleplayer. To see this issue in multiplayer though is a bigger problem to me. In Warband you had to flank with Cav and use mobility when fighting pikes. Instead in multiplayer they balance it by not giving Lancers shields (I presume so missles can take them out easier). I say let the Lancers have their shields but make the horses stop when poked by pikes (from the front).
Some people suggested a Cav limit. Having a limited amount of overpowered troops is not a solution. The game should be more tactical as warband was. Not arcady like Chivarly or War of the Roses etc. Sure lower tier classes should be at disadvantage, but there should also be reasonable and realistic methods to deal with Cav.
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