Recent content by omegaweapon

  1. omegaweapon

    [QUESTIONS] Quick Questions//Quick Answers (Redux)

    I never remember pop forum so dead. what's going on, even last year there was quite a lot of people posting.

    well actually it's not dead. a lot of people seeing the forum but not many even login to post anything :razz:
  2. omegaweapon

    [QUESTIONS] Quick Questions//Quick Answers (Redux)

    didn't even know it was the short cut :smile:.

    no it happened multiple times guess ebony gauntlet is hard as stone even when they don't have their armor :smile:).
  3. omegaweapon

    [DISCUSSION] Fan Suggestion Thread

    @ irconracI
    well with what MitchyMatt said, I am not stupid enough to discuss something that have no effect on anything so even though I am thankful for the effort of explaining it to me. if something is hard in stone I won't waste my energy on it. well I say one thing though. what I understand is that right now devs want the player to interact with their hard work. however I don't see chores as the right way of doing it.
    let me tell you this I enjoy and know two city layout. valonbray and rane, I don't know any other city as I never go there. I am sure you catch what I mean. I actually really like valonbray scenery. and always admire it. since I am there I ask shopkeepers about the rumors and when I get past that lute I think man wish I could steal it all of this while watching the ships floating on a blue thingy that suppose to be sea but I find that beautiful too.

    edit: it seems I am actually stupid. okay the reason I go to those city is obvious I payed 200 to get a lot more. sometimes a really amazing piece of equipment. why I do that chore happily even though I have a million in my bank? because people are gamblers, they enjoy uncertainty specially when they are always winner.
    one possible way for hideout that I just thought about, is treasure hunt. like you hire some people who would do a 2 week or whatever search and get some loot for you. I bet I would go there every time and while I am riding in the scene I notice stuff and hard works done by the devs. because I go there to find uncertainty and to be a winner. I am happy when I do this riding since the reward is just a few second away and since I am happy I see beautiful things.

    but it seems I can tell my view on prisoner management:
    your probably right. that would actually make the game harder specially the beginning :smile:). it's a nice challenge imagine when you start you can not get any prisoners. you actually need to raise the number of man you have to make money. instead of just clicking a + icon beside PM to get 10 extra prisoners.

    Undeadduke made that tweak and my 100 prisoner space reduced to just 19 (current party size).
    however it also means that I can get lots of prisoners in the end game. it's harder in the beginning easier in latter part of game. no more cheesing with just a few companion make 100 prisoner then sell them for huge money without paying much.

    of course one easy way is to recruit some farmer to increase your party size to watch your prisoners when in every battle you ask them to retreat. still with low pm you can't have that many like with 60 farmer and pm 4 you can have only 10 prisoners. when normally you can be all alone and manage 40 prisoners.
    all in all I believe it added much needed complexity in that skill, considering that the most efficient way to make money is slavery PM is too powerful normally in the beginning and kinda weak and troublesome in late game. I think it's quite balanced in my game now. in the beginning there are very few things you need to manage. when in end game you need to consider lots of things, now if you want to make any money you need lots of prisoners, atleast it would reduce the amount of micro management needed in the end game.

    personally I am happy with the result. you may try it and see for yourself. doubt many of changes in pop compared to native is everyone cup of tea. pop designed to be complex, huge reward for people who think and plan ahead.

    oh btw I changed PM to intelligence. it doesn't make sense for that skill to be in charisma stat anyway. when leadership trade and persuasion make perfect sense. you don't really persuade prisoners to remain in prison you use tricks and good thinking to let them stay in your cages :smile:). 
  4. omegaweapon

    [MODDING] Prophesy of Pendor Tweaks and Talk

    UndeadDuke said:
    omegaweapon said:
    what happen if I increased my prisoner management beyond 10? like at 12 (to capture the spawns 100% of time)
    If you set your prisoner management skill past 10, you should just increase 11 in the code to be max skill +1. If your max skill is 12, then replace 11 with 13 and so on

    omegaweapon said:
    or if I added the tweak that let me add companions prisoner mangament to my total capacity.
    This tweak is incompatible with it, you need to choose between the two. Even if I adapt it to work, the final ratio will still be 1=1, so I don't see the need in doing so.

