OpposingFarce的最近内容

  1. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Apparently War Sword is on hiatus.  Any chance we could get a public release of the assets now?
  2. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Hence the 'general public.'  I imagine some were hoping for OSPs.
  3. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    No, he's stated that all material will be passed onto Warsword.  He's not releasing anything to the general public. 
  4. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Can we get a download of all the resources?  Armor and weapons?  As an OSP?  It's great that Warsword gets it and all but I'd really just like to play around with them.  It'll be a long time again before they see the light of day. 
  5. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Not going to lie, when this is released the first thing I'm going to do is port the chaos armor/weapons to singleplayer and dominate calradia in brutal style.  Towering over Rhodoks would be entertaining.  I think I'll give my custom empire/faction/race the empire armor.  If only the vanilla game could handle muskets well (animations wise, getting firing animations to work is a pain). 
  6. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Furok 说:
    I improving my CG skills last time.


    As of mod... scripter is gone again. I think something wrong with scripters :???:, or with me :sad:
    Released 3D and sound content it not mod yet, it's OSP.

    You would release the content you have as an OSP?  That'd be great. 
  7. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    So the OP still says there will be a release, however minor, this summer?  Is this still the idea?  Would it be July or August?
  8. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    I just wanted to say that you mod authors are very talented, and keep up the good work.  Cant wait for the demo release. 
  9. OpposingFarce

    OSP Musket Era Animations Realistic musket animations (main post updated with latest release)

    Thank you for your quick reply, Ranger.

    I'll do that ASAP.  I just did a test with a Native module, no Flrois.  I got the animations to work perfectly.  Now I just need to fix hand placement and sound, and properly make it so the animations don't replace cross bow ones.  But I saw the default musket animations in module_animations so that shouldn't be too difficult.  I just wish all this stuff was compatible with Floris. 
  10. OpposingFarce

    OSP Musket Era Animations Realistic musket animations (main post updated with latest release)

    Hey everyone.  First of all, thank you Ranger for making this. 

    Unfortunately, I'm having trouble installing with Floris Mod pack.  Basically, I've added everything from Ranger's python file in the most recent download to the basic floris one.  I also made sure to enable attaching to the left hand.  I even have downloaded an OSP for muskets because the attached brown bess one never worked for me. 

    Basically, I can get the muskets in game, but the animations are wonky.  Some of them, at least.  Apparently some movement animations work ok.  Otherwise my character holds crossbows/muskets in his left hand and with a raised right fist.  It's weird.

    I'm not sure what I'm missing.  I have
    -Imported all your animations to Skeleton in the commonres folder. 
    -Made the appropriate adjustments to module_animations
    -Made the change to header_items.py
    -Made the changes to the module_items where I copy and pasted your item example to it.  Then updating the mesh in Morgh's tools. 
    -Compiled them (although I have to click through a bunch of "No disk in drive" or some error messages.)
    -Put the musket resource .brf into the resource folder, added the name to module.ini for proper loading.  Textures, too.

    So the mesh and texture load, and clearly some animation changes have been successful because my character is holding it awkwardly in his left hand, but what's wrong? 

    You mention lining up meshes in your readme but nothing specific on how to do that. 
  11. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    His delivery could use some work, but he has a point.  People always appreciate progress, but more so when it is tangible, as in the form of an Alpha or Beta.  As much as I would like to have what's done now, I recognize that this should wait until two factions have a solid base of units.  Like, the beta should be chaos vs. empire, rather than chaos vs. vanilla faction.  I personally don't mind the latter and would love it, but I understand the former is viewed as better by many. 

    Edit: Thanks Crossbow Joe. 
  12. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Long time lurker. 

    I support the movement to release an OSP, or minimod.  I know Furok was against this at one time, though. 
  13. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    An idea for water travel, make it so you can walk on (certain parts of)  it but it slows you down like walking through a forest in vanilla M&B does.  I think this would be easier on the AI and better represent travel time than teleportation. 
  14. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    True, but I know a few Warhammer mods.  I think Medieval:Total War II has like two Warhammer mods.
  15. OpposingFarce

    B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    By GS do you mean GW - Games Workshop?

    I don't think they would try and mettle with this mod. 
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