NouH的最近内容

  1. NouH

    This just got posted on reddt, is this fixed in POP?

    A good suggestion, fighting heretic/snake army is not worth it, which is why i never bother with it, you defeat a entire army just to loot the Heretic Minions equipments, now, if the devs are gonna implement it into the mod... that i don't know, PoP Devs behave in a very mysterious way, watch your back boi, you never know whats going to happen next.
  2. NouH

    [BUGS] Support Thread for v3.9

    Judd 说:
    Hello, and thanks for the help! :smile:

    1. How do I garrison them at castles or towns so I can proceed on without them for a bit? Do I need to own the castle or town first, or have close standings with the lord before the option appears?

    2. The custom Knighthood Order sounds incredible interesting (hope it isn't end game late though) but I'll google the morghs thing next, thank you!

    3. Ah, okay that makes sense. I was thinking I was missing specific option commands because I was low level on something or might have broke something on installing the module. That is very simple! I'll try that next on a battle. I've been trying to get my archers to become more effective but it was a little difficult to make them fall in line with my ranks. :lol:

    1 - Yes, you have to own the castle or town to garrison units in there, otherwise the only option is disbanding your units (don't do that), its not worth all the trouble just for a quest, if you have high skills in melee you can usually sneak into a fief even if the guards try to stop you.

    2 - It is one of the coolest things to do in this mod, Not very late game, but it takes a while to make them stronger, since you create the order, you also have to provide training and time to improve your order skills, and you have to buy equipments for them (Very expensive), but by the end, they have the potential to become one of the best unit in the mod.

    3 - Using commands can be quite hard if you're not used to it, if you don't know, Holding F1 makes you put a flag to where you're looking instead of where you currently are, a good tip if you didn't know.
  3. NouH

    [MEDIA] Prophesy of Pendor Screenshots

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  4. NouH

    [BUGS] Support Thread for v3.9

    Judd 说:
    I have some questions (first time playing this).

    1) Is it possible to set camp for my men? I got a quest from a king to sneak into another fraction's castle to talk to a spy and was told to leave my men behind to do so (pretty large force, keep getting spotted), but I don't want to disband my amazing party. I can't seem to figure it out though. Is it not possible?

    2) Is it possible to equip my soldiers (not companions) with specific high grade weapons? I know I can't make them equip something they can't use (like a crossbowman won't use a spear) but is it possible to buy them fancy/better gear and force them to wear it like you can do with companions?

    3) When in battle and creating formations, is possible at some point after leveling tactics or whatever is responsible for it, to have a shield wall or ranks form and then have archers take up lines behind them? I've been googling it but I haven't found the answer. It could be because of how I'm wording myself but I'm not entirely sure if this game has that kind of "coding" (probably also the wrong wording here).

    Thanks for reading!

    (also, loving this module!  :mrgreen:)
    1 - Nope, you can garrison them on castles or towns but you can't ''leave/camp'' them behind and go alone in the castle., what you should do is convince one of the castle villages to set a big fire on the outskirts to attract the attention of the castle/city guards.

    2 - Your soldiers? nope, but you can create a Custom Knighthood Order late in the game where you can equip them with nearly all the items in the game, OR if you really want to change a soldier equipment you will have to edit their inventory with morghs.

    3 - Tactics only increase the number of soldiers you can field in battle against a enemy stronger than you (Bigger numbers, so you have more deployed), but you can just order Infantry with shield to hold position, stand closer and stand ground (have to micro them a bit with stand ground since they like to stand at the place they killed their enemies instead of going back to the original position), and just order your archers to hold position and spread out behind the infantry, as simple as that.
  5. NouH

    Nal Tar / Torbah tournaments are hardcore

    ??????? this is definitely the safest tournaments in pendor, all infantry melee tournaments are the hardest, all mounted archers/skirmishers are the easiest.

    What i do is

    1 - Walk my horse behind enemy (That usually gets stuck in wall), aim at head and shoot, you can't miss a shot so close, and even with Low archery proficiency and no power draw you can still do a lot of damage if you shoot at the head that close.

    2 - If high skills in melee, power strike and etc.. then u can just kill everyone with the club, use horse speed to your advantage, no matter what weapon you use and how bad the damage is, with the horse speed bonus it can deal a lot of damage, never stay stationary on horse with a crappy weapon, always move left and right near the enemy, i keep cycling the front of the enemy horse and they go down in 1~4 hits with club.

    3 - Its the safest tournament type to go, its VERY HARD to die in a tournament like that, the only bad thing about it is that it takes more time to finish than other types of tournaments, and if you have low proficiency and archery skills then it takes more time, but if you have high melee then its not a problem even with a club.