    ah got it there is only one 11 in the code I was worried that I can't understand what should I do :grin:. awesome tyvm.

    as for second one yeah your right time to revert some changes then :smile:). (sorry it was my lazy mind to avoid changing things)

    many thanks man you made my day.
  5. omegaweapon

    [QUESTIONS] Quick Questions//Quick Answers (Redux)

    @grovex
    I could easily move to other units but for ebony gauntlet it would go to full stop. I am thinking there is some other factor involved too.

    my riding was just 3, first time I was doing tournament with that riding but even on very low speed I could easily ride my horse to other units.

    and when I mean full stop I mean like animation that you hit a block or a spear. meaning your horse raise his two front feet. my speed is enough to make the unit also fall, if my speed was very low the unit won't fall and that animation won't happen.

    that tournament was hardest tournament I ever played tbh :smile:.
  6. omegaweapon

    Silvermist in Senderfall?

    it's a little though to make it happen and still keep the original setting as true and the one theme. that's probably the main problem.

    this settings may make the game too different for each individual and their experience, eventually making the true feeling of pop that is intended from devs view lost and each person talking about pop in their own personal setting.

    so a real setting with many options may not be desired unless a way is found to make the original setting the main theme that is talked about. if you catch what I mean.

    plus that would probably add a hundred of thousands of extra page to sher guide witch is nice :smile:.

    in summery it's nice to have them and it doesn't need testing because it's not fully supported, so you just say they may break their game and they are on their own. however it's best to be careful to not make the true feeling of pop that devs intended be forgotten. kinda hard to do both but probably that's the ideal way to make everyone happy
  7. omegaweapon

    Silvermist in Senderfall?

    MitchyMatt said:
    saxondragon said:
    Hmm.. I am pondering the implementation of a pre-game configuration file that allows players with numbers or check boxes to to select certain possibilities such as presence of Knighthood orders, strength of various factions, etc.

    Players can almost do this already by tweaking this and that on their own or by heading over to the wiki for tweaks (or here if they ever get posted).

    I can't even begin to fathom how much time was spent on balancing things, especially faction strength, from the development side to the point where the average win rate of a major faction is balanced across the board. Only to make it -modular.-

    Not to mention the fact that making it an official capacity thing makes it something that will need to be supported if something goes wrong, something is out of check, or it just makes the mod plainly broken.

    you can simply put a message before or after that changing this set of settings would endanger the world balance and you may die if you click them.
    now you may say, well people will tweak their game to what they want anyway. however with adding those options POP will own the tweaks too, not a separate page in the dark alley.
    I am not saying add every single tweak possible just a few that would bring variety to the game. the main game is fun but after a few playthrough you will need something new. this settings would provide those
  8. omegaweapon

    [MODDING] Prophesy of Pendor Tweaks and Talk

    UndeadDuke said:
    omegaweapon said:
    at 0 skill you need 10 soldier for each prisoner in 10 skill you need 1 soldier for each prisoner.
    Good idea. Done, above post updated, enjoy  :smile:

    amazing tyvm :grin:.
    now it's a choice of do I need that many soldiers and pay their wage since I can have that many more prisoners to catch. 

    btw if I do this tweak what happen if I increased my prisoner management beyond 10? like at 12 (to capture the spawns 100% of time). as long as it doesn't break the code it would be perfect.
    or if I added the tweak that let me add companions prisoner mangament to my total capacity.
  9. omegaweapon

    [QUESTIONS] Quick Questions//Quick Answers (Redux)

    I have never encountered this so I dunno what's the meaning of it in the first place.
    recently I did a tournament in avandor. and whenever I ride my horse to one of the ebony gauntelets participants, my horse come to full stop. this never happened to me in any other tournament before.

    edit: I keep hearing that autocalc value is done at source code compile. if that's true how cko works? my cko win in autocalc with pretty good result.
  10. omegaweapon

    [MODDING] Prophesy of Pendor Tweaks and Talk

    Gorvex said:
    omegaweapon said:
    now seriously I would like a way to make the prisoner management skill works with the number of your soldier in your army.
    that means the amount of prisoners you can have is based on your army and prisoner management skill simply improve the ratio.
    an example would be at 0 skill you need 10 soldier for each prisoner in 10 skill you need 1 soldier for each prisoner.

