Recent content by nsg3

  1. nsg3

    Resize material texture in editor?

    Is there a property some where to resize the texture in my materials? Some of them are showing too big on meshes, and it would be easier if I could resize them in the editor. Seems like this should be doable. I've been messing around and can't seem to figure out how to do it if possible.
  2. nsg3

    Model Viewer Animation Problem

    Yeah, you can't really go wrong if you don't choose Mesh.
    I don't know what was happening. I restarted my computer a couple of times and it's working again.
  3. nsg3

    Model Viewer Animation Problem

    Not exactly sure when this started. It's doing this in the model viewer for any item I try to animate. Not, just my own items. All of my items were rigged and animating fine some time yesterday. But, today he's doing this ridiculous thing... Has anybody experienced this when animating in the...
  4. nsg3

    [Tool] TpacTool - An unofficial asset explorer [0.4.0]

    @order_without_power 's investigations into hair meshes suggest that TpacTool might be losing vertex colours when exporting Bannerlord models.

    This finding may be important as Bannerlord makes extensive use of vertex alphas for cloth physics. I have not tried it, but if correct, any exported model might need repainting for cloth physics before reimport.


    Something is happening, and I'm not exactly sure how to make my cape act like a cape now. It just bends like I have poster board on my back.

    I thought I could make a cloth_simulation material and apply to my cape, but that doesn't seem to work either. I might just not know what I'm doing, but I'm having a hard time getting the cloth to be cloth
  5. nsg3

    Help. I Imported armor but bones are rotated.

    One thing that was happening to me is the Origin of my meshes in Blender.
    If you I the Origin to Geometry to make scaling or positioning changes easier(or for any reason) and didn't set the origin back my mesh would load wrong.

    If you just go set the Origin right it loads fine.

    Also, when rotation is wrong, I might be forgetting to Apply Rotation in Blender.

    These are just things that were happening to me, thought I'd leave them here.
  6. nsg3

    What tpac is horse_harness_imperial_b in?

    NIccccceee!!
    She should change that icon.
    I never dragged over it, assumed it was an "Open" button

    Thanks again buddy.
  7. nsg3

    What tpac is horse_harness_imperial_b in?

    NM I found it.

    It's in meshes_shared_7 if anybody wanted to know
  8. nsg3

    What tpac is horse_harness_imperial_b in?

    I'm looking for the horse_harness_imperial_b mesh. I've only been able to find horse_harness_imperial_c. Which is close to what I'm looking for, just the half scaled version. Does anybody know which .tpac the full scaled version is in? -> horse_harness_imperial_b
  9. nsg3

    One-Handed Swords, Two-Handed Swords, How about Double Handed Swords?

    Tbh I don't think dual wield is gonna be OP. For example, think about firearms. Let's compare short distance weapons. You can use two-handed firearms like shotgun and weapon damage is different and more powerful than dual gun/pistol. But you can use a dual pistol and it won't be an OP. It's just a different style/strategy you want to play.

    For M&B your dual weapons might be short like max 75 and damage 55. So it won't be OP unless you manage to use it very well to attack and defense yourself which is gonna be harder than just using a shield. I mostly equipped bow, arrow, one hand sword, and shield. And if we have an option to use dual weapons I'll prefer that rather than this combination. It might be useless for defending yourself from range attacks but for gameplay and roleplay perspective it'll be different and more entertaining -at least- for me. There will be advantages and disadvantages for sure. Like using one hand sword and shield or two-handed sword.

    I don't remember the last 3 perks for one-handed weapons but dual wield can be added at least its logic. And right now being a master of onehanded sword doesn't change or give different gameplay options. That was my point. I'm not Syrio Forel to use a wooden sword to fight against fully armored guards. =)

    PS: I just woke up but I'm not awake yet. So, I hope what I wrote makes sense. =)

    Agreed, I really don't know why they didn't implement them from the beginning.
  10. nsg3

    One-Handed Swords, Two-Handed Swords, How about Double Handed Swords?

    I don't think it makes it OP, unless that's how you implement it.

    If you have a shield, you can guard & bash(maybe make it where dual wield suffers from bash & kick more)

    Using a spear/poleaxe you should be able to keep your distance.

    Each weapon hand shouldn't be doing as much damage as say a two handed sword. You would have to pull off 2 or 3 successful hits to amount to one attack from a two handed sword.

    Also, you could make some other penalties. Like your armor weight would slow you down more, not allowing you to spam. Making you more squishy in battle, as you will not be able to wear heavy armor.

    As long as you make some trade offs, I don't see any problems, it's been done in countless games.

    Obviously, if it was that easy I would have already done it, tho
  11. nsg3

    Research - Bannerlord Models

    :smile: maybe it will scare looters off.

    Yup, gonna use it just like that with and make a new perk called "Full Moon" , 25% chance enemy will run away for 10 seconds
  12. nsg3

    Research - Bannerlord Models

    Screenshot-32.png

    not EXACTLY what I was hoping to see
    ... but progress was made haha. the mesh is at least right
  13. nsg3

    Research - Bannerlord Models

    Success! I've finally managed to export a rigged BL mesh into Blender using TpacTool:
    Screenshot-29.png

    Thanks for this. Was wondering how come I wasn't getting any textures/materials with my export.

    My assumption is if you want to edit a model and put it back into the game you're going to have to bake some new textures.
    Is there a tutorial of how to get the model you have edited into the game? I've been looking and can't seem to find one.

    Also, assuming the model will have to be placed into a .tpac some how.

    My first attempt I'm just trying to combine the pauldron cape with the imperial lamellar shoulders.
  14. nsg3

    One-Handed Swords, Two-Handed Swords, How about Double Handed Swords?

    I would love to see this as well.
    It doesn't seem like it would be that hard to me. I could be be dead wrong. But, you can hold a shield. You can bash with it. Seems like you should be able to hold a sword in that hand, too.
    Could just make it where you have to have a one handed skill of a certain number to equip two.

    I would also like to see some type of combo system and various special attack moves you could do depending on how high your combo was, or however you wanted to implement them.
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