    Most enemies in these type of tournaments get stuck in a wall, which makes them very easy to kill, i like to do these tournaments to raise my archery skill.

    Now, a hard tournament is the Fierdsvain ones, nothing worse than getting your team killed and ganged by a group of Valks, knights of dawn and krakens, but that is just a matter of RNG, if you're lucky you get a good team, if you're not lucky you get a team of ''Fighters'' of different ranks.
  6. NouH

    [DISCUSSION] Fan Suggestion Thread

    SE4 R@1DER 说:
    about the lost knight patrols: how about asking them to join you (if relation with the KHO is over 30) (as they are lost they should be gladly to join a friend :wink: )
    A good suggestion but 30 Relation is too low, at least 80+, i think being at least at the rank of constable would be logical for them to join you, maybe persuasion could play a part in it as well.
  7. NouH

    [MEDIA] Prophesy of Pendor Screenshots

    Hinkl 说:
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    Knudarr castle is my worst nightmare now
    This seems like a good castle to defend, coupled with the Ironoak Castle, it has some of the best defense layouts in the game IMO.

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    There was only 5 Rogue Blackheart knights but they were probably responsible for 30% of all casualties, Lethaldiran also managed to kill 114 guys in this siege

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  8. NouH

    [MEDIA] Prophesy of Pendor Screenshots

    Inquisition is that faction that is always there for you, they just gave me 170 dshar nobles, such generosity :grin:
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    Ignore the financial crisis i'm going through, those are harsh times

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    Alaric, the example of life, the definition of never giving up, congratulations on your 100th attempt at rebelling

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    The Castle is the Seven Cross Keep if i'm not mistaken

    So the Knights get their own order now? is this the privilege of being a king?
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  9. NouH

    [LEGACY] Quick Questions // Quick Answers

    k0nr@d 说:
    @DeuxGzuis
    Point 4 is not guaranteed - player may get castle or not.
    As a marshall player can command forces of the other lords on the battlefield.
    After successful siege player can ask 1, 2, 3 ... lords to go to that castle, which should give player enough time to collect soldiers (hire mercenaries, take from own fief etc.) and reinforce new garrison.

    In 3.9.1 switch campaign AI to easy and enemy will leave less soldiers in conquered fiefs.
    Maybe i was just overthinking, my last try at being a marshall traumatized me for sure, everything was going wrong, i take a castle and enemy marshal takes another, i go there recapture and a random lord retakes my castle mentioned before and insta garrison, my faction was slowly getting crippled and that made me overthink a little bit, still, its much easier just not being the marshall and minding my own business since my fiefs are 90% of the targets for a enemy campaign.

    ''After successful siege player can ask 1, 2, 3 ... lords to go to that castle, which should give player enough time to collect soldiers (hire mercenaries, take from own fief etc.) and reinforce new garrison.'', that's true but still, its much easier to refuse the marshallship and let AI just siege and get 400 garrison for free, but you're right, as me being the player it envolves more risks, the AI can steamroll 5 fiefs in a roll (Experienced this first hand), but the player can steamroll forever if let, so i guess its pretty understandable.
  10. NouH

    [DISCUSSION] Fan Suggestion Thread

    Suggestion : Player Custom Mercenary Company.

    I would like to suggest a Custom mercenary company that you can create when you have 90+ RtR, its a Mercenary company that has 0 troops (And a leading NPC), but you can give the mercenary company any troop you want, Of course, you have to pay the full price for the army and a extra 5~10k? to keep the mercenaries with you.

    Since the entire mercenary company starts with nothing but a leader NPC and depends on the player for the troops and wages, you could give and take any unit you want, so for example, i give them 50 pendor bladesman, and after some time i take them back at any moment, the troop size is limited based on some type of factor you guys think would be best, or you can appoint one of your companion as the leader of the mercenary company.

    Its probably gonna be refused but anyway, it doesn't hurt to try.
  11. NouH

    [LEGACY] Quick Questions // Quick Answers

    k0nr@d 说:
    alex.apple 说:
    I take over castle, 0 troops.
    Enemy... 400
    Whyyyyyyyyyy?
    Because you are more intelligent then AI.
    Player getting no garrison is fine, but what about giving the AI Garrison when the player take over and give ownership to faction lord?

    Take over castle, o troops, Okay, i see no problem in that.
    Enemy... 400, again, no problem in that.

