Recent content by nibblot

  1. How can castles be made important in your opinion?

    I think the problem with castles is caused by the party system. Currently, the logical way to play is just run around with a full party as your 'army'. There are lots of ways to make money trivial, so you can always afford to do that.

    I would remove the limits to party size completely, and just make it ruinously expensive to move a large party around. Now castles are very valuable - that's where your party/army is stationed, with costs drastically reduced. They're also key strategic goals, because if you just wander past one you know there's a good chance a large force can sally out to attack or harass you. And because you're bleeding money the whole time, you can't afford to have your campaign constantly derailed like that. To make this playable, I would allow any noble to store troops at any friendly castle.

    So: enemy decides they want to take a city. There are two castles in the general area between them and the city. They raise an army of 1500 (I'm imagining in this system each lord would be responsible for the upkeep of each party in the army, and the army commander is paying for his party and an 'army premium' to keep the logistics working). Every day this army is in the field, that kingdom is losing money, so do they take the time to take the castles or not? If not - a friendly lord can raise an army between their party and the two castles and attack while they've sieged the city. He can afford this because he only has to pay for this army for 2-3 days maybe. If the enemy does take the castles, it's expensive and difficult maybe, but now your kingdom has to march an army much further to counter attack.
  2. Wars are too short

    I don't think they're too short or too long, they're just kind of dumb - the AI ruler seems to go to war without any kind of clear goal. Sometimes it will end without achieving anything, when you're just about to take a city or something, and sometimes so long all gains are lost.
  3. Sturgian Nobles

    I think the Druz are okay, I use them basically as fast moving infantry - direct them behind the enemy line, or back into the archers, and have them dismount and charge. this works because the AI is just a lot more efficient with infantry - infantry will stand there cutting down the archers, while cavalry will tend to move around a lot more, meaning too much time disengaged.
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