    I am not sure if it's the right place to put request. so apologize if it's not the right place in advance
    It's in the request list on the Wikia's Tweaks page already. But I'll rewrite the description a bit, because by mistake, I said "max party size" instead of "current party size". As it should be, since more men can keep an eye on more prisoners.

    yeah I saw that that I was like why it's max army size, now I understand what happened :smile:. amazing
    hopefully someone is nice enough and make it happen (if possible)
  11. omegaweapon

    Silvermist in Senderfall?

    saxondragon said:
    Hmm.. I am pondering the implementation of a pre-game configuration file that allows players with numbers or check boxes to to select certain possibilities such as presence of Knighthood orders, strength of various factions, etc.

    first few games I didn't touch the files, but after few games I get tired of restarting to see my favorite KO in the game so I just used some of the tweaks and made them happen. my personal experiance
  12. omegaweapon

    [DISCUSSION] Fan Suggestion Thread

    IconracI said:
    Player needs to go into initial ruined scene only 3 times so she/he can contemplate Devs work. After rebuild old scene is inaccessible and opportunity is lost.

    If that is too much to handle then there is option in the cheats to rebuild hideout instatly.

    It is RPG game: Refugees looking for new home, have nowhere to go - there is lower probability that one of them escapes (it is new home for them, for Noldors or Farmers it is more like prison) and starts talking about hidden camp.

    This is not a castle or army camp - master-servant or military rules are not that strict and important NPCs can sleep from midnight till 6am.

    Workers need strength to work fast. Meat and bit of ale provides necessary calories. Eat olives or cabbage and try to move stones all day long. Good luck.

    Cheapest farm horses again for their strength. It would look improperly if player could assign e.g. Noldor horses to do dirty job.

    Prisoner limit: first player need to have that friendly lord nearby. And a lot of can happen to the fully prisoner loaded slow moving party during travel to its destination. More unpredictable game.

    I can't even imagine how many times devs tested those let alone how much work it was done to make it work, it's the same for any game really let's say games like witcher 3. but it doesn't mean that player should feel the pain of devs too. I know it's a free game I am just saying the reasoning isn't very hmm let's say popular.

    hideout isn't really the new refugee's home I would understand if I couldn't get those refugees back (and disband them instantly, my preference but well others may just put them in line to get killed so their other soldiers remains alive).

    there are rpg games in the old times that forced player to do chores and tbh I did enjoy a lot of them, but this days even I don't enjoy doing them. maybe because quality of life exist in other games and I know the possibilities, I am not sure if the reasoning is really related to what I am saying (meaning how old school rpgs was designed) but let's say if we enjoyed using old tools, now we don't we actually enjoy using less complicated less chores. and people 10 years later wouldn't touch our tools they rather use their modern tools.

    I am rich I like to give them whatever horse I like. it's a choice that player must make (how rpg's work really) if they want to use cheap horse they can look around if they don't well they can give 3 spirit noldor horse. I guess it maybe difficult to assign every horse to the code to be acceptable, but please if it's possible

    I am not sure about cabbage and olive isn't good for working tbh, my supper soldiers CKO eat those and fight like gods with no problem. it's not consistent with the rest of the theme of the game where the only difference of foods is how much morale they provide.

    as for prisoners it's not really conditional you just need to keep that lord soldier alive and his soldiers healthy (no problem since those armies usually have a big stack of prisoners that I won't accept). plus it doesn't make any sense (since we are talking about reality sometimes and sometimes we don't) that 1 man can hold 100 prisoners just because he have skills but the rest of the army have absolutely no  skill in keeping prisoners. right now it does not make any difference if only player is in the party or 800 man you can keep 100 max.

    thank you for your attention btw and continues work on the mod :smile:
  13. omegaweapon

    [DISCUSSION] Fan Suggestion Thread

    MitchyMatt said:
    No one said they aren't influenced by certain things that have existed.