    Player Take Over castle, ask no rewards and king gives ownership to the player, continues with 0 garrison (This is fine, working as intended)
    Player take over castle, ask no rewards and king gives ownership to AI LORD of my faction, castle now has 400 Garrisson, what do you think about that?

    Right now its not worth it being a marshall exactly because of that, why be a marshall and cripple your own faction, Losing troops and making your lords weaker because of sieging, etc.. just to get a 0 garrison castle you can't protect, when you can just refuse the Marshalship and AI Lord summon a campaign, take a castle and get 400 Garrison.

    In my faction:
    One side we have, Player + Marshall = 0 Garrison in faction military campaign, which makes safe keeping the newly acquired castle nearly impossible, if you refuse to safekeep the castle a random lord will siege and get it, if you safekeep the castle the enemy marshall will just siege one of your fiefs and you will have to go there defend, meanwhile a wandering lord with 100 soldiers just passed by the castle you were safekeeping and took it back, ''400 Garrison'' magically appears, Heyyy, now i have to siege and cripple my faction even more to get the castle back.

    At the other side we have, My Faction AI Lord + Marshall = 400 Free Garrison when he sieges and take over fief, as you said, player is more intelligent since i can just convince the marshall to take fief and ask the king for the town/castle and get 400 garrison for free, but what is the fun in that.

    Seriously tho, you can exploit just the same as before, the Player 0 garrison don't actually work if you're smart.

    1 - Talk to friendly lord, ask him to siege a castle or town you want
    2 - Follow close behind him and reinforce him in siege, win the battle and since your friend was the one that actually laid siege, the town now has 400 garrison.
    3 - Ask the king for the Town/castle your friend just got.
    4 - ???
    5 - Profit.
  12. NouH

    [DISCUSSION] Fan Suggestion Thread

    k0nr@d 说:
    That is why Horse Archers AI is disabled by default. Besides I am not sure why do you use Knights counter fast Jatu Raiders- maybe mix them with some fast cavalry.
    I don't use knights to counter fast jatu raiders, since there's only the raiders left in the Jatu army i just charge my Knights at them, the problem is, against 100+ HA, any ''fast'' knight or cavalry will quickly be dehorsed or killed and Heavy knights can't reach and eventually die as well (Unless the HA hit a tree or whatever), unless you have a army of cavalry to counter the jatus, either way you will lose a lot of units, thats for sure, at the time i had a Sarleon army, with Halberdiers mixed with Man at arms (a lot of Halberdiers actually) but mostly were Archers, 20+ Ebony Gauntlet Knights, mettenheim crossbowmans and a lot of different upgraded foot archers (100+ archers in total, 400 Battle size), they still couldn't land a hit and after 5 min most of them run out of ammo or were killed by the jatu raiders, the archers managed to dehorse a few of them and killed the dehorsed HA but the rest was still alive and kicking.

    IMO, HA AI is a must have for me because, disabled HA AI makes HA units just charge to their deaths, pretty much suicidal, and HA AI is fine, problem is Foot archer tracking can't land even a single hit on them, without the AI most HA units become a mindless creatures that can't decide what to do, some charge, some use the bow, some pull the bow in the middle of the blob and run directly in the direction of a knight and get killed, these kind of things.

    Ps : I like the new HA AI, even tho its hard but thats exactly what i expected, it makes the strong points of some factions stand out, like the Dshars, and jatus, before the new Ai, i just charged into the Jatu army and it turned into a slugfest till everyone was dead, same with the dshars, you hardly saw someone shooting with a bow and living long enough to kill someone, i just think that foot archers would be a little smarter and try to shoot ahead of the horse and not at the tail of the horse.
  13. NouH

    [DISCUSSION] Fan Suggestion Thread

    Gorvex 说:
    Kushana 说:
    One of the greatest features I'd like to see is an ability to somehow improve the values of CKO gear. This is because I like pick the outfit for looks or theme and not because of highest stats. The problem with that is my CKO would then be little better than some commoner troops of the which have the exact same or better gear. In addition I feel there's a dearth of top level gear that doesn't fit the "western european knight" category. For example I'm trying to make an middle east themed CKO that doesn't look like a WR/melitine clone, but the badass looking Jatu face mask I want to equip my sergeants with has only a piddling 49 defence. Which leads me to Morgh...and I don't want to do that if I can help it. 


    For example here's how I envision it could work.

    Suppose you found a wicked looking hood at the bottom of the list, and you want your CKO's to equip it. Problem is, that hood offers a trash 18-20 HA expected of the "affordable helmets" category. You then ask your steward "I want to improve the tier of my KO's gear" for a set amount of denars. And lo and behold, after 30 days, the hood is decent enough to offer protection to your high level unit, as it now belongs to the "quality helmets" category in terms of its stats.

