well with what MitchyMatt said, I am not stupid enough to discuss something that have no effect on anything so even though I am thankful for the effort of explaining it to me. if something is hard in stone I won't waste my energy on it. well I say one thing though. what I understand is that right now devs want the player to interact with their hard work. however I don't see chores as the right way of doing it.
let me tell you this I enjoy and know two city layout. valonbray and rane, I don't know any other city as I never go there. I am sure you catch what I mean. I actually really like valonbray scenery. and always admire it. since I am there I ask shopkeepers about the rumors and when I get past that lute I think man wish I could steal it all of this while watching the ships floating on a blue thingy that suppose to be sea but I find that beautiful too.
edit: it seems I am actually stupid. okay the reason I go to those city is obvious I payed 200 to get a lot more. sometimes a really amazing piece of equipment. why I do that chore happily even though I have a million in my bank? because people are gamblers, they enjoy uncertainty specially when they are always winner.
one possible way for hideout that I just thought about, is treasure hunt. like you hire some people who would do a 2 week or whatever search and get some loot for you. I bet I would go there every time and while I am riding in the scene I notice stuff and hard works done by the devs. because I go there to find uncertainty and to be a winner. I am happy when I do this riding since the reward is just a few second away and since I am happy I see beautiful things.
but it seems I can tell my view on prisoner management:
your probably right. that would actually make the game harder specially the beginning
). it's a nice challenge imagine when you start you can not get any prisoners. you actually need to raise the number of man you have to make money. instead of just clicking a + icon beside PM to get 10 extra prisoners.
Undeadduke made that tweak and my 100 prisoner space reduced to just 19 (current party size).
however it also means that I can get lots of prisoners in the end game. it's harder in the beginning easier in latter part of game. no more cheesing with just a few companion make 100 prisoner then sell them for huge money without paying much.
of course one easy way is to recruit some farmer to increase your party size to watch your prisoners when in every battle you ask them to retreat. still with low pm you can't have that many like with 60 farmer and pm 4 you can have only 10 prisoners. when normally you can be all alone and manage 40 prisoners.
all in all I believe it added much needed complexity in that skill, considering that the most efficient way to make money is slavery PM is too powerful normally in the beginning and kinda weak and troublesome in late game. I think it's quite balanced in my game now. in the beginning there are very few things you need to manage. when in end game you need to consider lots of things, now if you want to make any money you need lots of prisoners, atleast it would reduce the amount of micro management needed in the end game.
personally I am happy with the result. you may try it and see for yourself. doubt many of changes in pop compared to native is everyone cup of tea. pop designed to be complex, huge reward for people who think and plan ahead.
oh btw I changed PM to intelligence. it doesn't make sense for that skill to be in charisma stat anyway. when leadership trade and persuasion make perfect sense. you don't really persuade prisoners to remain in prison you use tricks and good thinking to let them stay in your cages