OTuphlos的最近内容

  1. Beta Patch Notes e1.4.1

    Has to better than 1.3.1 where factions make peace after like 10 days.
    Not really, now they don't make peace, so wars tend to pile up and the minor factions all pile into whichever faction is strongest.
  2. Beta 1.4.1 Starving castles increasing troop count during seiges

    Summary: Castle garrisons do not starve in a siege, and defender recruitment continues, causing a net increase in defenders over time rather than the expected decrease. How to Reproduce: Siege a castle with few defenders (sub 150 in the known cases) that has 0 days of food available, watch...
  3. The siege tower with a ramp seems work much better than the one with 3 ladders

    Which version? beta 1.4.1 should have fixed some of that.
  4. Stop my clan members from giving away troops to towns and castles

    At least giving us a way to lock troops to our companions, so that they do not throw away the top tier troops that we give them at locations that aren't even ours. I gave a companion that was in my army 76 bucillari and then captured a castle and he stuck 44 of them in there. I wanted to execute him for that piece of genius.
  5. Beta Branch e1.1.0

    Is this save game compatible with the last version?
    Maybe, mine worked fine but others are reporting crashes, so you will find out I guess.
  6. There is no peace negotation option

    Executing only king and clan leaders works? Or should I execute all clan members?
    As of 0.9/0.10 killing them caused somebody else to replace them...
  7. [Suggestion] Inventory Lock should *stick*

    I did not even realize the little radio button was a lock button
  8. [Bug/BEWARE] Superjump Corner on Village Rooftop

    You can still walk on the clothesline.  Was doing it a lot shortly after .711 came out trying to get video for a related bug. 
  9. [.700] Ladders in certain maps.

    Happened with the stairs to the top of the central tower in village as well.
  10. [Bug] Superjumping and warping

    Scientia Excelsa 说:
    It would seem so.  It never happened in early patches, though, so something changed.  It's a pretty serious bug, so it should be fixed.

    It actually has been happening in early patches, since at least august.  Look for Arjihad's topic on it.  It is waiting for the new physics engine to fix it.
    http://www.youtube.com/watch?v=z_RQcNt-nvA  His original video of it.
  11. [Suggestion] Make Kick Bindable

    I agree with this thread.
  12. Bugs, Glitches, and Problems: Reports and Statuses (Updated: 11/11)

    Defenders can open the doors on castle 3, but appear and act differently for people; this also happens with the gate.  So the door can look and act open for one while its closed for someone else.  I also got elasticly stuck in the middle right door (the door towards the gateroom from the room that the siege tower ends at), so I could move past the door but would warp me back after a second.

    Also you can fall onto the gate from the gateroom and get stuck, or just get stuck at the top of that hole.
    mb9.jpg

    He is stuck there.

    The gate also misaligns and gets stuck open. 
    mb7.jpg


    mb8.jpg


    These stairs extend to far down.
    mb10.jpg


    Bodies float off the siege tower as it moves.
    mb5-2.jpg

  13. [bug] inside a stone

    It's already known, and there is a difference between finding bugs and abusing them.  Finding bugs is good, but using them once found is bad.
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