    Of course you shouldn't be able to improve the value of an armor higher than the top tier of gear, otherwise people would be pushing their noldor bathrobes into the 80+ territory. In fact, for balance sakes, I think the armor piece should only be upgraded to a tier directly above it (and none at all if its already in the highest tier).

    A problem that could arise is by exploiting this system. From my limited knowledge of how the mod works, if one type of gear has its stats changed, then all units in the game wearing this gear will be affected. For example, equipping your CKO with the same gear worn by mid level commoner troops, and then tiering it up, would then lead to commoner troops having top grade combat gear. Or ugh, fierdsvain berserkers with knight level armors.

    One way this could be bypassed is by somehow flagging all types of gear worn by existing, easily recruited troops of major factions, and making it unavailable for tiering.  After all you probably don't want to equip your CKO's in what is commonly worn by basic troops anyway, right? On the other hand, if in my example, you made, say, a Jatu mask stronger by a tier, aside from CKO's that would only affect Jatu units (which are rare and hard for the player to amass), and this will always provide a greater challenge to the player. So the stat alterations shouldn't really be such a big problem.
    I'm afraid that would make top-tier armors obsolete, beside the problem of unintentionally making other units that use the same armor pieces much stronger.

    However, an option to get max modifiers (lordly or hardened) for the armor pieces of your CKO would be really nice, and that is possible to do independantly from other common units. Like Eyegrim and the 3 Seeress have items with best modifiers. Furthermore, I think there could be an option to increase the quality of the rest of their equipment as well, including all weapons, shields and horses too! :iamamoron:. Prices to do that could be huge amounts of money (for hiring expert blacksmiths), prestige points (like for the stat upgrades) or even a Qualis Gem or two. I would be willing to pay some gems for sure to get premium equipment for my CKO units.
    +1, i also like to create a CKO based on a theme and matching armor, but in the end its not worth it, so you have to just go full noldor, or some top tier gear, so in the end, all CKO looks basically the same, it would be nice to get something other than a Clone of my CKO (not exactly a clone, but most parts are just the same with minor differences in gear) that i created in a previous saved game.

    I think having the option to increase the quality of the item good, so for example, the Armor costs 100k, you pay a extra 500k (Whatever price the mod creators may think to be reasonable) to upgrade it to lordly, so whatever the price is, it would cost 5x that price to upgrade it to Lordly or Masterwork.

    :idea: I also would like to make a suggestion of my own here, i think the Foot Archers could get a buff, not in Stats or Gear, but in tracking accuracy, its being Nearly impossible to hit the New HA AI with archers, they just become sitting ducks for the HAs and they have a VERY HARD time getting a single arrow to even hit the horse, guess what happened? i just fought the jatu ''army'' for the noldors quest,  you might think the elites or strongest jatu units was the problem, NOOOO, far from it, easily killed them, but the 100 jatu Raiders (Yes, the raiders, the worst possible jatu unit) just soloed my 70+ Elite Foot archers, ON A HILL (Sarleon Armored archers + Ebony Gauntlet + a lot of good archers), without much losses, and that's because the archer can't land a hit because instead of shooting ahead of the horse, they shoot at the position the horse was, so by the time the arrow gets there the horse is already far ahead and easily avoided a arrow, so it makes the HA AI just circle around your Archers getting free kills, and you can't chase the HA with Knights (Because HA can outrun them), if the archers performed a little better, just a little bit, then i wouldn't be suggesting this, but by each HA my archers kill, they kill 10 of mine, even Ebony Gauntlet knights become sitting ducks before those jatu raiders, ridiculous :!:
  14. NouH

    [MEDIA] Prophesy of Pendor Screenshots

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    Seriously THO, the devs have to fix these ''custom lords KO'' its ridiculous how the AI instead of creating a new Knighthood Order, even if mid tier, they create some ''THING'' like that, worse yet, its considered as Cavalry so imagine those ''Boys?'' running at you on foot with a big lance in hands...
  15. NouH

    Let's Play - Prophesy of Pendor 3.9 - Only ladies allowed! - Now in English!

    Plasquar 说:
    Nevermind, does anyone know the situation after a big battle when you just want to release everyone and keep clicking "You are free to go" and accidently click it when you were not supposed to do so?

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    i Facepalmed hard at this lol, that's why i always check the Lords ''Personality'' when Capturing or releasing, and it gives me enough time to know who i'm dealing with.
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