Nobrain的最近内容

  1. OSP Kit Combat Form Ranks! - A formation kit[Version1.32][Minor update: multi bug fixes]

    So wait, where do I exactly paste this stuff (the files) into?

    Sorry for being a noob =\
  2. Lords and Realms Suggestions Thread

    NICK.ALTMAN 说:
    Nobrain 说:
    NICK.ALTMAN 说:
    Nobrain 说:
    There needs to be something done about the siege in Tihr. Great if you're the defender, but the retardation in the AI causes everyone to flood the ladder and make it impossible to get up. I went ahead of the others and thought that everyone got shot down, turns out, they're trying to figure out the ladder one at a time.

    "Oh I think I got... oh I got it! Bill doesn't seem to have to got it though. Come on just get in front of the ladder then slowly go up Bill..." etc

    Its like that. The scene makes them use only the first ladder. The only way is to bring them benath and then order charge.

    Oh I'm talking about Tihr. There's an outside wall which soldiers have to go over first THEN go up the ladders on the second, inner wall. The outer, smaller wall has only one very small step/ladder but for some reason they have trouble going up.

    I know. Live with it.

    ...

    I was just clarifying because I thought that you thought I meant some other siege.
  3. Lords and Realms Suggestions Thread

    NICK.ALTMAN 说:
    Nobrain 说:
    There needs to be something done about the siege in Tihr. Great if you're the defender, but the retardation in the AI causes everyone to flood the ladder and make it impossible to get up. I went ahead of the others and thought that everyone got shot down, turns out, they're trying to figure out the ladder one at a time.

    "Oh I think I got... oh I got it! Bill doesn't seem to have to got it though. Come on just get in front of the ladder then slowly go up Bill..." etc

    Its like that. The scene makes them use only the first ladder. The only way is to bring them benath and then order charge.

    Oh I'm talking about Tihr. There's an outside wall which soldiers have to go over first THEN go up the ladders on the second, inner wall. The outer, smaller wall has only one very small step/ladder but for some reason they have trouble going up.
  4. Lords and Realms Suggestions Thread

    There needs to be something done about the siege in Tihr. Great if you're the defender, but the retardation in the AI causes everyone to flood the ladder and make it impossible to get up. I went ahead of the others and thought that everyone got shot down, turns out, they're trying to figure out the ladder one at a time.

    "Oh I think I got... oh I got it! Bill doesn't seem to have to got it though. Come on just get in front of the ladder then slowly go up Bill..." etc
  5. Lords and Realms Suggestions Thread

    Tokugawa 说:
    I would love to see a turtle formation implemented into a mod.

    Turtle formation is what the Romans used to shield themselves from arrows. They would create a box with their shields.

    Well with the blocking system, anything that flies at you while blocking won't get you anyways, no matter where in front. So it's a matter of having the bots staying in proper formation and keep to blocking at the side. I've had many annoying times where I told my units to stay in a position but they'd move away and get themselves killed.

    So before that, I guess a better AI system is needed.

    Indeed it would be awesome though.
  6. Lords and Realms Suggestions Thread

    What about separating units into different groups. Especially with the battle-sizer, sometimes a group can become so large that it's just one line.

    Would it be hard to recognize, for example, Infantry into Infantry 1, Infantry 2 etc? This way there won't be a need for making different hotkeys for formations.

    If I'm not being clear enough - in Age of Machinery you have the formation of making ranks. With more than one group of infantry for example, you can simply line them up the way you want. It'll also give way for more strategic options like forming a wedge or square to keep people from getting to archers or allowing multiple horse groups to flank.

    But then again, I'm not modder and I have no clue - I was just wondering if it was a possibility.
  7. Lords and Realms Suggestions Thread

    NICK.ALTMAN 说:
    shuna2002 说:
    Hey, I was wondering if you could add some features from other modes.
    I suggest bringing in Spear Wall, Shild Bash, and different formations from
    "Native Expansion" mode.

    Also, is there any way to get rid of troop limits?
    What I mean is, for example, even though I can still get more soldiers into my army,
    sometimes, I cannot add certain soldiers because of the limit on the type of soldeirs I already have.
    Say like, if the max number of Calvary I can have is 50 and my party limit is 100, even though I still have 50 more rooms, I cannot add any more Calvary units.

    I hope I was clear on this.
    Thank you very much.

    You were. Answer is no. Formations slow up everything and I have no idea how to make more room for units.

    What do you mean 'slow' up everything? It was nicely done in Age of Machinery.

    Unless you mean the command screen, that would take me to load up a long time in Age of Machinery. However it had hotkeys for formations. 
  8. Mod idea collection: I want this mod.

    I was thinking of a navy battle mod.

    It's basically mount and blade except on water.

    Instead of capturing towns, the player has to fight to take control of trade points which can be islands or random points on the water.

    Instead of the avatar on the overworld being a horse or person, it'll be a boat or ship (duh) depending on how far the character has gone.

    Fights will only occur when two enemy ships come in contact, at this point, it will go into the map view, where a fight will ensue as normal, except on ships with planks drawn on to cross. To make it more strategic, there will be access to lower levels of the ship.

    As for major trade point capturing battles, it will be more similar to capturing a castle. The battle map: the ship landed on a shore with a castle type building and/or a dock with a part of a town structure.

    Capturing trade points will result in automatic deposit of more money. It will also mean more sailors/fighters willing to join you (similar to the original module - the town you capture will mean the village producing more amount of recruits and it's relationship with you increased)

    Instead of party size being restricted to leadership quality only, it will also be restricted to the size of the ship you own. If you have the largest ship available and your leadership - morale etc is high enough, you can buy an additional ship that will follow you around (more strictly than leaders in the age of machinery mod). This means that whenever you're in battle, you can have another ship on the other side of the one you're fighting, if you end up having two ships with you, the third one will be connected with planks to one of your ships (because the enemy ship only has two possible boarding sides)

    So these are the basic ideas, very similar to the original module, things are just placed in an sea environment.

    Ports/Islands = Towns/castles
    Ships = Horse
    Ships also = Party Size and housing for party


    I hope this is a possible idea
  9. Cries of War Soundpack v3.0 [28/12] NEW

    Jeez, I haven't been able to use this with age of machinery =\
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