M&B release source files which should be what the modders use as well. They do have formulas in there. It was difficult to read at first, and it required testing to see what went wrong.
But me reading the formulas is still trivial, compared to the full blown mods that people create.
This brings back memories to when I loved the game so much that I wanted to delve into the formulas. I'll explain why prosperity in Caldaria was doomed to always be low.
The hardship index is just a measure of whether or not the town has enough resources. If the hardship index is...
I don't think it's that difficult to add it to the game. All you need to do is just tweak the formulas a bit.
Put in more construction options.
Put in more missions.
Change the prosperity so that every time you help the elder by bringing cattle, prosperity increases. Or make it so that...
It's been a very long time since I last played M&B.
I just wish to ask whether it will be possible to play a benevolent lord in Bannerlord.
When I first played M&B1, I did not participate in the large scale battles to get castles. I just wanted to nurture my first village and make it...
I bought the game when it was first released, because I liked what I saw in the first Mount & Blade. Mounted combat gives you such a rush.
I last posted in 29 May 2012, and I left the game because I was disappointed that I couldn't play the benevolent lord that nurtures his village to...
Actually it is part of vanilla.
The numbers are the hardship index. Higher numbers mean there are shortages of those items, thus driving up the price. It will also affect other things like overall prosperity, lower production of goods that need them as raw materials, etc.
Is it possible to increase the tax that you get from your lands if your relation with the village/castle/town is high?
The idea is that your people are grateful to you for always helping them, so they are less likely to evade taxes.
This also encourages people to roleplay and increase their...
It doesn't have to be for advanced players. I consider myself advanced due to playing since the first mount & blade, and I am now at the stage where I can take on those roaming warbands and bandits.
What got me interested in Native Expansion wasn't the extra difficulty, but features that add to...
It can be too difficult at the start. I would like the option to take on looters at the beginning and then slowly level. But that option is taken out.
The start can be made smoother and easier. You can make the mid and late game stages difficult.
Yes I find that in the beginning, it is really difficult. Normally in the beginning I level by taking on looters with some villagers. But I can't in this mod because the bandits and warbands are at least 20+, and the villagers that I recruit will fall like wet noodles against them.
It disables the Trainer and Surgery skills.
You also cannot recruit from a village normally. You have to conscript them as a hostile action, getting 10 villagers but losing 10 relations with the village. Then you have to bring up the relation to at least 0 before you can conscript again.