    Barclay isn't influenced by any kind of Renaissance clothing.

    You're making a completely separate argument for no reason.

    Also last I checked vikings never really wore horns, but ya know.  :lol:

    well those clothes are nice, and he really didn't said Barclay so what your saying is a completely separate argument for a different conversation or no reason if you prefer.

    actually mitchy got quite soft, when I first joined the community he was  locking every single thread he felt is unnecessary, this days barely any thread get locked unless there is a pointless discussion. I was careful before making any thread before he locked my thread now I actually fear doing that. it's a good thing though. I as one appreciate his contribution so thank you mitchy

    now back to the subject of suggesting.
    first I really like to suggest the quality of life for the hideout quest. you need to walk there so many times for no reason I understand you need to do it the first time but afterward it's kinda not cool. also why every single npc (except arena) is available all night but not my craftsman? even though I really love that hideout sometimes I just say I don't like to ride there again and those chores. the quest itself is kinda boring for me. I mean who would go around collecting one of the hardest recruits to find. what's the difference of some refugee or farmers or some noldor noble for the sake of moving stone blocks. and man do I always forget one thing or other in that quest forcing me to look around to find an ale or 5 meat and why they need exactly 5 meat, can't they work with cabage or wheat? if they want quality food I would be happy to give them date fruit or olive atleast I can buy it in one place. and I can only give them 3 of very specific horse, well that is manageable since in my start I get 2 of them :smile:.
    sorry it turned out to be more of a complain, probably I just don't understand why this was implemented. thank you very much for adding this hideout quest it's pretty nice addition.

    another suggestion is for prisoners limit: currently people (not everyone ofcourse) are kinda cheesing the prisoners limit. basically they ask someone to follow them or start a campaign then let one of the lord get attacked then join the fight and let the other lord keep all the prisoners now that he is slow other spawns can catch him, suddenly that lord would get 1k or something prisoners ask him to go to that city and bam your rich by 1 million.
    I suggest that either increase the prisoner limit or make it depends on the number of your sodiers. first is easily done with tweaks not sure if the second one is possible.
    thank you for your awesome work. this page is actually look at and peoples though is important.
  14. omegaweapon

    [QUESTIONS] Quick Questions//Quick Answers (Redux)

    actually you only get loot for the first 170? (I think is the number) soldier you kill so if you kill 170 peasant first then kill 9k noldor twilight knight you only get  the loot from the peasants.
    eyegrim loots are generally trash + 1 or 2 book + (if you quasi capture him) qualis gem or if it's first time unlocking doom mace and netherworld shield for your cko (I think I only care for the doom mace).

    there is one other problem that you should know too, if there are more items in the loot page that the screen can hold it will be sorted in order of kills and you loss higher end loots if you kill the trash mobs first. so if you kill 169 peasants and 1 other dude. and those peasants drop enough loot to fill the loot page. then you won't get the last drops. there is fix in the tweak page of wiki for that.
  15. omegaweapon

    [MODDING] Prophesy of Pendor Tweaks and Talk

    oh my god a full sticky thread for meddling with the occult? man pop ways changed a lot it seems :smile:.

    now seriously I would like a way to make the prisoner management skill works with the number of your soldier in your army.
    that means the amount of prisoners you can have is based on your army and prisoner management skill simply improve the ratio.
    an example would be at 0 skill you need 10 soldier for each prisoner in 10 skill you need 1 soldier for each prisoner.

    I am not sure if it's the right place to put request. so apologize if it's not the right place in advance
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